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Vault of the Archangel

Land

: Add to your mana pool.

, : Creatures you control gain deathtouch and lifelink until end of turn.

"For centuries my creation kept this world in balance. Now only her shadow remains."
-Sorin Markov

Cardset: Dark Ascension #158 (Rare)
Type: Land

Clifftop Retreat

Land

Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.

: Add or to your mana pool.

Where cathars learn to fight not only demons and vampires, but ignorance as well.

Cardset: Innistrad #238 (Rare)
Type: Land

Gavony Township

Land

: Add to your mana pool.

, : Put a +1/+1 counter on each creature you control.

"The protective wards of the church have weakened, and no one can tell us why. It's time to look to our own defenses."
-Gregel, militia leader

Cardset: Innistrad #239 (Rare)
Type: Land

Ghost Quarter

Land

: Add to your mana pool.

, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it onto the battlefield, then shuffle his or her library.

Deserted, but not uninhabited.

Cardset: Commander 2014 #298 (Uncommon)
Innistrad #240 (Uncommon)
Dissension #173 (Uncommon)
Type: Land

Hinterland Harbor

Land

Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.

: Add or to your mana pool.

In places where the sea meets the trees, it's easy to forget the darkness that rules most of Innistrad.

Cardset: Innistrad #241 (Rare)
Type: Land

Isolated Chapel

Land

Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.

: Add or to your mana pool.

Not every church is a place of faith.

Cardset: Innistrad #242 (Rare)
Type: Land

Kessig Wolf Run

Land

: Add to your mana pool.

, : Target creature gets +X/+0 and gains trample until end of turn.

When a werewolf changes for the first time, that first howl is said to echo through the wilds till moonset.

Cardset: From the Vault: Twenty #20 (Mythic Rare)
Innistrad #243 (Rare)
Type: Land

Moorland Haunt

Land

: Add to your mana pool.

, , Exile a creature card from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield.

Cardset: Innistrad #244 (Rare)
Type: Land

Nephalia Drownyard

Land

: Add to your mana pool.

, : Target player puts the top three cards of his or her library into his or her graveyard.

"Some see a coastal disaster. I see a fully-stocked seagraf."
-Jadar, ghoulcaller of Nephalia

Cardset: Innistrad #245 (Rare)
Type: Land

Shimmering Grotto

Land

: Add to your mana pool.

, : Add one mana of any color to your mana pool.

"This is the price of being last in the food chain. We must keep our places of beauty hidden away instead of displayed for all to see."
-Hildin, priest of Avacyn

Cardset: Magic 2014 #229 (Uncommon)
Planechase 2012 #126 (Common)
Innistrad #246 (Common)
Lorwyn #273 (Common)
Type: Land

Stensia Bloodhall

Land

: Add to your mana pool.

, : Stensia Bloodhall deals 2 damage to target player.

The revelry ends when the supply of fresh ingenues runs dry.

Cardset: Innistrad #247 (Rare)
Type: Land

Sulfur Falls

Land

Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.

: Add or to your mana pool.

Skirsdag cultists meet behind a waterfall's curtain and plot with demonic forces.

Cardset: Innistrad #248 (Rare)
Type: Land

Woodland Cemetery

Land

Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.

: Add or to your mana pool.

Farmers cut the trees and buried their dead. The dead rose up and killed the farmers. The trees grew back and strangled the dead.

Cardset: Innistrad #249 (Rare)
Type: Land

Buried Ruin

Land

: Add to your mana pool.

, , Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.

History has buried its treasures deep.

Cardset: Commander 2014 #286 (Uncommon)
Magic 2012 #224 (Uncommon)
Type: Land

Phyrexia's Core

Land

: Add to your mana pool.

, , Sacrifice an artifact: You gain 1 life.

"So even the heart of our world has succumbed."
-Koth of the Hammer

Cardset: Commander 2014 #306 (Uncommon)
New Phyrexia #165 (Uncommon)
Type: Land

Sejiri Steppe

Land

Sejiri Steppe enters the battlefield tapped.

When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.

: Add to your mana pool.

Cardset: Knights vs. Dragons #36 (Unknown)
Worldwake #142 (Common)
Type: Land

Contested War Zone

Land

Whenever a creature deals combat damage to you, that creature's controller gains control of Contested War Zone.

: Add to your mana pool.

, : Attacking creatures get +1/+0 until end of turn.

Cardset: Mirrodin Besieged #144 (Rare)
Type: Land

Inkmoth Nexus

Land

: Add to your mana pool.

: Inkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Cardset: Mirrodin Besieged #145 (Rare)
Type: Land

Blackcleave Cliffs

Land

Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands.

: Add or to your mana pool.

Where the Oxidda Chain mingles with the Mephidross, oil-suffused metal crumbles away, leaving walls of blackened bones.

Cardset: Scars of Mirrodin #224 (Rare)
Type: Land

Copperline Gorge

Land

Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands.

: Add or to your mana pool.

Where the Tangle overruns the Oxidda mountains, metallic beasts scratch their territories in the verdigris.

Cardset: Scars of Mirrodin #225 (Rare)
Type: Land

Darkslick Shores

Land

Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands.

: Add or to your mana pool.

Where the Mephidross leaches into the Quicksilver Sea, the waves writhe with necrogen.

Cardset: Scars of Mirrodin #226 (Rare)
Type: Land

Glimmerpost

Land - Locus

When Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield.

: Add to your mana pool.

What once spied upon Mirrodin from above now waits below for another to assume control.

Mana:
Cardset: Scars of Mirrodin #227 (Common)
Type: Land

Razorverge Thicket

Land

Razorverge Thicket enters the battlefield tapped unless you control two or fewer other lands.

: Add or to your mana pool.

Where the Razor Fields beat back the Tangle, the crowded thicket yields to bright scimitars of grass.

Cardset: Scars of Mirrodin #228 (Rare)
Type: Land

Seachrome Coast

Land

Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands.

: Add or to your mana pool.

Where the Quicksilver Sea laps over the Razor Fields, the landscape reflects the suns' fading hope.

Cardset: Scars of Mirrodin #229 (Rare)
Type: Land

Mystifying Maze

Land

: Add to your mana pool.

, : Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.

Cardset: Magic 2011 #226 (Rare)
Type: Land

Terramorphic Expanse

Land

, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.

Cardset: Commander 2014 #315 (Common)
Commander 2013 #328 (Common)
Modern Masters #224 (Common)
Commander #291 (Common)
Planechase 2012 #129 (Common)
Ajani vs. Nicol Bolas #76 (Common)
Magic 2011 #229 (Common)
Archenemy #134 (Common)
Phyrexia vs. The Coalition #66 (Common)
Premium Deck Series: Slivers #34 (Common)
Magic 2010 #229 (Common)
Tenth Edition #360 (Common)
Time Spiral #279 (Common)
Type: Land

Eldrazi Temple

Land

: Add to your mana pool.

: Add to your mana pool. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.

Each temple is a door to a horrible future.

Cardset: Rise of the Eldrazi #227 (Rare)
Type: Land

Celestial Colonnade

Land

Celestial Colonnade enters the battlefield tapped.

: Add or to your mana pool.

: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

Cardset: Worldwake #133 (Rare)
Type: Land

Creeping Tar Pit

Land

Creeping Tar Pit enters the battlefield tapped.

: Add or to your mana pool.

: Until end of turn, Creeping Tar Pit becomes a 3/2 blue and black Elemental creature and is unblockable. It's still a land.

Cardset: Worldwake #134 (Rare)
Type: Land

Dread Statuary

Land

: Add to your mana pool.

: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.

The last reliable landmark in Tazeem just walked away.

Cardset: Worldwake #135 (Uncommon)
Type: Land

Eye of Ugin

Legendary Land

Colorless Eldrazi spells you cast cost less to cast.

, : Search your library for a colorless creature card, reveal it, and put it into your hand. Then shuffle your library.

An eye closes. A race awakens.

Mana:
Cardset: Worldwake #136 (Mythic Rare)
Type: Land

Halimar Depths

Land

Halimar Depths enters the battlefield tapped.

When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.

: Add to your mana pool.

Cardset: Worldwake #137 (Common)
Type: Land

Lavaclaw Reaches

Land

Lavaclaw Reaches enters the battlefield tapped.

: Add or to your mana pool.

: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with ": This creature gets +X/+0 until end of turn." It's still a land.

Cardset: Worldwake #139 (Rare)
Type: Land

Raging Ravine

Land

Raging Ravine enters the battlefield tapped.

: Add or to your mana pool.

: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.

Cardset: Worldwake #141 (Rare)
Type: Land

Smoldering Spires

Land

Smoldering Spires enters the battlefield tapped.

When Smoldering Spires enters the battlefield, target creature can't block this turn.

: Add to your mana pool.

Cardset: Worldwake #143 (Common)
Type: Land

Stirring Wildwood

Land

Stirring Wildwood enters the battlefield tapped.

: Add or to your mana pool.

: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.

Cardset: Worldwake #144 (Rare)
Type: Land

Tectonic Edge

Land

: Add to your mana pool.

, , Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands.

"We move because the earth does."
-Bruse Tarl, Goma Fada nomad

Cardset: Commander 2014 #313 (Uncommon)
Worldwake #145 (Uncommon)
Type: Land

Akoum Refuge

Land

Akoum Refuge enters the battlefield tapped.

When Akoum Refuge enters the battlefield, you gain 1 life.

: Add or to your mana pool.

Cardset: Commander 2013 #272 (Uncommon)
Sorin vs. Tibalt #73 (Uncommon)
Commander #264 (Uncommon)
Zendikar #210 (Uncommon)
Type: Land

Arid Mesa

Land

, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.

Cardset: Zendikar #211 (Rare)
Type: Land

Crypt of Agadeem

Land

Crypt of Agadeem enters the battlefield tapped.

: Add to your mana pool.

, : Add to your mana pool for each black creature card in your graveyard.

Cardset: Commander 2014 #288 (Rare)
Zendikar #212 (Rare)
Type: Land