|
Legendary Land
: Add to your mana pool.
, : Choose a color. Add to your mana pool an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
|
|
|
Land
Temple of Abandon enters the battlefield tapped.
When Temple of Abandon enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add or to your mana pool.
|
|
|
Land
Temple of Deceit enters the battlefield tapped.
When Temple of Deceit enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add or to your mana pool.
|
|
|
Land
Temple of Mystery enters the battlefield tapped.
When Temple of Mystery enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add or to your mana pool.
|
|
|
Land
Temple of Silence enters the battlefield tapped.
When Temple of Silence enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add or to your mana pool.
|
|
|
Land
Temple of Triumph enters the battlefield tapped.
When Temple of Triumph enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add or to your mana pool.
|
|
|
Land
: Add {C} to your mana pool. ({C} represents colorless mana.)
, : Add one mana of any color to your mana pool.
Philosophers speak of a place where myths wash like tides upon the shores of the real.
|
|
|
Basic Land - Plains
(: Add to your mana pool.)
|
|
|
Basic Land - Island
(: Add to your mana pool.)
|
|
|
Basic Land - Swamp
(: Add to your mana pool.)
|
|
|
Basic Land - Mountain
(: Add to your mana pool.)
|
|
|
Basic Land - Forest
(: Add to your mana pool.)
|
|
|
Enchantment - Aura
Enchant Mountain you control
When Chained to the Rocks enters the battlefield, exile target creature an opponent controls until Chained to the Rocks leaves the battlefield. (That creature returns under its owner's control.)
|
|
|
Creature - Human Soldier
Heroic - Whenever you cast a spell that targets Favored Hoplite, put a +1/+1 counter on Favored Hoplite and prevent all damage that would be dealt to it this turn.
|
|
|
Instant
Target creature you control gains protection from the color of your choice until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Honor the gods of Theros, and they will return the favor.
|
|
|
Enchantment Creature - Spirit
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Enchanted creature gets +1/+1 and has lifelink.
|
|
|
Creature - Human Soldier
Protection from multicolored
Whenever an opponent casts a multicolored spell, you gain 1 life.
"I hear the gods' voices in my dreams each night, and I offer bloody trophies on their altars each day."
|
|
|
Creature - Ox
It was in fields of grain, not fields of battle, that the Champion learned to bear the yoke of duty to the gods. She worked the land long before she was called on to defend it. -The Theriad
|
|
|
Instant
Counter target artifact or enchantment spell.
The most effective way to destroy a spell is to ensure it was never cast in the first place.
|
|
|
Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked.
Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
|
|
|
Instant
Target creature gets -3/-0 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Even those who leave the labyrinth never escape it, forever dreaming of their time trapped within.
|
|
|
Instant
Counter target enchantment, instant, or sorcery spell. Its controller puts a 2/2 blue Bird creature token with flying onto the battlefield.
"The most enlightened mages create beauty from violence." -Medomai the Ageless
|
|
|
Creature - Merfolk Rogue
At sunrise, the Champion and her companions awoke to find their supplies gone and Brygus, their sentry, dead. Carefully arranged piles of ornamental shells gave a clear warning: go no further. -The Theriad
|
|
|
Instant
Up to two target creatures each get +0/+3 until end of turn. Untap those creatures. At this turn's next end of combat, tap each creature that was blocked by one of those creatures this turn and it doesn't untap during its controller's next untap step.
|
|
|
Creature - Skeleton Soldier
: Regenerate Asphodel Wanderer.
He killed out of hate, so now only hate sustains him. He sought immortality, so the gods gave it to him.
|
|
|
Instant
Target creature gets +2/+0 until end of turn. Regenerate it. You lose 2 life.
"Death is not a certainty. Erebos determines when a mortal's time is up." -Iadorna, death priest of Erebos
|
|
|
Instant
Destroy target black creature.
"You're just like me: ruthless, cunning, and ambitious. Obviously you're a threat." -Basarios the Blade
|
|
|
Sorcery
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
"Any dream is a robust harvest. Still, I prefer the timeworn dreams, heavy with import, that haunt the obsessive mind."
|
|
|
Creature - Human Warrior
Tormented Hero enters the battlefield tapped.
Heroic - Whenever you cast a spell that targets Tormented Hero, each opponent loses 1 life. You gain life equal to the life lost this way.
|
|
|
Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1, and its activated abilities can't be activated.
"I could heal a snakebite. Looks like you got bitten by a constellation." -Aescalos, healer of Pharika
|
|
|
Creature - Human Soldier
Heroic - Whenever you cast a spell that targets Akroan Crusader, put a 1/1 red Soldier creature token with haste onto the battlefield.
An Akroan soldier's worth is measured by the number of swords raised by his battle cry.
|
|
|
Instant
Up to two target creatures each get +1/+0 and gain first strike until end of turn.
It's hard to shout "Shields up!" with a javelin in your chest.
|
|
|
Enchantment - Aura
Enchant creature
When Dragon Mantle enters the battlefield, draw a card.
Enchanted creature has ": This creature gets +1/+0 until end of turn."
|
|
|
Creature - Satyr Shaman
Whenever Firedrinker Satyr is dealt damage, it deals that much damage to you.
: Firedrinker Satyr gets +1/+0 until end of turn and deals 1 damage to you.
Attending a satyr revel requires a high tolerance for pain.
|
|
|
Enchantment - Aura
Enchant creature
Enchanted creature has trample and haste.
"He outran arrows. He outran even the archers' insults." -Bayma, storyteller of Lagonna Band
|
|
|
Creature - Human Cleric
, Sacrifice Priest of Iroas: Destroy target enchantment.
"Even my last breath will be a blow struck for Iroas."
|
|
|
Instant
Spark Jolt deals 1 damage to target creature or player. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Acolytes of Purphoros hammer the world until they see the sparks of change.
|
|
|
Instant
Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
|
|
|
Sorcery
Target green creature you control gets +2/+2 until end of turn. It fights target green creature an opponent controls.
"A grudge is a tattoo worn on the inside." -Setessan warrior saying
|
|
|
Creature - Hydra
Mistcutter Hydra can't be countered.
Haste, protection from blue
Mistcutter Hydra enters the battlefield with X +1/+1 counters on it.
|
|