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Mark of the Vampire

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

"My ‘condition' is a trial. The weak are consumed by it. The strong transcend it."
-Sorin Markov

Mana:
Cardset: Magic 2014 #105 (Common)
Sorin vs. Tibalt #29 (Common)
Magic 2013 #99 (Common)
Type: Enchantment

Quag Sickness

Enchantment - Aura

Enchant creature

Enchanted creature gets -1/-1 for each Swamp you control.

The dread gases didn't kill Farbid. But as he lay in the muck, miserable and helpless, watching ghouls and rats advance on him, he wished they had.

Mana:
Cardset: Magic 2014 #110 (Common)
Magic 2011 #111 (Common)
Type: Enchantment

Sanguine Bond

Enchantment

Whenever you gain life, target opponent loses that much life.

"Blood is constant. Every drop I drink, someone must bleed."
-Vradeen, vampire nocturnus

Mana:
Cardset: Commander 2013 #92 (Rare)
Magic 2014 #112 (Rare)
Magic 2010 #111 (Rare)
Type: Enchantment

Awaken the Ancient

Enchantment - Aura

Enchant Mountain

Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land.

Some days you stand to greet the horizon. Other days the horizon stands to greet you.

Mana:
Cardset: Magic 2014 #126 (Rare)
Type: Enchantment

Barrage of Expendables

Enchantment

, Sacrifice a creature: Barrage of Expendables deals 1 damage to target creature or player.

Goblin generals don't distinguish between troops and ammunition.

Mana:
Cardset: Magic 2014 #127 (Uncommon)
Type: Enchantment

Burning Earth

Enchantment

Whenever a player taps a nonbasic land for mana, Burning Earth deals 1 damage to that player.

"Your world is formed from the same power that wraps my burning hand around your throat."-Shrazik, lavamancer

Mana:
Cardset: Magic 2014 #130 (Rare)
Type: Enchantment

Lightning Talons

Enchantment - Aura

Enchant creature

Enchanted creature gets +3/+0 and has first strike. (It deals combat damage before creatures without first strike.)

"This is going to hurt a lot, but on the bright side, you'll be dead soon."
-Sedris, the Traitor King

Mana:
Cardset: Magic 2014 #144 (Common)
Shards of Alara #107 (Common)
Type: Enchantment

Shiv's Embrace

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2 and has flying.

: Enchanted creature gets +1/+0 until end of turn.

Mana:
Cardset: Magic 2014 #153 (Uncommon)
Knights vs. Dragons #74 (Unknown)
Magic 2011 #156 (Uncommon)
Urza's Saga #216 (Uncommon)
Type: Enchantment

Divine Favor

Enchantment - Aura

Enchant creature

When Divine Favor enters the battlefield, you gain 3 life.

Enchanted creature gets +1/+3.

With an armory of light, even the squire may champion her people.

Mana:
Cardset: Magic 2015 #10 (Common)
Magic 2014 #17 (Common)
Magic 2013 #11 (Common)
Magic 2012 #14 (Common)
Type: Enchantment

Into the Wilds

Enchantment

At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield.

"Wonders hide where the trees grow thickest."-Mul Daya proverb

Mana:
Cardset: Magic 2014 #180 (Rare)
Type: Enchantment

Oath of the Ancient Wood

Enchantment

Whenever Oath of the Ancient Wood or another enchantment enters the battlefield under your control, you may put a +1/+1 counter on target creature.

"Some gaze upon the forest and see trees. I see true power."

Mana:
Cardset: Magic 2014 #187 (Rare)
Type: Enchantment

Primeval Bounty

Enchantment

Whenever you cast a creature spell, put a 3/3 green Beast creature token onto the battlefield.

Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.

Whenever a land enters the battlefield under your control, you gain 3 life.

Mana:
Cardset: Magic 2014 #190 (Mythic Rare)
Type: Enchantment

Trollhide

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2 and has ": Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Mana:
Cardset: Magic 2014 #197 (Common)
Magic 2012 #199 (Common)
Type: Enchantment

Verdant Haven

Enchantment - Aura

Enchant land

When Verdant Haven enters the battlefield, you gain 2 life.

Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).

Mana:
Cardset: Magic 2015 #206 (Common)
Magic 2014 #199 (Common)
Gatecrash #138 (Common)
Type: Enchantment

Indestructibility

Enchantment - Aura

Enchant permanent

Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)

Mana:
Cardset: Magic 2014 #23 (Rare)
Magic 2010 #17 (Rare)
Type: Enchantment

Pacifism

Enchantment - Aura

Enchant creature

Enchanted creature can't attack or block.

For the first time in his life, Grakk felt a little warm and fuzzy inside.

Mana:
Cardset: Dragons of Tarkir #29 (Common)
Magic 2014 #25 (Common)
Magic 2013 #24 (Common)
Magic 2012 #28 (Common)
Magic 2011 #23 (Common)
Magic 2010 #22 (Common)
Divine vs. Demonic #17 (Common)
Tenth Edition #31 (Common)
Ninth Edition #31 (Common)
Eighth Edition #33 (Common)
Onslaught #47 (Common)
Seventh Edition #29 (Common)
Sixth Edition #33 (Unknown)
Urza's Saga #27 (Common)
Tempest #246 (Common)
Mirage #236 (Common)
Type: Enchantment

Path of Bravery

Enchantment

As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.

Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.

Mana:
Cardset: Magic 2014 #26 (Rare)
Type: Enchantment

Angelic Accord

Enchantment

At the beginning of each end step, if you gained 4 or more life this turn, put a 4/4 white Angel creature token with flying onto the battlefield.

As demons are drawn to suffering, angels are drawn to acts of benevolence.

Mana:
Cardset: Magic 2014 #3 (Uncommon)
Type: Enchantment

Claustrophobia

Enchantment - Aura

Enchant creature

When Claustrophobia enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Six feet of earth muffled his cries.

Mana:
Cardset: Magic 2014 #46 (Common)
Innistrad #48 (Common)
Type: Enchantment

Dismiss into Dream

Enchantment

Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it."

"You trust in the shadows of a breeze."-Noyan Dar, Tazeem lullmage

Mana:
Cardset: Magic 2014 #50 (Rare)
Type: Enchantment

Domestication

Enchantment - Aura

Enchant creature

You control enchanted creature.

At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication.

Mana:
Cardset: Magic 2014 #53 (Rare)
Rise of the Eldrazi #61 (Uncommon)
Type: Enchantment

Illusionary Armor

Enchantment - Aura

Enchant creature

Enchanted creature gets +4/+4.

When enchanted creature becomes the target of a spell or ability, sacrifice Illusionary Armor.

Mana:
Cardset: Magic 2014 #59 (Uncommon)
Type: Enchantment

Sensory Deprivation

Enchantment - Aura

Enchant creature

Enchanted creature gets -3/-0.

They call it "stitcher's anesthesia," a spell to deaden the senses while the mad doctors begin their grisly work.

Mana:
Cardset: Magic 2014 #71 (Common)
Innistrad #74 (Common)
Type: Enchantment

Blessing

Enchantment - Aura

Enchant creature

: Enchanted creature gets +1/+1 until end of turn.

Mana:
Cardset: Magic 2014 #8 (Uncommon)
Fourth Edition #259 (Rare)
Revised Edition #190 (Rare)
Unlimited Edition #191 (Rare)
Beta Edition #192 (Unknown)
Alpha Edition #191 (Unknown)
Type: Enchantment

Zephyr Charge

Enchantment

: Target creature gains flying until end of turn.

"All armies prefer high ground to low and sunny places to dark."-Sun Tzu, Art of War, trans. Giles

Mana:
Cardset: Magic 2014 #82 (Common)
Type: Enchantment

Artificer's Hex

Enchantment - Aura

Enchant Equipment

At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature.

"Some treasures aren't worth finding, let alone stealing."-Dack Fayden

Mana:
Cardset: Magic 2014 #85 (Uncommon)
Type: Enchantment

Dark Favor

Enchantment - Aura

Enchant creature

When Dark Favor enters the battlefield, you lose 1 life.

Enchanted creature gets +3/+1.

When he began to curse what he held holy, his strength grew unrivaled.

Mana:
Cardset: Magic 2014 #92 (Common)
Magic 2013 #86 (Common)
Magic 2012 #89 (Common)
Type: Enchantment

Dark Prophecy

Enchantment

Whenever a creature you control dies, you draw a card and lose 1 life.

When the bog ran short on small animals, Ekri turned to the surrounding farmlands.

Mana:
Cardset: Magic 2014 #93 (Rare)
Type: Enchantment