DuressSorceryTarget opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card. "Don't worry. I'm not going to deprive you of all your secrets. Just your most precious one." |
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EnlargeSorceryTarget creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (If a creature with trample would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
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Flames of the FirebrandSorceryFlames of the Firebrand deals 3 damage divided as you choose among one, two, or three target creatures and/or players. "You're in luck. I brought enough to share." |
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Glimpse the FutureSorceryLook at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. "No simple coin toss can solve this riddle. You must think and choose wisely."-Shai Fusan, archmage |
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Hive StirringsSorceryPut two 1/1 colorless Sliver creature tokens onto the battlefield. Sliver young are sorted into clutches according to their potential and their future role. Human scholars can only guess how those are determined. |
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Howl of the Night PackSorceryPut a 2/2 green Wolf creature token onto the battlefield for each Forest you control. The murderous horrors of Raven's Run are legendary, but even that haunted place goes quiet when the night wolves howl. |
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Hunt the WeakSorceryPut a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.) He who hesitates is lunch. |
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Lava AxeSorceryLava Axe deals 5 damage to target player. It can chop down a redwood in a single stroke. Your sternum isn't going to fare any better. |
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Lay of the LandSorcerySearch your library for a basic land card, reveal it, put it into your hand, then shuffle your library. Victory favors neither the righteous nor the wicked. It favors the prepared. |
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Liturgy of BloodSorceryDestroy target creature. Add to your mana pool. "You harbor such vast potential. It would be such a shame to let you die of old age."-Zul Ashur, lich lord |
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Molten BirthSorceryPut two 1/1 red Elemental creature tokens onto the battlefield. Then flip a coin. If you win the flip, return Molten Birth to its owner's hand. "Few can coax the creatures within the magma to be cooled and take form."-Koth of the Hammer |
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Planar CleansingSorceryDestroy all nonland permanents.
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Rise of the Dark RealmsSorceryPut all creature cards from all graveyards onto the battlefield under your control. "For every living person there are generations of dead. Which realm would you rather rule?"-Liliana Vess |
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Seismic StompSorceryCreatures without flying can't block this turn. "It is not in me to tread lightly."-Ryda, geomancer |
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ShrivelSorceryAll creatures get -1/-1 until end of turn. "Have you ever killed insects nibbling at your crops? I think that's what the Eldrazi believe they're doing to us." |
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Solemn OfferingSorceryDestroy target artifact or enchantment. You gain 4 life. "A relic donation is suggested." |
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Time EbbSorceryPut target creature on top of its owner's library. Like the tide, time both ebbs and flows. |
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Tome ScourSorceryTarget player puts the top five cards of his or her library into his or her graveyard. Genius is overrated, especially when it's someone else's. |
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TraumatizeSorceryTarget player puts the top half of his or her library, rounded down, into his or her graveyard. Dreads had half a mind to leave. |
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Wild GuessSorceryAs an additional cost to cast Wild Guess, discard a card. No guts, no glory. |
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Alive (Alive/Well)SorceryPut a 3/3 green Centaur creature token onto the battlefield.
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Armed (Armed/Dangerous)SorceryTarget creature gets +1/+1 and gains double strike until end of turn.
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Awe for the GuildsSorceryMonocolored creatures can't block this turn. When the guilds cooperate, the guildless celebrate their peaceful society. When the guilds clash, the guildless just try to keep out of the way. |
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Beck (Beck/Call)SorceryWhenever a creature enters the battlefield this turn, you may draw a card.
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Blast of GeniusSorceryChoose target creature or player. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's converted mana cost to that creature or player. Ral Zarek's brainstorms bring actual thunder and lightning. |
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Blood (Flesh/Blood)SorceryTarget creature you control deals damage equal to its power to target creature or player.
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Breaking (Breaking/Entering)SorceryTarget player puts the top eight cards of his or her library into his or her graveyard.
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Call (Beck/Call)SorceryPut four 1/1 white Bird creature tokens with flying onto the battlefield.
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Catch (Catch/Release)SorceryGain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
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Clear a PathSorceryDestroy target creature with defender. "Why do guards always look surprised when we bash them?" asked Ruric. |
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Dangerous (Armed/Dangerous)SorceryAll creatures able to block target creature this turn do so.
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Debt to the DeathlessSorceryEach opponent loses two times X life. You gain life equal to the life lost this way. Some of Orzhov's cruelest collectors remember their debtors by taste alone. |
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Dirty (Down/Dirty)SorceryReturn target card from your graveyard to your hand.
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Down (Down/Dirty)SorceryTarget player discards two cards.
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Drown in FilthSorceryChoose target creature. Put the top four cards of your library into your graveyard, then that creature gets -1/-1 until end of turn for each land card in your graveyard. The rot farmer's first rite of passage is to craft a pair of work stilts. |
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Entering (Breaking/Entering)SorceryPut a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
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Flesh (Flesh/Blood)SorceryExile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.
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Gaze of GraniteSorceryDestroy each nonland permanent with converted mana cost X or less. Golgari reclaimers resent the gorgons, begrudging the loss of so many fine nutrients locked away in stone. |
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Give (Give/Take)SorceryPut three +1/+1 counters on target creature.
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Hidden StringsSorceryYou may tap or untap target permanent, then you may tap or untap another target permanent.
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