Vault of the ArchangelLand: Add to your mana pool. "For centuries my creation kept this world in balance. Now only her shadow remains." |
|
|||||||
Clifftop RetreatLandClifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. Where cathars learn to fight not only demons and vampires, but ignorance as well. |
|
|||||||
Gavony TownshipLand: Add to your mana pool. "The protective wards of the church have weakened, and no one can tell us why. It's time to look to our own defenses." |
|
|||||||
Ghost QuarterLand: Add to your mana pool. Deserted, but not uninhabited. |
|
|||||||
Hinterland HarborLandHinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. In places where the sea meets the trees, it's easy to forget the darkness that rules most of Innistrad. |
|
|||||||
Isolated ChapelLandIsolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. Not every church is a place of faith. |
|
|||||||
Kessig Wolf RunLand: Add to your mana pool. When a werewolf changes for the first time, that first howl is said to echo through the wilds till moonset. |
|
|||||||
Moorland HauntLand: Add to your mana pool.
|
|
|||||||
Nephalia DrownyardLand: Add to your mana pool. "Some see a coastal disaster. I see a fully-stocked seagraf." |
|
|||||||
Shimmering GrottoLand: Add to your mana pool. "This is the price of being last in the food chain. We must keep our places of beauty hidden away instead of displayed for all to see." |
|
|||||||
Stensia BloodhallLand: Add to your mana pool. The revelry ends when the supply of fresh ingenues runs dry. |
|
|||||||
Sulfur FallsLandSulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. Skirsdag cultists meet behind a waterfall's curtain and plot with demonic forces. |
|
|||||||
Woodland CemeteryLandWoodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. Farmers cut the trees and buried their dead. The dead rose up and killed the farmers. The trees grew back and strangled the dead. |
|
|||||||
Buried RuinLand: Add to your mana pool. History has buried its treasures deep. |
|
|||||||
Phyrexia's CoreLand: Add to your mana pool. "So even the heart of our world has succumbed." |
|
|||||||
Sejiri SteppeLandSejiri Steppe enters the battlefield tapped.
|
|
|||||||
Contested War ZoneLandWhenever a creature deals combat damage to you, that creature's controller gains control of Contested War Zone.
|
|
|||||||
Inkmoth NexusLand: Add to your mana pool.
|
|
|||||||
Blackcleave CliffsLandBlackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands. Where the Oxidda Chain mingles with the Mephidross, oil-suffused metal crumbles away, leaving walls of blackened bones. |
|
|||||||
Copperline GorgeLandCopperline Gorge enters the battlefield tapped unless you control two or fewer other lands. Where the Tangle overruns the Oxidda mountains, metallic beasts scratch their territories in the verdigris. |
|
|||||||
Darkslick ShoresLandDarkslick Shores enters the battlefield tapped unless you control two or fewer other lands. Where the Mephidross leaches into the Quicksilver Sea, the waves writhe with necrogen. |
|
|||||||
GlimmerpostLand - LocusWhen Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield. What once spied upon Mirrodin from above now waits below for another to assume control. |
|
|||||||
Razorverge ThicketLandRazorverge Thicket enters the battlefield tapped unless you control two or fewer other lands. Where the Razor Fields beat back the Tangle, the crowded thicket yields to bright scimitars of grass. |
|
|||||||
Seachrome CoastLandSeachrome Coast enters the battlefield tapped unless you control two or fewer other lands. Where the Quicksilver Sea laps over the Razor Fields, the landscape reflects the suns' fading hope. |
|
|||||||
Mystifying MazeLand: Add to your mana pool.
|
|
|||||||
Terramorphic ExpanseLand, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
|
||||||||
Eldrazi TempleLand: Add to your mana pool. Each temple is a door to a horrible future. |
|
|||||||
Celestial ColonnadeLandCelestial Colonnade enters the battlefield tapped.
|
|
|||||||
Creeping Tar PitLandCreeping Tar Pit enters the battlefield tapped.
|
|
|||||||
Dread StatuaryLand: Add to your mana pool. The last reliable landmark in Tazeem just walked away. |
|
|||||||
Eye of UginLegendary LandColorless Eldrazi spells you cast cost less to cast. An eye closes. A race awakens. |
|
|||||||
Halimar DepthsLandHalimar Depths enters the battlefield tapped.
|
|
|||||||
Lavaclaw ReachesLandLavaclaw Reaches enters the battlefield tapped.
|
|
|||||||
Raging RavineLandRaging Ravine enters the battlefield tapped.
|
|
|||||||
Smoldering SpiresLandSmoldering Spires enters the battlefield tapped.
|
|
|||||||
Stirring WildwoodLandStirring Wildwood enters the battlefield tapped.
|
|
|||||||
Tectonic EdgeLand: Add to your mana pool. "We move because the earth does." |
|
|||||||
Akoum RefugeLandAkoum Refuge enters the battlefield tapped.
|
|
|||||||
Arid MesaLand, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.
|
|
|||||||
Crypt of AgadeemLandCrypt of Agadeem enters the battlefield tapped.
|
|