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Abundance

Enchantment

If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.

Mana:
Cardset: Tenth Edition #249 (Rare)
Urza's Saga #229 (Rare)
Type: Enchantment

Abundant Growth

Enchantment - Aura

Enchant land

When Abundant Growth enters the battlefield, draw a card.

Enchanted land has ": Add one mana of any color to your mana pool."

Mana:
Cardset: Avacyn Restored #167 (Common)
Type: Enchantment

Abzan Ascendancy

Enchantment

When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.

Whenever a nontoken creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield.

Mana:
Cardset: Khans of Tarkir #160 (Rare)
Type: Enchantment

Abzan Runemark

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature has vigilance as long as you control a black or green permanent.

Mana:
Cardset: Fate Reforged #3 (Common)
Type: Enchantment

Act of Authority

Enchantment

When Act of Authority enters the battlefield, you may exile target artifact or enchantment.At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of Act of Authority.

Mana:
Cardset: Commander 2013 #1 (Rare)
Type: Enchantment

Aegis of the Gods

Enchantment Creature - Human Soldier

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Athreos cares little for the other gods' conflict with mortals. He is concerned only with safe passage for the dead.

Mana:
Power: 2/1
Cardset: Journey Into Nyx #1 (Rare)
Type: Enchantment

Agent of Erebos

Enchantment Creature - Zombie

Constellation - Whenever Agent of Erebos or another enchantment enters the battlefield under your control, exile all cards from target player's graveyard.

Erebos's minions hunt the Returned and warn those who consider the same folly.

Mana:
Power: 2/2
Cardset: Journey Into Nyx #59 (Uncommon)
Type: Enchantment

Aggressive Mining

Enchantment

You can't play lands.

Sacrifice a land: Draw two cards. Activate this ability only once each turn.

Designed by Markus Persson

Mana:
Cardset: Magic 2015 #127 (Rare)
Type: Enchantment

Agoraphobia

Enchantment - Aura

Enchant creature

Enchanted creature gets -5/-0.

: Return Agoraphobia to its owner's hand.

"Everyone in this city is choosing sides. I choose inside."

Mana:
Cardset: Gatecrash #30 (Uncommon)
Type: Enchantment

Ajani's Mantra

Enchantment

At the beginning of your upkeep, you may gain 1 life.

"He hasn't returned to the Cloud Forest. But I can still sense his calming presence."
-Zaliki of Naya

Mana:
Cardset: Ajani vs. Nicol Bolas #22 (Common)
Magic 2011 #2 (Common)
Type: Enchantment

Alpha Authority

Enchantment - Aura

Enchant creature

Enchanted creature has hexproof and can't be blocked by more than one creature.

Even the bitterest enemies of the Burning-Tree Clan respect the strength of Borborygmos's rule.

Mana:
Cardset: Gatecrash #114 (Uncommon)
Type: Enchantment

Ancestral Vengeance

Enchantment - Aura

Enchant creature

When Ancestral Vengeance enters the battlefield, put a +1/+1 counter on target creature you control.

Enchanted creature gets -1/-1.

The defenses of the Abzan extend well beyond the walls of their fortresses.

Mana:
Cardset: Fate Reforged #61 (Common)
Type: Enchantment

Angelic Accord

Enchantment

At the beginning of each end step, if you gained 4 or more life this turn, put a 4/4 white Angel creature token with flying onto the battlefield.

As demons are drawn to suffering, angels are drawn to acts of benevolence.

Mana:
Cardset: Magic 2014 #3 (Uncommon)
Type: Enchantment

Angelic Benediction

Enchantment

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Whenever a creature you control attacks alone, you may tap target creature.

"Only the bravest are worthy of our blessing."

Mana:
Cardset: Magic 2013 #4 (Uncommon)
Divine vs. Demonic #19 (Uncommon)
Shards of Alara #3 (Uncommon)
Type: Enchantment

Angelic Chorus

Enchantment

Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.

The harmony of the glorious is a dirge to the wicked.

Mana:
Cardset: Tenth Edition #4 (Rare)
Urza's Saga #3 (Rare)
Type: Enchantment

Angelic Destiny

Enchantment - Aura

Enchant creature

Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.

When enchanted creature dies, return Angelic Destiny to its owner's hand.

Mana:
Cardset: Magic 2012 #3 (Mythic Rare)
Type: Enchantment

Angelic Gift

Enchantment - Aura

Enchant creature

When Angelic Gift enters the battlefield, draw a card.

Enchanted creature has flying.

"Zendikar will triumph this day, and our armies will fly with angels."

Mana:
Cardset: Battle for Zendikar #19 (Common)
Type: Enchantment

Annex

Enchantment - Aura

Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)

You control enchanted land.

You should see how small the map is.

Mana:
Cardset: Ninth Edition #59 (Uncommon)
Onslaught #63 (Uncommon)
Type: Enchantment

Anthem of Rakdos

Enchantment

Whenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you.

Hellbent - As long as you have no cards in hand, if a source you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.

Mana:
Cardset: Dissension #102 (Rare)
Type: Enchantment

Aqueous Form

Enchantment - Aura

Enchant creature

Enchanted creature can't be blocked.

Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Mana:
Cardset: Theros #39 (Common)
Type: Enchantment

Arachnus Web

Enchantment - Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web.

Mana:
Cardset: Magic 2012 #163 (Common)
Type: Enchantment

Arcane Melee

Enchantment

Instant and sorcery spells cost less to cast.

Debates between wizards are never purely academic.

Mana:
Cardset: Commander 2013 #29 (Rare)
Avacyn Restored #44 (Rare)
Type: Enchantment

Arcane Teachings

Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets +2/+2 and has ": This creature deals 1 damage to target creature or player."

Not all knowledge is learned from parchment.

Mana:
Cardset: Tenth Edition #188 (Uncommon)
Judgment #78 (Common)
Type: Enchantment

Arcanum Wings

Enchantment - Aura

Enchant creature

Enchanted creature has flying.

Aura swap (: Exchange this Aura with an Aura card in your hand.)

Nobles don wings to reach the sky villas of their peers, exchanging them for more fashionable attire upon arrival.

Mana:
Cardset: Future Sight #48 (Uncommon)
Type: Enchantment

Archetype of Aggression

Enchantment Creature - Human Warrior

Creatures you control have trample.

Creatures your opponents control lose trample and can't have or gain trample.

"Did Purphoros bless Maikal because of his rage? Or did Maikal's rage blossom after he'd been blessed? Only the gods know."
-Eocles, oracle of Purphoros

Mana:
Power: 3/2
Cardset: Born of the Gods #88 (Uncommon)
Type: Enchantment

Archetype of Courage

Enchantment Creature - Human Soldier

Creatures you control have first strike.

Creatures your opponents control lose first strike and can't have or gain first strike.

"It has been my experience that soldiers most fervently follow generals who lead by example."
-Elspeth

Mana:
Power: 2/2
Cardset: Born of the Gods #4 (Uncommon)
Type: Enchantment

Archetype of Endurance

Enchantment Creature - Boar

Creatures you control have hexproof.

Creatures your opponents control lose hexproof and can't have or gain hexproof.

Despite its fearsome stature, it is as elusive as a shadow, circling round to stalk those who presume to hunt it.

Mana:
Power: 6/5
Cardset: Born of the Gods #116 (Uncommon)
Type: Enchantment

Archetype of Finality

Enchantment Creature - Gorgon

Creatures you control have deathtouch.

Creatures your opponents control lose deathtouch and can't have or gain deathtouch.

She sees mortals not as they wish to be, but as what they will become.

Mana:
Power: 2/3
Cardset: Born of the Gods #58 (Uncommon)
Type: Enchantment

Archetype of Imagination

Enchantment Creature - Human Wizard

Creatures you control have flying.

Creatures your opponents control lose flying and can't have or gain flying.

"Is it not the embodiment of our aspirations?"
-Prokopios, astronomer of Meletis

Mana:
Power: 3/2
Cardset: Born of the Gods #32 (Uncommon)
Type: Enchantment

Archmage Ascension

Enchantment

At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.

As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library.

Mana:
Cardset: Zendikar #42 (Rare)
Type: Enchantment

Ardent Plea

Enchantment

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Mana:
Cardset: Alara Reborn #1 (Uncommon)
Type: Enchantment

Armament of Nyx

Enchantment - Aura

Enchant creature

Enchanted creature has double strike as long as it's an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature. (A creature with double strike deals both first-strike and regular combat damage.)

Mana:
Cardset: Journey Into Nyx #4 (Common)
Type: Enchantment

Armistice

Enchantment

: You draw a card and target opponent gains 3 life.

We all must profit for peace to last.
-Mercadian saying

Mana:
Cardset: Commander 2014 #65 (Rare)
Mercadian Masques #3 (Rare)
Type: Enchantment

Armored Ascension

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+1 for each Plains you control and has flying.

With skill and strength honed upon the prairie, Naxtil won his battles high above it.

Mana:
Cardset: Magic 2011 #5 (Uncommon)
Magic 2010 #3 (Uncommon)
Shadowmoor #2 (Uncommon)
Type: Enchantment

Arrest

Enchantment - Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

"We will prove your guilt. We don't arrest the innocent, you know."
-Arrester Lavinia, Tenth Precinct

Mana:
Cardset: Return to Ravnica #3 (Uncommon)
Scars of Mirrodin #2 (Common)
Mirrodin #2 (Common)
Mercadian Masques #4 (Uncommon)
Type: Enchantment

Artificer's Hex

Enchantment - Aura

Enchant Equipment

At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature.

"Some treasures aren't worth finding, let alone stealing."-Dack Fayden

Mana:
Cardset: Magic 2014 #85 (Uncommon)
Type: Enchantment

Artificer's Intuition

Enchantment

, Discard an artifact card: Search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. Then shuffle your library.

Mana:
Cardset: Fifth Dawn #23 (Rare)
Type: Enchantment

Asceticism

Enchantment

Creatures you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)

: Regenerate target creature.

"Let my ignominy build walls thicker than iron and stronger than darksteel."
-Thrun, the last troll

Mana:
Cardset: Scars of Mirrodin #110 (Rare)
Type: Enchantment

Asha's Favor

Enchantment - Aura

Enchant creature

Enchanted creature has flying, first strike, and vigilance.

As his new wings lifted him high above Bant, Taric felt his earthly aspirations transform into heavenly resolve.

Mana:
Cardset: Conflux #2 (Common)
Type: Enchantment

Ashling's Prerogative

Enchantment

As Ashling's Prerogative enters the battlefield, choose odd or even. (Zero is even.)

Each creature with converted mana cost of the chosen value has haste.

Each creature without converted mana cost of the chosen value enters the battlefield tapped.

Mana:
Cardset: Lorwyn #150 (Rare)
Type: Enchantment