Rush of IceSorceryTap target creature. It doesn't untap during its controller's next untap step.
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Seek the WildsSorceryLook at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. "In my downtime I used to paint the vistas. Now the vistas disappear faster than my downtime." |
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Serpentine SpikeSorceryDevoid (This card has no color.)
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Sheer DropSorceryDestroy target tapped creature.
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Swarm SurgeSorceryDevoid (This card has no color.) The Eldrazi rampaged across Zendikar in a tide of chittering, heaving flesh. |
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Touch of the VoidSorceryDevoid (This card has no color.) Some wounds never heal. |
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Transgress the MindSorceryDevoid (This card has no color.) "Fear of the unknown can be a wonderfully innocent thing, relatively speaking."-Anowon, the Ruin Sage |
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Ugin's InsightSorceryScry X, where X is the highest converted mana cost among permanents you control, then draw three cards. "You speak to me of the threat of Ulamog. But do not forget: they came as three."-Ugin, to Jace Beleren |
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Unified FrontSorceryConverge - Put a 1/1 white Kor Ally creature token onto the battlefield for each color of mana spent to cast Unified Front. The kor's pride in their independence has given way to a strong sense of community that embraces all of Zendikar. |
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Clone LegionSorceryFor each creature target player controls, put a token onto the battlefield that's a copy of that creature. Their lust for battle was so great that they didn't care their enemies wore their own faces. |
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Damnable PactSorceryTarget player draws X cards and loses X life. "Silumgar's mind is a dark labyrinth, full of grim secrets and subtle traps." |
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DefeatSorceryDestroy target creature with power 2 or less. "Wars are decided one life at a time." |
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Descent of the DragonsSorceryDestroy any number of target creatures. For each creature destroyed this way, its controller puts a 4/4 red Dragon creature token with flying onto the battlefield. Dragons emerge from tempests fully formed and terribly hungry. |
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Epic ConfrontationSorceryTarget creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.) No matter the timeline, some legends will endure. |
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Great Teacher's DecreeSorceryCreatures you control get +2/+1 until end of turn.
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Lose CalmSorceryGain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) A lifetime of discipline forsaken in a moment of rage. |
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Magmatic ChasmSorceryCreatures without flying can't block this turn. "Our shamans assert their mastery over the land, thwarting the lesser clans' attempts to stand in the way of our dragonlord." |
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Mystic MeditationSorceryDraw three cards. Then discard two cards unless you discard a creature card. "Still the mind and quiet the heart. Only then will you hear the Multiverse's great truths." |
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Ojutai's SummonsSorceryPut a 2/2 blue Djinn Monk creature token with flying onto the battlefield.
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Profound JourneySorceryReturn target permanent card from your graveyard to the battlefield.
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RoastSorceryRoast deals 5 damage to target creature without flying. "Intruders in the lands of Atarka have but two choices: be consumed by fire, or be consumed by maw." |
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Seismic RuptureSorcerySeismic Rupture deals 2 damage to each creature without flying. The shaman opened the earth beneath their feet, trapping the survivors within the crevices of Ayagor for Atarka to devour at her leisure. |
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Self-Inflicted WoundSorceryTarget opponent sacrifices a green or white creature. If that player does, he or she loses 2 life. "Worse than watching the cruelest deed is watching it done by your own hand." |
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Sight Beyond SightSorceryLook at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
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Sunbringer's TouchSorceryBolster X, where X is the number of cards in your hand. Each creature you control with a +1/+1 counter on it gains trample until end of turn. (To bolster X, choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
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Taigam's StrikeSorceryTarget creature gets +2/+0 until end of turn and can't be blocked this turn.
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VandalizeSorceryChoose one or both - "As we have learned from Kolaghan, to ruin is to rule." |
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Void SquallSorceryReturn target nonland permanent to its owner's hand.
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Volcanic VisionSorceryReturn target instant or sorcery card from your graveyard to your hand. Volcanic Vision deals damage equal to that card's converted mana cost to each creature your opponents control. Exile Volcanic Vision.
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Bathe in DragonfireSorceryBathe in Dragonfire deals 4 damage to target creature. The scent of cooked flesh lingers in the charred landscape of Tarkir. |
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Cached DefensesSorceryBolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.) The glittering scales in the Abzan vaults represent mighty deeds of the past and protection for generations to come. |
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Crux of FateSorceryChoose one - Ugin's whispered summons led Sarkhan Vol to the moment that would echo down the centuries and seal Tarkir's fate: the primal battle between Ugin and Nicol Bolas. |
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Dark DealSorceryEach player discards all the cards in his or her hand, then draws that many cards minus one. The first khans of the Sultai relied on the magic of the rakshasa to ensure the survival of the clan. |
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Diplomacy of the WastesSorceryTarget opponent reveals his or her hand. You choose a nonland card from it. That player discards that card. If you control a Warrior, that player loses 2 life. "Our emissaries are gifted negotiators." |
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FascinationSorceryChoose one -
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Fearsome AwakeningSorceryReturn target creature card from your graveyard to the battlefield. If it's a Dragon, put two +1/+1 counters on it. On Tarkir, dragons emerge from enormous tempests, phenomena tied to Ugin's very presence on the plane. |
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Fierce InvocationSorceryManifest the top card of your library, then put two +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Anger can empower those who embrace it. |
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Formless NurturingSorceryManifest the top card of your library, then put a +1/+1 counter on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Ghastly ConscriptionSorceryExile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Grave StrengthSorceryChoose target creature. Put the top three cards of your library into your graveyard, then put a +1/+1 counter on that creature for each creature card in your graveyard. So long as death follows life, the supply lines of the Sultai will never be cut. |
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