Lich's MirrorArtifactIf you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20. It shows not what you are but what you were. |
|
|||||||||
Marble ChaliceArtifact: You gain 1 life. The cup was a gift from the sphinx Tameron, who hoped that those who drank from it would live long enough to decrypt the sphinxes' wisdom. |
|
|||||||||
Master of EtheriumArtifact Creature - Vedalken WizardMaster of Etherium's power and toughness are each equal to the number of artifacts you control. "Only a mind unfettered with the concerns of the flesh can see the world as it truly is." |
|
|||||||||
MetallurgeonArtifact Creature - Human Artificer, : Regenerate target artifact. "By the time I got there, the heart had stopped. Fortunately, I was able to replace it with something better." |
|
|||||||||
Mindlock OrbArtifactPlayers can't search libraries. Rogue mechanists once rummaged through the wastes of the Tidehollow, constructing unauthorized golems to threaten the hegemony of the sphinxes. The orbs put a stop to that. |
|
|||||||||
Minion ReflectorArtifactWhenever a nontoken creature enters the battlefield under your control, you may pay . If you do, put a token that's a copy of that creature onto the battlefield. That token has haste and "At the beginning of the end step, sacrifice this permanent." To crack a mirror is to provide an opening for the reflection to escape. |
|
|||||||||
Obelisk of BantArtifact: Add , , or to your mana pool. Whether incorporated into the structure of castles or admired as lone symbols, the obelisks stand for Bant's values of loyalty, honor, and truth. |
|
|||||||||
Obelisk of EsperArtifact: Add , , or to your mana pool. It is a monument as austere, unyielding, and inscrutable as Esper itself. |
|
|||||||||
Obelisk of GrixisArtifact: Add , , or to your mana pool. Like most features of Grixis, the obelisks that remain from the time of Alara now exist only for dark exploitation. |
|
|||||||||
Obelisk of JundArtifact: Add , , or to your mana pool. Volcanic ash-winds batter it, climbing vines overwhelm it, dragonfire roasts it, and yet it still stands as a testament to a forgotten world. |
|
|||||||||
Obelisk of NayaArtifact: Add , , or to your mana pool. Centuries have passed since the plane shattered, yet the obelisks of each shard faithfully serve their long-forgotten purpose. |
|
|||||||||
Onyx GobletArtifact: Target player loses 1 life. The goblet was a gift from the sphinx Gorael, who hoped humans and vedalken would eventually destroy each other to acquire it, leaving all of Esper to her own kind. |
|
|||||||||
Protomatter PowderArtifact, , Sacrifice Protomatter Powder: Return target artifact card from your graveyard to the battlefield. "There is no such thing as scrap metal. All such material can be repaired with the proper bonding agent." |
|
|||||||||
Puppet ConjurerArtifact Creature - Human Wizard, : Put a 0/1 blue Homunculus artifact creature token onto the battlefield. He scowls at his imperfect creation, then crushes it to scrap. He salvages the etherium and begins anew. |
|
|||||||||
Quietus SpikeArtifact - EquipmentEquipped creature has deathtouch.
|
|
|||||||||
Relic of ProgenitusArtifact: Target player exiles a card from his or her graveyard. Elves believe the hydra-god Progenitus sleeps beneath Naya, feeding on forgotten magics. |
|
|||||||||
Salvage TitanArtifact Creature - GolemYou may sacrifice three artifacts rather than pay Salvage Titan's mana cost.
|
|
|||||||||
Sanctum GargoyleArtifact Creature - GargoyleFlying As their supplies of etherium dwindled, mechanists sent gargoyles farther and farther afield in search of salvage. |
|
|||||||||
ScourglassArtifact, Sacrifice Scourglass: Destroy all permanents except for artifacts and lands. Activate this ability only during your upkeep. "Soon I will sleep, eyes closing to a world tarnished with flesh, and then wake to a polished vision." |
|
|||||||||
Sharding SphinxArtifact Creature - SphinxFlying Whether mechanical or biological, life finds a way to propagate itself. |
|
|||||||||
Sharuum the HegemonLegendary Artifact Creature - SphinxFlying To gain audience with the hegemon, one must bring a riddle she has not heard. |
|
|||||||||
Sigil of DistinctionArtifact - EquipmentSigil of Distinction enters the battlefield with X charge counters on it.
|
|
|||||||||
Skill BorrowerArtifact Creature - Human WizardPlay with the top card of your library revealed.
|
|
|||||||||
Sphinx SovereignArtifact Creature - SphinxFlying "What rises without legs, whispers without a voice, bites without teeth, and dies without having life?" |
|
|||||||||
Sphinx's HeraldArtifact Creature - Vedalken Wizard, , Sacrifice a white creature, a blue creature, and a black creature: Search your library for a card named Sphinx Sovereign and put it onto the battlefield. Then shuffle your library. He calls a riddle through the gaps of cloven clouds, hoping for an answer. |
|
|||||||||
Steelclad SerpentArtifact Creature - SerpentSteelclad Serpent can't attack unless you control another artifact. "From the highest towers to the deepest sea, all life must be touched by etherium." |
|
|||||||||
Thoughtcutter AgentArtifact Creature - Human Rogue, : Target player loses 1 life and reveals his or her hand. Agents of the Architects of Will mark their victims as a reminder that their secrets are secret no longer. |
|
|||||||||
Tidehollow ScullerArtifact Creature - ZombieWhen Tidehollow Sculler enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card.
|
|
|||||||||
Tidehollow StrixArtifact Creature - BirdFlying The scullers beneath Esper keep strixes as trained pets, and set them loose when a fare refuses to pay. |
|
|||||||||
Tower GargoyleArtifact Creature - GargoyleFlying "Esper, like any work of art, can be truly appreciated only from a distance." |
|
|||||||||
Vectis SilencersArtifact Creature - Human Rogue: Vectis Silencers gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.) Even on Esper, there are those who eschew the use of magic in favor of simpler methods. |
|
|||||||||
Windwright MageArtifact Creature - Human WizardLifelink (Damage dealt by this creature also causes you to gain that much life.) She knows the names and secrets of each of Esper's twenty-three winds. |
|
|||||||||
DracoArtifact Creature - DragonDomain - Draco costs less to cast for each basic land type among lands you control.
|
|