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Enchantment - Aura
Enchant land
When enchanted land becomes tapped, destroy it. That land's controller attaches Kudzu to a land of his or her choice.
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Enchantment - Aura
Enchant creature
Enchanted creature has first strike.
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Enchantment
As Lich enters the battlefield, you lose life equal to your life total.
You don't lose the game for having 0 or less life.
If you would gain life, draw that many cards instead.
Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.
When Lich is put into a graveyard from the battlefield, you lose the game.
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Enchantment
: Counter target black spell.
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Enchantment
Whenever a Forest an opponent controls becomes tapped, you gain 1 life.
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Enchantment - Aura
Enchant artifact
Whenever you're dealt damage, put that many vitality counters on Living Artifact.
At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.
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Enchantment
All Forests are 1/1 creatures that are still lands.
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Enchantment
Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
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Enchantment
Attacking creatures you control get +1/+0.
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Enchantment - Aura
Enchant creature
When Paralyze enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay . If he or she does, untap the creature.
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Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.
: Pestilence deals 1 damage to each creature and each player.
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Enchantment - Aura
Enchant land
As Phantasmal Terrain enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.
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Enchantment - Aura
Enchant enchantment
At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
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Enchantment
At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands he or she controlled at the beginning of this turn.
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Enchantment - Aura
Enchant land
Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.
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Enchantment
Whenever one or more creatures you control attack, each defending player divides all creatures without flying he or she controls into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.
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Enchantment - Aura
Enchant creature
Enchanted creature has protection from red. This effect doesn't remove Red Ward.
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Enchantment
Players can't untap more than one creature during their untap steps.
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Enchantment
Players skip their untap steps.
At the beginning of your upkeep, sacrifice Stasis unless you pay .
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Enchantment - Aura
Enchant artifact
You control enchanted artifact.
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Enchantment - Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.
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Enchantment - Aura
Enchant artifact
At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.
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Enchantment - Aura
Enchant creature
Enchanted creature has protection from white. This effect doesn't remove White Ward.
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Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds to his or her mana pool (in addition to the mana the land produces).
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