Culling MarkSorceryTarget creature blocks this turn if able. Hunt without Nylea's leave and you may find yourself the next quarry. |
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Dawn to DuskSorceryChoose one or both - Return target enchantment card from your graveyard to your hand; and/or destroy target enchantment. "The numbers of Nyxborn among us have swelled. Is this a sign of the gods' favor, or does it portend something else?" |
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Drown in SorrowSorceryAll creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) "The sad truth is that the whip of Erebos is long enough to wrap around all our throats." |
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ExcoriateSorceryExile target tapped creature. The demon had flown past the reach of Erebos's whip but not the point of the sun god's spear. |
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GildSorceryExile target creature. Put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool." Merchants of the Underworld trade in coins of clay. Gold serves another purpose. |
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Hunter's ProwessSorceryUntil end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards." To be counted among the warriors of Setessa's Leina Tower, you must not fear death, only failure. |
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Mischief and MayhemSorceryUp to two target creatures each get +4/+4 until end of turn. "The false god Xenagos treats the whole world as his rollick site. If his whims are left unchecked, Theros will be reduced to rubble and ashes." |
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PeregrinationSorcerySearch your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Shuffle your library, then scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Pinnacle of RageSorceryPinnacle of Rage deals 3 damage to each of two target creatures and/or players. Mount Sulano erupted not in magma but in anger. |
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Plea for GuidanceSorcerySearch your library for up to two enchantment cards, reveal them, and put them into your hand. Then shuffle your library. On Theros, the dove is a symbol not of peace but of discovery. Quick wings herald the arrival of a revelation. |
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Revoke ExistenceSorceryExile target artifact or enchantment. "No half measures, no regrets. We'll tell no stories of this day. It will be as if it never existed at all." |
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SanguimancySorceryYou draw X cards and you lose X life, where X is your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.)
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Scouring SandsSorceryScouring Sands deals 1 damage to each creature your opponents control. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) When Purphoros cleans the ashes from his forge, entire cities vanish. |
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SkyreapingSorcerySkyreaping deals damage to each creature with flying equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)
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Whelming WaveSorceryReturn all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents. "I can see why this appeals to Thassa." |
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Whims of the FatesSorceryStarting with you, each player separates all permanents he or she controls into three piles. Then each player chooses one of his or her piles at random and sacrifices those permanents. (Piles can be empty.)
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Anger of the GodsSorceryAnger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. There was no reason to pray. This was already an act of the gods. |
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Commune with the GodsSorceryReveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard. For the first time in many years, Elspeth asked for help. |
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Curse of the SwineSorceryExile X target creatures. For each creature exiled this way, its controller puts a 2/2 green Boar creature token onto the battlefield. Another imminent battle subsided in busy snuffling and carefree rooting. |
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Fade into AntiquitySorceryExile target artifact or enchantment. "Are the gods angry at our discontent with what they give us, or jealous that we made a thing they cannot?" |
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Glare of HeresySorceryExile target white permanent. No foe is more hated than the former friend. |
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Hunt the HunterSorceryTarget green creature you control gets +2/+2 until end of turn. It fights target green creature an opponent controls. "A grudge is a tattoo worn on the inside." |
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March of the ReturnedSorceryReturn up to two target creature cards from your graveyard to your hand. The Returned have no memory of the Underworld or of their former lives. The golden masks they wear are the last gifts of the selves they left behind. |
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Peak EruptionSorceryDestroy target Mountain. Peak Eruption deals 3 damage to that land's controller. "Early olive buds? A good omen. Flock of crows? Not so good. Mountain exploding? Bad. Very, very bad." |
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Portent of BetrayalSorceryGain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Psychic IntrusionSorceryTarget opponent reveals his or her hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
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Rage of PurphorosSorceryRage of Purphoros deals 4 damage to target creature. It can't be regenerated this turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Read the BonesSorceryScry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) The dead know lessons the living haven't learned. |
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Sea God's RevengeSorceryReturn up to three target creatures your opponents control to their owners' hands. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) "What has neither mouth nor throat, yet swallows captain, crew, and boat?" |
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Sip of HemlockSorceryDestroy target creature. Its controller loses 2 life. Conspirators poisoned the oracle not because her visions were wrong, but because they were right. |
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Thassa's BountySorceryDraw three cards. Target player puts the top three cards of his or her library into his or her graveyard. "Was this gift cast adrift for any to find, or did Thassa guide the currents to bring it to me alone?" |
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ThoughtseizeSorceryTarget player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life. "Any dream is a robust harvest. Still, I prefer the timeworn dreams, heavy with import, that haunt the obsessive mind." |
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Time to FeedSorceryChoose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)
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Vanquish the FoulSorceryDestroy target creature with power 4 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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BramblecrushSorceryDestroy target noncreature permanent. "Civilization is fertilizer." |
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CorruptSorceryCorrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way. The power of the fens sleeps lightly, and always awakens hungry. |
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DemolishSorceryDestroy target artifact or land. "To truly defeat a skaberen, you must destroy not the monster but the lab." |
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Devout InvocationSorceryTap any number of untapped creatures you control. Put a 4/4 white Angel creature token with flying onto the battlefield for each creature tapped this way. A prayer to bring demons to their knees. |
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Diabolic TutorSorcerySearch your library for a card and put that card into your hand. Then shuffle your library. The wise always keep an ear open to the whispers of power. |
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DivinationSorceryDraw two cards. "The key to unlocking this puzzle is within you." |