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Instant
Choose one - Counter target red spell; or destroy target red permanent.
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Instant
Cast Camouflage only during your declare attackers step.
This turn, instead of declaring blockers, each defending player chooses any number of creatures he or she controls and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures he or she controls that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.)
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Instant
Target spell or permanent becomes red. (Its mana symbols remain unchanged.)
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Instant
Counter target spell.
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Instant
Add to your mana pool.
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Instant
Regenerate target creature.
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Instant
Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)
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Instant
Destroy target artifact or enchantment.
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Instant
Cast False Orders only during the declare blockers step.
Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice.
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Instant
Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.
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Instant
Prevent the next X damage that would be dealt to target creature or player this turn. Until end of turn, you may pay any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that creature or player this turn.
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Instant
Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.
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Instant
Target creature gets +X/+0 until end of turn.
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Instant
Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)
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Instant
Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)
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Instant
Tap all lands target player controls and empty his or her mana pool.
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Instant
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library.
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Instant
Counter target spell unless its controller pays . If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool.
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Instant
Psionic Blast deals 4 damage to target creature or player and 2 damage to you.
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Instant
Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)
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Instant
Choose one - Counter target blue spell; or destroy target blue permanent.
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Instant
As an additional cost to cast Sacrifice, sacrifice a creature.
Add to your mana pool an amount of equal to the sacrificed creature's converted mana cost.
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Instant
You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.
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Instant
Cast Siren's Call only during an opponent's turn, before attackers are declared.
Creatures the active player controls attack this turn if able.
At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.
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Instant
Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)
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Instant
Counter target spell with converted mana cost X. (For example, if that spell's mana cost is , X is 5.)
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Instant
Exile target creature. Its controller gains life equal to its power.
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Instant
Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)
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Instant
Destroy target Wall. It can't be regenerated.
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Instant
You may tap or untap target artifact, creature, or land.
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Instant
Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands he or she controls and only if mana they produce is spent to activate other mana abilities of lands he or she controls and/or play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.
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