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Land
: Add to your mana pool.
: Add or to your mana pool. Battlefield Forge deals 1 damage to you.
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Land
: Add to your mana pool.
: Add or to your mana pool. Caves of Koilos deals 1 damage to you.
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Artifact Land
Indestructible (Effects that say "destroy" don't destroy this land.)
: Add to your mana pool.
Panopticon, forge of the Darksteel Eye, home of Mirrodin's keeper.
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Land
, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Without the interfering hands of civilization, nature will always shape itself to its own needs.
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Land
: Add to your mana pool.
: Add or to your mana pool. Llanowar Wastes deals 1 damage to you.
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Land
When Radiant Fountain enters the battlefield, you gain 2 life.
: Add to your mana pool.
"All peoples treasure a place where the weary traveler may drink in peace." -Ajani Goldmane
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Land
: Add to your mana pool.
: Add or to your mana pool. Shivan Reef deals 1 damage to you.
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Land
: Add to your mana pool.
: Add one mana of any color to your mana pool. Spend this mana only to cast a Sliver spell.
, : Put a 1/1 colorless Sliver creature token onto the battlefield. Activate this ability only if you control a Sliver.
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Legendary Land
Each land is a Swamp in addition to its other land types.
"Yawgmoth's corpse is a wound in the universe. His foul blood seeps out, infecting the land with his final curse." -Lord Windgrace
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Land
: Add to your mana pool.
: Add or to your mana pool. Yavimaya Coast deals 1 damage to you.
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Basic Land - Plains
(: Add to your mana pool.)
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Basic Land - Island
(: Add to your mana pool.)
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Basic Land - Swamp
(: Add to your mana pool.)
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Basic Land - Mountain
(: Add to your mana pool.)
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Basic Land - Forest
(: Add to your mana pool.)
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Artifact Creature - Thopter
Flying (This creature can't be blocked except by creatures with flying or reach.)
Regardless of the century, plane, or species, developing artificers never fail to invent the ornithopter.
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Artifact
, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard.
Dominaria's most extravagant crypt nevertheless holds an empty grave.
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Basic Land - Forest
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Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block unless its controller pays .
Activated abilities of enchanted creature cost more to activate.
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Creature - Human Cleric
, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn.
"If I fail to offer myself, we will surely be overrun. My fate would be the same."
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Creature - Human Cleric
: You gain 1 life.
"Healing is more art than magic. Well, there is still quite a bit of magic."
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Creature - Human Wizard
"The law has its place-as a footnote in my spellbook." -Siyani, fugitive mage
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Instant
Target creature gets -5/-0 until end of turn.
"Thirsty?" -Drunvalus, hydromancer
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Sorcery
Return target nonland permanent to its owner's hand.
"I've tried so many variations on how to get rid of annoying things that it's hard to decide which one I like best." -Ashurel, voidmage
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Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1 and can't block.
"Still alive? No matter. I'll leave you as a warning to others who would oppose me." -Vish Kal, Blood Arbiter
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Creature - Human Assassin
, , Pay 1 life: Put a +1/+1 counter on Cruel Sadist.
, , Remove X +1/+1 counters from Cruel Sadist: Cruel Sadist deals X damage to target creature.
Face of innocence. Hand of death. Designed by Edmund McMillen
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Creature - Rat
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Kidnappers caught in Havengul are given two choices: languish in prison or become rat catchers. The smart ones go to prison.
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Instant
Target creature gets -3/-3 until end of turn. You lose 3 life.
"If it were merely lethal, that would be sufficient. The art, however, is in maximizing the suffering it causes." -Liliana Vess
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Sorcery
Destroy target creature with defender.
"Why do guards always look surprised when we bash them?" asked Ruric. "I think they expect a bribe," said Thar.
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Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
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Creature - Devil
When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you.
Devils infiltrated the lower levels of Thraben Cathedral, making cracks in load-bearing pillars and setting fire to precious archives.
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Creature - Goblin Warrior
Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn.
After the Foundry Street riot, Arrester Hulbein tried to ban bludgeons. Which, inevitably, resulted in another riot.
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Creature - Goblin Berserker
Whenever Frenzied Goblin attacks, you may pay . If you do, target creature can't block this turn.
The upside to not thinking about the consequences is that you'll always surprise those who do.
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Enchantment - Aura
Enchant creature
When Hammerhand enters the battlefield, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste. (It can attack and no matter when it came under your control.)
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Instant
Heat Ray deals X damage to target creature.
"There was clearly a scream. I'm not sure if there was a mouth." -Sachir, Akoum Expeditionary House
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Creature - Elf Druid
: Add to your mana pool.
"Life grows everywhere. My kin merely find those places where it grows strongest."-Nissa Revane
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Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Target creature gets +2/+2 until end of turn.
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Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
In the remote corners of Kessig, protection is found in secret powers unknown to the Church of Avacyn.
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Creature - Elf Warrior
Sunblade Elf gets +1/+1 as long as you control a Plains.
: Creatures you control get +1/+1 until end of turn.
"We patrol the steppes to keep enemies from the forest verge."
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Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
: Return Vineweft from your graveyard to your hand.
Fortified by the wilds.
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