Card Library

Sort by: Name Mana Type

Dead Drop

Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Target player sacrifices two creatures.

Got a diving lesson
-Sultai expression meaning
"was fed to the crocodiles"

Mana:
Cardset: Khans of Tarkir #67 (Uncommon)
Type: Sorcery

Death Frenzy

Sorcery

All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life.

The crocodiles' putrid jaws swallow everything but the screams.

Mana:
Cardset: Khans of Tarkir #172 (Uncommon)
Type: Sorcery

Duneblast

Sorcery

Choose up to one creature. Destroy the rest.

The Abzan turn to this spell only as a last resort, for its inevitable result is what they most dread: to be alone.

Mana:
Cardset: Khans of Tarkir #174 (Rare)
Type: Sorcery

Dutiful Return

Sorcery

Return up to two target creature cards from your graveyard to your hand.

"We have a word for enemies too mutilated for military service: furniture."
-Taigam, Sidisi's Hand

Mana:
Cardset: Battle for Zendikar #110 (Common)
Khans of Tarkir #71 (Common)
Type: Sorcery

End Hostilities

Sorcery

Destroy all creatures and all permanents attached to creatures.

Her palm flared like the eye of a waking dragon. Then all was calm.

Mana:
Cardset: Khans of Tarkir #8 (Rare)
Type: Sorcery

Hordeling Outburst

Sorcery

Put three 1/1 red Goblin creature tokens onto the battlefield.

"Leave no scraps, lest you attract pests."
-Mardu threat

Mana:
Cardset: Khans of Tarkir #111 (Uncommon)
Type: Sorcery

Howl of the Horde

Sorcery

When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Raid - If you attacked with a creature this turn, when you cast your next instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy.

Mana:
Cardset: Khans of Tarkir #112 (Rare)
Type: Sorcery

Kin-Tree Invocation

Sorcery

Put an X/X black and green Spirit Warrior creature token onto the battlefield, where X is the greatest toughness among creatures you control.

The passing years add new rings to the tree's trunk, bolstering the spirits that dwell within.

Mana:
Cardset: Khans of Tarkir #183 (Uncommon)
Type: Sorcery

Master the Way

Sorcery

Draw a card. Master the Way deals damage to target creature or player equal to the number of cards in your hand.

"The Way has no beginning and no end. It is simply the path."
-Narset, khan of the Jeskai

Mana:
Cardset: Khans of Tarkir #188 (Uncommon)
Type: Sorcery

Rakshasa's Secret

Sorcery

Target opponent discards two cards. Put the top two cards of your library into your graveyard.

The voice of a rakshasa is soft, its breath sweet. But every word is the murmur of madness.

Mana:
Cardset: Khans of Tarkir #84 (Common)
Type: Sorcery

Rite of the Serpent

Sorcery

Destroy target creature. If that creature had a +1/+1 counter on it, put a 1/1 green Snake creature token onto the battlefield.

"From your death, new life. From your loss, our profit."
-Kirada, Qarsi overseer

Mana:
Cardset: Khans of Tarkir #86 (Common)
Type: Sorcery

Roar of Challenge

Sorcery

All creatures able to block target creature this turn do so.

Ferocious - That creature gains indestructible until end of turn if you control a creature with power 4 or greater.

Mana:
Cardset: Khans of Tarkir #145 (Uncommon)
Type: Sorcery

Rush of Battle

Sorcery

Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)

The Mardu charge reflects the dragon's speed-and its hunger.

Mana:
Cardset: Khans of Tarkir #19 (Common)
Type: Sorcery

Savage Punch

Sorcery

Target creature you control fights target creature you don't control.

Ferocious - The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.

Mana:
Cardset: Khans of Tarkir #147 (Common)
Type: Sorcery

Scout the Borders

Sorcery

Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.

"I am in my element: the element of surprise."
-Mogai, Sultai scout

Mana:
Cardset: Khans of Tarkir #148 (Common)
Type: Sorcery

See the Unwritten

Sorcery

Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard.

Ferocious - If you control a creature with power 4 or greater, you may put two creature cards onto the battlefield instead of one.

Mana:
Cardset: Khans of Tarkir #149 (Mythic Rare)
Type: Sorcery

Set Adrift

Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Put target nonland permanent on top of its owner's library.

The envoy spoke, and Sidisi replied.

Mana:
Cardset: Khans of Tarkir #54 (Uncommon)
Type: Sorcery

Taigam's Scheming

Sorcery

Look at the top five cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.

"The Jeskai would have me bow in restraint. So I have found a people unafraid of true power."

Mana:
Cardset: Khans of Tarkir #57 (Common)
Type: Sorcery

Tormenting Voice

Sorcery

As an additional cost to cast Tormenting Voice, discard a card.

Draw two cards.

"Unwelcome thoughts crowd my mind. Are they my own madness, or the whispers of another?"
-Sarkhan Vol

Mana:
Cardset: Dragons of Tarkir #163 (Common)
Khans of Tarkir #123 (Common)
Type: Sorcery

Treasure Cruise

Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Draw three cards.

Countless delights drift on the surface while dark schemes run below.

Mana:
Cardset: Khans of Tarkir #59 (Common)
Type: Sorcery

Villainous Wealth

Sorcery

Target opponent exiles the top X cards of his or her library. You may cast any number of nonland cards with converted mana cost X or less from among them without paying their mana costs.

Gold buys death. Death earns gold.

Mana:
Cardset: Khans of Tarkir #211 (Rare)
Type: Sorcery

Act on Impulse

Sorcery

Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)

"You don't want to know what happens after I put on the goggles."

Mana:
Cardset: Magic 2015 #126 (Uncommon)
Type: Sorcery

Cone of Flame

Sorcery

Cone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player.

Mana:
Cardset: Magic 2015 #137 (Uncommon)
Knights vs. Dragons #75 (Unknown)
Jace vs. Chandra #54 (Uncommon)
Tenth Edition #194 (Uncommon)
Weatherlight #95 (Uncommon)
Type: Sorcery

Covenant of Blood

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Covenant of Blood deals 4 damage to target creature or player and you gain 4 life.

Mana:
Cardset: Magic 2015 #91 (Common)
Type: Sorcery

Endless Obedience

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Put target creature card from a graveyard onto the battlefield under your control.

Mana:
Cardset: Magic 2015 #94 (Uncommon)
Type: Sorcery

Feral Incarnation

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Put three 3/3 green Beast creature tokens onto the battlefield.

Nature is itself wild-in all its forms.

Mana:
Cardset: Magic 2015 #174 (Uncommon)
Type: Sorcery

Festergloom

Sorcery

Nonblack creatures get -1/-1 until end of turn.

The death of a scout can be as informative as a safe return.

Mana:
Cardset: Magic 2015 #97 (Common)
Type: Sorcery

In Garruk's Wake

Sorcery

Destroy all creatures you don't control and all planeswalkers you don't control.

Beyond pain, beyond obsession and wild despair, there lies a place of twisted power only the most tormented souls can reach.

Mana:
Cardset: Magic 2015 #100 (Rare)
Type: Sorcery

Life's Legacy

Sorcery

As an additional cost to cast Life's Legacy, sacrifice a creature.

Draw cards equal to the sacrificed creature's power.

At the instant of death, the mystery of life.

Mana:
Cardset: Magic 2015 #183 (Rare)
Type: Sorcery

Mass Calcify

Sorcery

Destroy all nonwhite creatures.

The dead serve as their own tombstones.

Mana:
Cardset: Magic 2015 #18 (Rare)
Shadowmoor #12 (Rare)
Type: Sorcery

Nissa's Expedition

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.

Mana:
Cardset: Magic 2015 #188 (Uncommon)
Type: Sorcery

Overwhelm

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Creatures you control get +3/+3 until end of turn.

"Let the song of Selesnya be heard above the rhythm of our thundering hordes!"

Mana:
Cardset: Magic 2015 #189 (Uncommon)
Ravnica: City of Guilds #175 (Uncommon)
Type: Sorcery

Restock

Sorcery

Return two target cards from your graveyard to your hand. Exile Restock.

"We hid such stockpiles all over Rath. We should continue that practice here."
-Lin Sivvi

Mana:
Cardset: Magic 2015 #195 (Uncommon)
Invasion #206 (Rare)
Type: Sorcery

Return to the Ranks

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Return X target creature cards with converted mana cost 2 or less from your graveyard to the battlefield.

Mana:
Cardset: Magic 2015 #29 (Rare)
Type: Sorcery

Stain the Mind

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Name a nonland card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library.

Mana:
Cardset: Magic 2015 #117 (Rare)
Type: Sorcery

Triplicate Spirits

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Put three 1/1 white Spirit creature tokens with flying onto the battlefield. (They can't be blocked except by creatures with flying or reach.)

Mana:
Cardset: Magic 2015 #40 (Common)
Type: Sorcery

Void Snare

Sorcery

Return target nonland permanent to its owner's hand.

"I've tried so many variations on how to get rid of annoying things that it's hard to decide which one I like best."
-Ashurel, voidmage

Mana:
Cardset: Magic 2015 #82 (Common)
Type: Sorcery

Bite of the Black Rose

Sorcery

Will of the council - Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards.

Mana:
Cardset: Conspiracy #26 (Uncommon)
Type: Sorcery

Breakthrough

Sorcery

Draw four cards, then choose X cards in your hand and discard the rest.

The ideas came flooding in so fast that they couldn't all be contained.

Mana:
Cardset: Conspiracy #92 (Uncommon)
Torment #26 (Uncommon)
Type: Sorcery

Compulsive Research

Sorcery

Target player draws three cards. Then that player discards two cards unless he or she discards a land card.

"Four parts molten bronze, yes . . . one part frozen mercury, yes, yes . . . but then what?"

Mana:
Cardset: Commander 2014 #102 (Common)
Conspiracy #93 (Common)
Ravnica: City of Guilds #40 (Common)
Type: Sorcery