Serra AngelCreature - AngelFlying Follow the light. In its absence, follow her. |
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Show of ValorInstantTarget creature gets +2/+4 until end of turn. "Duty, honor, and valor are either in your heart or they are not. You will never know for certain until you are tested." |
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Siege MastodonCreature - Elephant"The walls of the wicked will fall before us. Ready the siege engines. We proceed to war!" |
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SilenceInstantYour opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.) "Take a quiet moment to reflect on your sins." |
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Solemn OfferingSorceryDestroy target artifact or enchantment. You gain 4 life. "A relic donation is suggested." |
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SoulmenderCreature - Human Cleric: You gain 1 life. "Healing is more art than magic. Well, there is still quite a bit of magic." |
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Steelform SliverCreature - SliverSliver creatures you control get +0/+1. "Though the slivers may sometimes resemble us, they are not human. Anyone who fights them must remember this."-Sarlena, paladin of the Northern Verge |
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Stonehorn ChanterCreature - Rhino Cleric: Stonehorn Chanter gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.) With the Stonehorn, piety and power are one. |
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Angelic WallCreature - WallDefender (This creature can't attack.) "The air stirred as if fanned by angels' wings, and the enemy was turned aside." |
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Suntail HawkCreature - BirdFlying Its eye the glaring sun, its cry the keening wind. |
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Wall of SwordsCreature - WallDefender (This creature can't attack.) The air hummed with the scissoring sound of uncounted blades that hovered in front of the invaders as though wielded by a phalanx of unseen hands. |
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Air ServantCreature - ElementalFlying "Wind is forceful, yet ephemeral. It can knock a dragon out of the sky, yet pass through the smallest crack unhindered." |
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ArchaeomancerCreature - Human WizardWhen Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand. "Words of power never disappear. They sleep, awaiting those with the will to rouse them." |
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Armored CancrixCreature - CrabCreatures displaced from time still turn up every year, stranded by the temporal disaster that once swept across Dominaria. |
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CancelInstantCounter target spell.
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ClaustrophobiaEnchantment - AuraEnchant creature Six feet of earth muffled his cries. |
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CloneCreature - ShapeshifterYou may have Clone enter the battlefield as a copy of any creature on the battlefield. One face, two minds. |
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Colossal WhaleCreature - WhaleIslandwalk (This creature can't be blocked as long as defending player controls an Island.)
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Coral MerfolkCreature - MerfolkMerfolk are best known for their subtle magic. But those who try to fight them in their own territory quickly realize that merfolk are hardly defenseless on the field of battle. |
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Archangel of ThuneCreature - AngelFlying Even the wicked have nightmares. |
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Dismiss into DreamEnchantmentEach creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it." "You trust in the shadows of a breeze."-Noyan Dar, Tazeem lullmage |
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DisperseInstantReturn target nonland permanent to its owner's hand. Most casualties of the power struggle between vedalken and Neurok didn't die on the field of battle; they merely disappeared. |
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DivinationSorceryDraw two cards. "The key to unlocking this puzzle is within you." |
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DomesticationEnchantment - AuraEnchant creature
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Elite ArcanistCreature - Human WizardWhen Elite Arcanist enters the battlefield, you may exile an instant card from your hand.
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Essence ScatterInstantCounter target creature spell. "What you attempt to pull from the Æther, I can spread onto the wind." |
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Frost BreathInstantTap up to two target creatures. Those creatures don't untap during their controller's next untap step. If you have to be stuck somewhere for a while, it's better to be stuck there with a friend. |
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Galerider SliverCreature - SliverSliver creatures you control have flying. Masters of adaptation, galeriders serve multiple purposes useful to the hive. When they're not patrolling their territories, their majestic wings serve to circulate cool air through the vast hive chambers. |
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Glimpse the FutureSorceryLook at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. "No simple coin toss can solve this riddle. You must think and choose wisely."-Shai Fusan, archmage |
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Illusionary ArmorEnchantment - AuraEnchant creature
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AuramancerCreature - Human WizardWhen Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand. "In memories, we can find our deepest reserves of strength." |
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Jace, Memory AdeptPlaneswalker - Jace (Loyalty: 4)+1: Draw a card. Target player puts the top card of his or her library into his or her graveyard.
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Jace's MindseekerCreature - Fish IllusionFlying
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Merfolk SpyCreature - Merfolk RogueIslandwalk (This creature can't be blocked as long as defending player controls an Island.)
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Messenger DrakeCreature - DrakeFlying The more important the message, the larger the messenger. |
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NegateInstantCounter target noncreature spell. Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no. |
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Nephalia SeakiteCreature - BirdFlash (You may cast this spell any time you could cast an instant.) "Keep one eye on the cliff road or you may fall to your death. Keep one eye on the sky or your death may fall on you." |
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OpportunityInstantTarget player draws four cards. Little things like morals shouldn't hinder one's ambition. |
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Phantom WarriorCreature - Illusion WarriorPhantom Warrior can't be blocked. "The construction of a defense is not accomplished by adding bricks." |
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QuickenInstantThe next sorcery card you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.) A skilled Izzet chronarch can carry out an epic vendetta between the fall of one hourglass grain and the next. |
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