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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Rootborn Defenses

Instant

Populate. Creatures you control are indestructible this turn. (To populate, put a token onto the battlefield that's a copy of a creature token you control. Damage and effects that say "destroy" don't destroy indestructible creatures.)

Mana:
Cardset: Return to Ravnica #19 (Common)
Type: Instant

Rootbound Crag

Land

Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.

: Add or to your mana pool.

Cardset: Magic 2013 #228 (Rare)
Magic 2012 #228 (Rare)
Magic 2011 #227 (Rare)
Premium Deck Series: Slivers #32 (Rare)
Magic 2010 #227 (Rare)
Type: Land

Rootbreaker Wurm

Creature - Wurm

Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

Mana:
Power: 6/6
Cardset: Ninth Edition #267 (Uncommon)
Tempest #145 (Common)
Type: Creature

Rootgrapple

Tribal Instant - Treefolk

Destroy target noncreature permanent. If you control a Treefolk, draw a card.

"All the sylvan secrets of this world are etched between my rings. The skinfolk's metal aberrations can rot between my roots."
-Colfenor, the Last Yew

Mana:
Cardset: Lorwyn #234 (Common)
Type: nknown

Rooting Kavu

Creature - Kavu

When Rooting Kavu dies, you may exile it. If you do, shuffle all creature cards from your graveyard into your library.

Mana:
Power: 4/3
Cardset: Invasion #207 (Uncommon)
Type: Creature

Rootrunner

Creature - Spirit

, Sacrifice Rootrunner: Put target land on top of its owner's library.

Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)

Mana:
Power: 3/3
Cardset: Champions of Kamigawa #237 (Uncommon)
Type: Creature

Roots

Enchantment - Aura

Enchant creature without flying

When Roots enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

"That which nourishes can also bind."
-Gemma, Willow Priestess

Mana:
Cardset: Homelands #68 (Uncommon)
Type: Enchantment

Roots of Life

Enchantment

As Roots of Life enters the battlefield, choose Island or Swamp.

Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life.

Mana:
Cardset: Mirage #135 (Uncommon)
Type: Enchantment

Rootwalla

Creature - Lizard

: Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.

If you try to sneak up on a rootwalla, you'll suddenly find yourself dealing with twice the lizard.

Mana:
Power: 2/2
Cardset: Magic 2014 #192 (Common)
Tenth Edition #293 (Common)
Ninth Edition #268 (Common)
Tempest #146 (Common)
Type: Creature

Rootwater Alligator

Creature - Crocodile

Sacrifice a Forest: Regenerate Rootwater Alligator.

Subduing and skinning an alligator is the first rite of maturity adolescent merfolk must pass.

Mana:
Power: 3/2
Cardset: Exodus #122 (Common)
Type: Creature

Rootwater Commando

Creature - Merfolk

Islandwalk (This creature is unblockable as long as defending player controls an Island.)

Rootwater merfolk are seldom seen these days, but elf corpses are as numerous as ever.

Mana:
Power: 2/2
Cardset: Tenth Edition #102 (Common)
Nemesis #39 (Common)
Type: Creature

Rootwater Depths

Land

: Add to your mana pool.

: Add or to your mana pool. Rootwater Depths doesn't untap during your next untap step.

Cardset: Tempest #329 (Uncommon)
Type: Land

Rootwater Diver

Creature - Merfolk

, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand.

"Drop a dagger into the murky deep and the merfolk will cut your throat with it."
-Skyshroud saying

Mana:
Power: 1/1
Cardset: Tempest #81 (Uncommon)
Type: Creature

Rootwater Hunter

Creature - Merfolk

: Rootwater Hunter deals 1 damage to target creature or player.

"Bitter water vicious wave
Shadow-cold shallows root-made maze
Home's angry embrace."
-Rootwater Saga

Mana:
Power: 1/1
Cardset: Tempest #82 (Common)
Type: Creature

Rootwater Matriarch

Creature - Merfolk

: Gain control of target creature for as long as that creature is enchanted.

In the harsh depths of Rootwater, the charms of surface dwellers are quite useless . . . except as lures.

Mana:
Power: 2/3
Cardset: Tenth Edition #103 (Rare)
Tempest #83 (Rare)
Type: Creature

Rootwater Mystic

Creature - Merfolk Wizard

: Look at the top card of target player's library.

"Read the roots tell the tale
Future forms in waving weeds
Higher than truth is hope."
-Rootwater Saga

Mana:
Power: 1/1
Cardset: Exodus #44 (Common)
Type: Creature

Rootwater Shaman

Creature - Merfolk Shaman

You may cast Aura cards with enchant creature as though they had flash.

"Ugh! When did orcs and fish start having kids?"
-Gerrard of the Weatherlight

Mana:
Power: 2/2
Cardset: Tempest #84 (Rare)
Type: Creature

Rootwater Thief

Creature - Merfolk Rogue

: Rootwater Thief gains flying until end of turn.

Whenever Rootwater Thief deals combat damage to a player, you may pay . If you do, search that player's library for a card and exile it, then the player shuffles his or her library.

Mana:
Power: 1/2
Cardset: Nemesis #40 (Rare)
Type: Creature

Rorix Bladewing

Legendary Creature - Dragon

Flying, haste

In the smoldering ashes of Shiv, a few dragons strive to rebuild their native land. The rest seek any opportunity to restore the broken pride of their race.

Mana:
Power: 6/5
Cardset: Onslaught #224 (Rare)
Type: Creature

Rosheen Meanderer

Legendary Creature - Giant Shaman

: Add to your mana pool. Spend this mana only on costs that contain .

Night after night, Rosheen babbled about a bygone sunlit world, her every word dismissed as a madwoman's ravings.

Mana: {{/}}
Power: 4/4
Cardset: Shadowmoor #214 (Rare)
Type: Creature

Rot Farm Skeleton

Creature - Plant Skeleton

Rot Farm Skeleton can't block.

, Put the top four cards of your library into your graveyard: Return Rot Farm Skeleton from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.

Mana:
Power: 4/1
Cardset: Dragon's Maze #98 (Uncommon)
Type: Creature

Rot Shambler

Creature - Fungus

Whenever another creature you control dies, put a +1/+1 counter on Rot Shambler.

"If I die, feed me to a shambler. At least that way I'll be doing some good."-Ryza, Oran-Rief scout

Mana:
Power: 1/1
Cardset: Battle for Zendikar #187 (Uncommon)
Type: Creature

Rot Wolf

Creature - Wolf

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Whenever a creature dealt damage by Rot Wolf this turn dies, you may draw a card.

Mana:
Power: 2/2
Cardset: Mirrodin Besieged #90 (Common)
Type: Creature

Rotcrown Ghoul

Creature - Zombie

When Rotcrown Ghoul dies, target player puts the top five cards of his or her library into his or her graveyard.

"Don't look into its eyes. It's thinking things no dead thing should think."
-Captain Eberhart

Mana:
Power: 3/3
Cardset: Avacyn Restored #72 (Common)
Type: Creature

Roterothopter

Artifact Creature - Thopter

Flying

: Roterothopter gets +1/+0 until end of turn. Activate this ability no more than twice each turn.

"The Roterothopter is as insidious as it is ingenious. It is one of the few creations of our school that I take no pride in."
-Baki, Wizard Attendant

Mana:
Cardset: Homelands #134 (Uncommon)
Type: Artifact Creature

Rotfeaster Maggot

Creature - Insect

When Rotfeaster Maggot enters the battlefield, exile target creature card from a graveyard. You gain life equal to that card's toughness.

Is it at the top of the food chain or the bottom?

Mana:
Power: 3/5
Cardset: Magic 2015 #112 (Common)
Type: Creature

Rotlung Reanimator

Creature - Zombie Cleric

Whenever Rotlung Reanimator or another Cleric dies, put a 2/2 black Zombie creature token onto the battlefield.

Mana:
Power: 2/2
Cardset: Onslaught #164 (Rare)
Type: Creature

Rotted Hulk

Creature - Elemental

The hulk rose from the sea and loomed over the Champion. Pinned beneath the twisting, rotted planks of wood was the body of Kaliaros, the helmsman of her former crew, and beside him the captain, Photine.
-The Theriad

Mana:
Power: 2/5
Cardset: Journey Into Nyx #81 (Common)
Type: Creature

Rotted Hystrix

Creature - Beast

Vorinclex had no grand plan. The oil did its own work, evolving creatures into worthy predators.

Mana:
Power: 3/6
Cardset: New Phyrexia #120 (Common)
Type: Creature

Rotting Fensnake

Creature - Zombie Snake

Its venom sacs are long gone, but its crushing strength is somehow greater than ever.

Mana:
Power: 5/1
Cardset: Innistrad #113 (Common)
Type: Creature

Rotting Giant

Creature - Zombie Giant

Whenever Rotting Giant attacks or blocks, sacrifice it unless you exile a card from your graveyard.

Wracked with rot, it wrecks and ruins.

Mana:
Power: 3/3
Cardset: Odyssey #158 (Uncommon)
Type: Creature

Rotting Legion

Creature - Zombie

Rotting Legion enters the battlefield tapped.

Zombies have one speed: shamble.

Mana:
Power: 4/5
Cardset: Magic 2011 #115 (Common)
Type: Creature

Rotting Mastodon

Creature - Zombie Elephant

Mastodons became extinct long ago, but foul forces of the Gurmag Swamp sometimes animate their decaying remains. The Sultai happily exploit such creatures but consider them inferior to their own necromantic creations.

Mana:
Power: 2/8
Cardset: Khans of Tarkir #87 (Common)
Type: Creature

Rotting Rats

Creature - Zombie Rat

When Rotting Rats enters the battlefield, each player discards a card.

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Mana:
Power: 1/1
Cardset: Conflux #51 (Common)
Type: Creature

Rough (Rough/Tumble)

Sorcery

Rough deals 2 damage to each creature without flying.

Mana:
Cardset: Planar Chaos #114 (Uncommon)
Type: Sorcery

Rough / Tumble

Sorcery

Rough Deals 2 damage to each creature without flying.

Mana:
Cardset: Commander 2013 #118 (Uncommon)
Type: Sorcery

Roughshod Mentor

Creature - Giant Warrior

Green creatures you control have trample.

He didn't hear the cries of the treefolk whose branches he snapped or of the elves caught underfoot. He had eyes only for the path ahead.

Mana:
Power: 5/4
Cardset: Shadowmoor #128 (Uncommon)
Type: Creature

Rouse

Instant

If you control a Swamp, you may pay 2 life rather than pay Rouse's mana cost.

Target creature gets +2/+0 until end of turn.

Mana:
Cardset: Mercadian Masques #157 (Common)
Type: Instant

Rouse the Mob

Instant

Strive - Rouse the Mob costs more to cast for each target beyond the first.

Any number of target creatures each get +2/+0 and gain trample until end of turn.

Mana:
Cardset: Journey Into Nyx #109 (Common)
Type: Instant

Rousing of Souls

Sorcery

Parley - Each player reveals the top card of his or her library. For each nonland card revealed this way, you put a 1/1 white Spirit creature token with flying onto the battlefield. Then each player draws a card.

"We remember. We rise."

Mana:
Cardset: Conspiracy #19 (Common)
Type: Sorcery
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