Bonds of MortalityEnchantmentWhen Bonds of Mortality enters the battlefield, draw a card. Jace discovered the leyline pattern needed to anchor Ulamog and Kozilek to reality, but it was Nissa who could trace it on her world. |
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Containment MembraneEnchantment - AuraSurge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
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Hedron AlignmentEnchantmentHexproof
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Iona's BlessingEnchantment - AuraEnchant creature "Walk now in my light. When the rest of the world closes its eyes, you will still see." |
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Isolation ZoneEnchantmentWhen Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.) When properly aligned, hedrons become powerful tools of binding. |
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Oath of ChandraLegendary EnchantmentWhen Oath of Chandra enters the battlefield, it deals 3 damage to target creature an opponent controls. "If it means that people can live in freedom, yeah, I'll keep watch." |
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Oath of GideonLegendary EnchantmentWhen Oath of Gideon enters the battlefield, put two 1/1 white Kor Ally creature tokens onto the battlefield. "For justice and peace, I will keep watch." |
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Oath of JaceLegendary EnchantmentWhen Oath of Jace enters the battlefield, draw three cards, then discard two cards. "For the sake of the Multiverse, I will keep watch." |
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Oath of NissaLegendary EnchantmentWhen Oath of Nissa enters the battlefield, look at the top three cards of your library. You may reveal a creature, land, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order. "For the life of every plane, I will keep watch." |
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Pyromancer's AssaultEnchantmentWhenever you cast your second spell each turn, Pyromancer's Assault deals 2 damage to target creature or player. Never ask a pyromancer if that's the best she's got. |
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Untamed HungerEnchantment - AuraEnchant creature "Mindlessness is not weakness. When we are lost to hunger we are unstoppable." |
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Visions of BrutalityEnchantment - AuraDevoid (This card has no color.)
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Zendikar ResurgentEnchantmentWhenever you tap a land for mana, add one mana to your mana pool of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.)
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Angelic GiftEnchantment - AuraEnchant creature "Zendikar will triumph this day, and our armies will fly with angels." |
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Dampening PulseEnchantmentCreatures your opponents control get -1/-0. "Quiet now, you dreadful vermin."-Noyan Dar, Tazeem roilmage |
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From BeyondEnchantmentDevoid (This card has no color.)
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Molten NurseryEnchantmentDevoid (This card has no color.) "Some detours just aren't worth it."-Raff Slugeater, goblin shortcutter |
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Prism ArrayEnchantmentConverge - Prism Array enters the battlefield with a crystal counter on it for each color of mana spent to cast it.
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Quarantine FieldEnchantmentQuarantine Field enters the battlefield with X isolation counters on it.
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Retreat to CoralhelmEnchantmentLandfall - Whenever a land enters the battlefield under your control, choose one -
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Retreat to EmeriaEnchantmentLandfall - Whenever a land enters the battlefield under your control, choose one -
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Retreat to HagraEnchantmentLandfall - Whenever a land enters the battlefield under your control, choose one -
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Retreat to KazanduEnchantmentLandfall - Whenever a land enters the battlefield under your control, choose one -
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Retreat to ValakutEnchantmentLandfall - Whenever a land enters the battlefield under your control, choose one -
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Stasis SnareEnchantmentFlash (You may cast this spell any time you could cast an instant.)
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Tightening CoilsEnchantment - AuraEnchant creature Having gone to the trouble of stealing a bident from a god on another world, Kiora was eager to test its capabilities. |
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Vampiric RitesEnchantment, Sacrifice a creature: You gain 1 life and draw a card. For vampires, blood carries more than life. Memories long eroded from the minds of bloodchiefs can be reclaimed from the veins of their sired kin. |
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Assault FormationEnchantmentEach creature you control assigns combat damage equal to its toughness rather than its power.
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Berserkers' OnslaughtEnchantmentAttacking creatures you control have double strike. "Atarka's people starve while she feasts upon the bounty of their hunts. They must conquer ever more lands just for the sake of their own subsistence." |
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CorpseweftEnchantment, Exile one or more creature cards from your graveyard: Put an X/X black Zombie Horror creature token onto the battlefield tapped, where X is twice the number of cards exiled this way. Sidisi hated to limit her options. |
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Deadly WanderingsEnchantmentAs long as you control exactly one creature, that creature gets +2/+0 and has deathtouch and lifelink. "Seclusion is only an option for the strong." |
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Dragon TempestEnchantmentWhenever a creature with flying enters the battlefield under your control, it gains haste until end of turn.
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Echoes of the Kin TreeEnchantment: Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) Even after Anafenza was executed, many secretly maintained their beliefs in the old ways. |
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Encase in IceEnchantment - AuraFlash (You may cast this spell any time you could cast an instant.)
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Glaring AegisEnchantment - AuraEnchant creature
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Gleam of AuthorityEnchantment - AuraEnchant creature
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Hedonist's TroveEnchantmentWhen Hedonist's Trove enters the battlefield, exile all cards from target opponent's graveyard.
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Illusory GainsEnchantment - AuraEnchant creature
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Impact TremorsEnchantmentWhenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent. "If their ears are to the ground, we will make them bleed!" |
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Mirror MockeryEnchantment - AuraEnchant creature Who you are constantly runs toward who you will be. |
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Myth RealizedEnchantmentWhenever you cast a noncreature spell, put a lore counter on Myth Realized.
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Obscuring ÆtherEnchantmentFace-down creature spells you cast cost less to cast.
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Reduce in StatureEnchantment - AuraEnchant creature A dragon learns humility only in the moments before its death. |
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Sheltered AerieEnchantment - AuraEnchant land Dromoka's scalelords patrol the skies over Arashin, offering her people safety from the harsh world. |
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Sight of the ScalelordsEnchantmentAt the beginning of combat on your turn, creatures you control with toughness 4 or greater get +2/+2 and gain vigilance until end of turn. "The Silumgar creep around our borders and infiltrate our aeries. We must remain ever watchful." |
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SilkwrapEnchantmentWhen Silkwrap enters the battlefield, exile target creature with converted mana cost 3 or less an opponent controls until Silkwrap leaves the battlefield. (That creature returns under its owner's control.) Better scarves than scars. |
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Skywise TeachingsEnchantmentWhenever you cast a noncreature spell, you may pay . If you do, put a 2/2 blue Djinn Monk creature token with flying onto the battlefield. Ojutai's words must be translated from Draconic before his students can benefit from their wisdom. |
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Virulent PlagueEnchantmentCreature tokens get -2/-2. "This pestilence robs us of glorious death in battle. We starve to death with full bellies and drown trying to slake our unnatural thirst." |
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Abzan RunemarkEnchantment - AuraEnchant creature
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Ancestral VengeanceEnchantment - AuraEnchant creature The defenses of the Abzan extend well beyond the walls of their fortresses. |
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Break Through the LineEnchantment: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn. "If the Mardu were more in tune with their beasts, they would not scare so easily." |
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Citadel SiegeEnchantmentAs Citadel Siege enters the battlefield, choose Khans or Dragons.
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CloudformEnchantmentWhen Cloudform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Cloudform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Frontier SiegeEnchantmentAs Frontier Siege enters the battlefield, choose Khans or Dragons.
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Fruit of the First TreeEnchantment - AuraEnchant creature "I will be the ancestor my descendants call upon for aid. On that day I will take up my sword for my family once more." |
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Jeskai RunemarkEnchantment - AuraEnchant creature
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LightformEnchantmentWhen Lightform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Lightform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Mardu RunemarkEnchantment - AuraEnchant creature
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Mastery of the UnseenEnchantmentWhenever a permanent you control is turned face up, you gain 1 life for each creature you control.
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Monastery SiegeEnchantmentAs Monastery Siege enters the battlefield, choose Khans or Dragons.
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Outpost SiegeEnchantmentAs Outpost Siege enters the battlefield, choose Khans or Dragons.
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Palace SiegeEnchantmentAs Palace Siege enters the battlefield, choose Khans or Dragons.
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RageformEnchantmentWhen Rageform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Rageform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Sage's ReverieEnchantment - AuraEnchant creature
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Sultai RunemarkEnchantment - AuraEnchant creature
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Temur RunemarkEnchantment - AuraEnchant creature
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Bitter FeudEnchantmentAs Bitter Feud enters the battlefield, choose two players.
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Song of the DryadsEnchantment - AuraEnchant permanent Few who encounter the strange, human-like grove leave once the lilting chorus of the dryads reaches their ears. |
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Well of IdeasEnchantmentWhen Well of Ideas enters the battlefield, draw two cards.
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Wolfcaller's HowlEnchantmentAt the beginning of your upkeep, put X 2/2 green Wolf creature tokens onto the battlefield, where X is the number of your opponents with four or more cards in hand. "Knowledge is a stain that only instinct and ferocity can cleanse." |
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Abzan AscendancyEnchantmentWhen Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.
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Brave the SandsEnchantmentCreatures you control have vigilance. Enduring the most desolate and dangerous conditions, Abzan sentries unfailingly guard the stronghold gates. |
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Debilitating InjuryEnchantment - AuraEnchant creature "If weakness does not exist within the Temur then we shall force it upon them." |
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Dragon GripEnchantment - AuraFerocious - If you control a creature with power 4 or greater, you may cast Dragon Grip as though it had flash. (You may cast it any time you could cast an instant.)
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GoblinslideEnchantmentWhenever you cast a noncreature spell, you may pay . If you do, put a 1/1 red Goblin creature token with haste onto the battlefield. Goblins, like snowflakes, are only dangerous in numbers. |
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Hardened ScalesEnchantmentIf one or more +1/+1 counters would be placed on a creature you control, that many plus one +1/+1 counters are placed on it instead. "Naga shed their scales. We wear ours with pride." |
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Jeskai AscendancyEnchantmentWhenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.
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Mardu AscendancyEnchantmentWhenever a nontoken creature you control attacks, put a 1/1 red Goblin creature token onto the battlefield tapped and attacking.
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Molting SnakeskinEnchantment - AuraEnchant creature Flesh wounds are meaningless to those who discard their flesh so readily. |
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Quiet ContemplationEnchantmentWhenever you cast a noncreature spell, you may pay . If you do, tap target creature an opponent controls and it doesn't untap during its controller's next untap step.
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Raiders' SpoilsEnchantmentCreatures you control get +1/+0. "To conquer is to eat." |
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Retribution of the AncientsEnchantment, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn. Abzan ancestors died to protect their Houses, and they protect them still. |
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Secret PlansEnchantmentFace-down creatures you control get +0/+1. Rakshasa trade in secrets, amassing wealth from their careful revelation. |
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SiegecraftEnchantment - AuraEnchant creature "They thought their fortress impregnable . . . until we marched up with ours, and blocked out the sun." |
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Singing Bell StrikeEnchantment - AuraEnchant creature
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Sultai AscendancyEnchantmentAt the beginning of your upkeep, look at the top two cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
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Suspension FieldEnchantmentWhen Suspension Field enters the battlefield, you may exile target creature with toughness 3 or greater until Suspension Field leaves the battlefield. (That creature returns under its owner's control.)
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Temur AscendancyEnchantmentCreatures you control have haste.
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Trail of MysteryEnchantmentWhenever a face-down creature enters the battlefield under your control, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
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Aggressive MiningEnchantmentYou can't play lands. Designed by Markus Persson |
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Burning AngerEnchantment - AuraEnchant creature "With rage as your forge, your hammer can smite anything." |
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Ensoul ArtifactEnchantment - AuraEnchant artifact Too often, some self-described genius comes up with a "labor-saving device" that ends up creating far more work. |
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Eternal ThirstEnchantment - AuraEnchant creature
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Feast on the FallenEnchantmentAt the beginning of each upkeep, if an opponent lost life last turn, put a +1/+1 counter on target creature you control. "As our numbers dwindle, the ranks of the dead grow ever stronger." |
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First ResponseEnchantmentAt the beginning of each upkeep, if you lost life last turn, put a 1/1 white Soldier creature token onto the battlefield. "There's never a good time for a disaster or an attack. That's why we're here." |
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HammerhandEnchantment - AuraEnchant creature
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Inferno FistEnchantment - AuraEnchant creature you control "I've never been above throwing the first punch." |
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Marked by HonorEnchantment - AuraEnchant creature Stand your post for duty. Stand your ground for honor. |
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Might Makes RightEnchantmentAt the beginning of combat on your turn, if you control each creature on the battlefield with the greatest power, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.) An oath of fealty sworn with a handshake. |
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Military IntelligenceEnchantmentWhenever you attack with two or more creatures, draw a card. To know the battlefield is to anticipate the enemy. To know the enemy is to anticipate victory. |
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