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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Treasure Hunt

Sorcery

Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.

"The longer the journey, the more one learns."
-Isanke, Halimar seastalker

Mana:
Cardset: Worldwake #42 (Common)
Type: Sorcery

Bojuka Brigand

Creature - Human Warrior Ally

Bojuka Brigand can't block.

Whenever Bojuka Brigand or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Bojuka Brigand.

"I don't do tactics. I don't do guard duty. I do damage. Take it or leave it."

Mana:
Power: 1/1
Cardset: Worldwake #51 (Common)
Type: Creature

Corrupted Zendikon

Enchantment - Aura

Enchant land

Enchanted land is a 3/3 black Ooze creature. It's still a land.

When enchanted land dies, return that card to its owner's hand.

Mana:
Cardset: Worldwake #55 (Common)
Type: Enchantment

Kalastria Highborn

Creature - Vampire Shaman

Whenever Kalastria Highborn or another Vampire you control dies, you may pay . If you do, target player loses 2 life and you gain 2 life.

Each of Malakir's great families boasts a contingent of nulls appropriate to its rank in society.

Mana:
Power: 2/2
Cardset: Worldwake #59 (Rare)
Type: Creature

Ruthless Cullblade

Creature - Vampire Warrior

Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life.

She wields a blade as bloodthirsty and elegant as herself.

Mana:
Power: 2/1
Cardset: Worldwake #65 (Common)
Type: Creature

Smother

Instant

Destroy target creature with converted mana cost 3 or less. It can't be regenerated.

"Before I hire new recruits, I test how long they can hold their breath. You'd be surprised how often it comes up."
-Zahr Gada, Halimar expedition leader

Mana:
Cardset: Worldwake #68 (Uncommon)
Onslaught #170 (Uncommon)
Type: Instant

Urge to Feed

Instant

Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.

Mana:
Cardset: Sorin vs. Tibalt #22 (Uncommon)
Worldwake #70 (Uncommon)
Type: Instant

Akoum Battlesinger

Creature - Human Berserker Ally

Haste

Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn.

Mana:
Power: 1/1
Cardset: Worldwake #71 (Common)
Type: Creature

Bazaar Trader

Creature - Goblin

: Target player gains control of target artifact, creature, or land you control.

"No need for a hurda? How about these maps to recently discovered tombs? Or these vials of invisible potion? Very fancy . . ."

Mana:
Power: 1/1
Cardset: Worldwake #72 (Rare)
Type: Creature

Comet Storm

Instant

Multikicker (You may pay an additional any number of times as you cast this spell.)

Choose target creature or player, then choose another target creature or player for each time Comet Storm was kicked. Comet Storm deals X damage to each of them.

Mana:
Cardset: Commander #117 (Mythic Rare)
Worldwake #76 (Mythic Rare)
Type: Instant

Searing Blaze

Instant

Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls.

Landfall - If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead.

Mana:
Cardset: Venser vs. Koth #67 (Common)
Worldwake #90 (Common)
Type: Instant

Slavering Nulls

Creature - Goblin Zombie

Whenever Slavering Nulls deals combat damage to a player, if you control a Swamp, you may have that player discard a card.

Having lost their minds, they now want yours.

Mana:
Power: 2/1
Cardset: Ajani vs. Nicol Bolas #45 (Uncommon)
Worldwake #92 (Uncommon)
Type: Creature

Canopy Cover

Enchantment - Aura

Enchant creature

Enchanted creature can't be blocked except by creatures with flying or reach.

Enchanted creature can't be the target of spells or abilities your opponents control.

Mana:
Cardset: Worldwake #98 (Uncommon)
Type: Enchantment

Explore

Sorcery

You may play an additional land this turn.

Draw a card.

An explorer's reward is a view of tomorrow's possibilities.

Mana:
Cardset: Worldwake #99 (Common)
Type: Sorcery

Gnarlid Pack

Creature - Beast

Multikicker (You may pay an additional any number of times as you cast this spell.)

Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked.

Mana:
Power: 2/2
Cardset: Conspiracy #166 (Common)
Worldwake #101 (Common)
Type: Creature

Grappler Spider

Creature - Spider

Reach (This creature can block creatures with flying.)

Creatures of the air wisely avoid the darkest regions of Guul Draz-which is why grappler spiders inhabit the few places touched by the sun's rays.

Mana:
Power: 2/1
Cardset: Worldwake #102 (Common)
Type: Creature

Harabaz Druid

Creature - Human Druid Ally

: Add X mana of any one color to your mana pool, where X is the number of Allies you control.

"I care nothing for treasure. The land beckons me, and I cannot rest until my feet have touched every inch of it."

Mana:
Cardset: Worldwake #105 (Rare)
Type: Creature

Quest for Renewal

Enchantment

Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal.

As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step.

Mana:
Cardset: Worldwake #110 (Uncommon)
Type: Enchantment

Strength of the Tajuru

Instant

Multikicker (You may pay an additional any number of times as you cast this spell.)

Choose target creature, then choose another target creature for each time Strength of the Tajuru was kicked. Put X +1/+1 counters on each of them.

Mana:
Cardset: Worldwake #113 (Rare)
Type: Instant

Armament Master

Creature - Kor Soldier

Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.

"We prepare for the known with daggers, rations, rope, and pitons. But we also prepare for the unknown with billycat tails, pikku roots, hedron chips . . ."

Mana:
Power: 2/2
Cardset: Zendikar #1 (Rare)
Type: Creature

Cliff Threader

Creature - Kor Scout

Mountainwalk

"The crossing demands singular focus. Your life consists of these ropes, these hooks, and these rocky crags. Your past is miles below."

Mana:
Power: 2/1
Cardset: Zendikar #7 (Common)
Type: Creature

Kazandu Blademaster

Creature - Human Soldier Ally

First strike, vigilance

Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster.

"If you hire a sell-sword, you'd better watch your back. Hire me, and I'll watch it for you."

Mana:
Power: 1/1
Cardset: Zendikar #16 (Uncommon)
Type: Creature

Kor Aeronaut

Creature - Kor Soldier

Kicker (You may pay an additional as you cast this spell.)

Flying

When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn.

Mana:
Power: 2/2
Cardset: Elspeth vs. Tezzeret #10 (Uncommon)
Zendikar #17 (Uncommon)
Type: Creature

Kor Outfitter

Creature - Kor Soldier

When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control.

"We take only what we need to survive. Believe me, you will need this."

Mana:
Power: 2/2
Cardset: Zendikar #21 (Common)
Type: Creature

Kor Skyfisher

Creature - Kor Soldier

Flying

When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.

"Sometimes I snare the unexpected, but I know its purpose will be revealed in time."

Mana:
Power: 2/3
Cardset: Elspeth vs. Tezzeret #8 (Common)
Zendikar #23 (Common)
Type: Creature

Luminarch Ascension

Enchantment

At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)

: Put a 4/4 white Angel creature token with flying onto the battlefield. Activate this ability only if Luminarch Ascension has four or more quest counters on it.

Mana:
Cardset: Zendikar #25 (Rare)
Type: Enchantment

Nimbus Wings

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+2 and has flying.

Explorers may find ways into the Sky Ruin, but they find its secrets well protected by shifting hedrons and Roil winds.

Mana:
Cardset: Zendikar #28 (Common)
Type: Enchantment

Ondu Cleric

Creature - Kor Cleric Ally

Whenever Ondu Cleric or another Ally enters the battlefield under your control, you may gain life equal to the number of Allies you control.

A cleric's true balm is the confidence he inspires in his compatriots.

Mana:
Power: 1/1
Cardset: Zendikar #30 (Common)
Type: Creature

Æther Figment

Creature - Illusion

Kicker (You may pay an additional as you cast this spell.)

Æther Figment is unblockable.

If Æther Figment was kicked, it enters the battlefield with two +1/+1 counters on it.

Mana:
Power: 1/1
Cardset: Zendikar #40 (Uncommon)
Type: Creature

Into the Roil

Instant

Kicker (You may pay an additional as you cast this spell.)

Return target nonland permanent to its owner's hand. If Into the Roil was kicked, draw a card.

"Roil tide! Roil tide! Tie yourselves down!"

Mana:
Cardset: Commander 2014 #115 (Common)
Zendikar #48 (Common)
Type: Instant

Ior Ruin Expedition

Enchantment

Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition.

Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.

Mana:
Cardset: Zendikar #49 (Common)
Type: Enchantment

Spreading Seas

Enchantment - Aura

Enchant land

When Spreading Seas enters the battlefield, draw a card.

Enchanted land is an Island.

Most inhabitants of Zendikar have given up on the idea of an accurate map.

Mana:
Cardset: Zendikar #70 (Common)
Type: Enchantment

Tempest Owl

Creature - Bird

Kicker (You may pay an additional as you cast this spell.)

Flying

When Tempest Owl enters the battlefield, if it was kicked, tap up to three target permanents.

Mana:
Power: 1/2
Cardset: Zendikar #72 (Common)
Type: Creature

Trapfinder's Trick

Sorcery

Target player reveals his or her hand and discards all Trap cards.

"At some point, every trapfinder will lose a hunk of flesh. It's just a question of how much-and whether it'll grow back."
-Arhana, Kazandu trapfinder

Mana:
Cardset: Zendikar #73 (Common)
Type: Sorcery

Trapmaker's Snare

Instant

Search your library for a Trap card, reveal it, and put it into your hand. Then shuffle your library.

"Trapmaking is an art. The trap is a corporeal riddle, a battle of wits between its creator and whatever it lures inside."

Mana:
Cardset: Zendikar #74 (Uncommon)
Type: Instant

Bloodghast

Creature - Vampire Spirit

Bloodghast can't block.

Bloodghast has haste as long as an opponent has 10 or less life.

Landfall - Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.

Mana:
Power: 2/1
Cardset: Zendikar #83 (Rare)
Type: Creature

Feast of Blood

Sorcery

Cast Feast of Blood only if you control two or more Vampires.

Destroy target creature. You gain 4 life.

"The vampires of this world don't know the pleasures of hunger. They gorge themselves without savoring the kill."
-Sorin Markov

Mana:
Cardset: Zendikar #88 (Uncommon)
Type: Sorcery

Gatekeeper of Malakir

Creature - Vampire Warrior

Kicker (You may pay an additional as you cast this spell.)

When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature.

"You may enter the city-once the toll is paid."

Mana:
Power: 2/2
Cardset: Sorin vs. Tibalt #8 (Uncommon)
Zendikar #89 (Uncommon)
Type: Creature

Grim Discovery

Sorcery

Choose one or both - Return target creature card from your graveyard to your hand; and/or return target land card from your graveyard to your hand.

Few among the living understand just how much of their world is shaped by the ruins of the dead.

Mana:
Cardset: Zendikar #91 (Common)
Type: Sorcery

Marsh Casualties

Sorcery

Kicker (You may pay an additional as you cast this spell.)

Creatures target player controls get -1/-1 until end of turn. If Marsh Casualties was kicked, those creatures get -2/-2 until end of turn instead.

Mana:
Cardset: Zendikar #101 (Uncommon)
Type: Sorcery
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