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$key = 'cake_' $value = array( 'LC_MESSAGES' => array([maximum depth reached]) ) $config = '_cake_core_' $settings = array( 'prefix' => '*****', 'engine' => 'File', 'path' => '/var/www/mtgplaytest.com/public_html/app/tmp/cache/persistent/', 'serialize' => true, 'duration' => (int) 10, 'lock' => true, 'isWindows' => false, 'mask' => (int) 436, 'probability' => (int) 100, 'groups' => array([maximum depth reached]) ) $success = false
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Tooth of Chiss-GoriaArtifactFlash
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Vulshok BattlegearArtifact - EquipmentEquipped creature gets +3/+3.
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Wizard ReplicaArtifact Creature - WizardFlying
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Emissary of HopeCreature - SpiritFlying
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Metal FatigueInstantTap all artifacts. The Auriok have fought the metal hordes for so long now that knowing how to cripple them has become an instinct. |
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Pulse of the FieldsInstantYou gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand. Before religion or civilization, there was order. |
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MachinateInstantLook at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in any order. As long as there are questions to be asked, the vedalken will ask them. |
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Magnetic FluxInstantArtifact creatures you control gain flying until end of turn. After the researcher's astonishing success, his assistants spent six hours finding a way to return the specimens safely to the ground. |
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Neurok ProdigyCreature - Human WizardFlying "Why should I be bound by rules when I can see so far beyond them?" |
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Neurok TransmuterCreature - Human Wizard: Target creature becomes an artifact in addition to its other types until end of turn.
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Pulse of the GridInstantDraw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand. Before labs or lectures, there was insight. |
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Second SightInstantChoose one - Look at the top five cards of target opponent's library, then put them back in any order; or look at the top five cards of your library, then put them back in any order.
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Synod ArtificerCreature - Vedalken Artificer, : Tap X target noncreature artifacts. Memnarch shared a touch of his power with the vedalken in return for their service. It is a debt he intends to collect. |
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VexInstantCounter target spell. That spell's controller may draw a card. "The druids would be better off if they spent more time in the lab and less time watching trees grow." |
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Chittering RatsCreature - RatWhen Chittering Rats enters the battlefield, target opponent puts a card from his or her hand on top of his or her library. Bottom feeders sometimes rise to the top. |
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Death CloudSorceryEach player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands. The swarm's million wings stir the foulest of breezes. |
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Emissary of DespairCreature - SpiritFlying
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Nim AbominationCreature - ZombieAt the beginning of your end step, if Nim Abomination is untapped, you lose 3 life. It is one of the oldest nim, steeped so long in the Dross that it has lost all vestiges of humanity. |
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Pulse of the DrossSorceryTarget player reveals three cards from his or her hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return Pulse of the Dross to its owner's hand. Before tyrants or torturers, there was evil. |
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Screams from WithinEnchantment - AuraEnchant creature There's no escaping an enemy that lives inside your head. |
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ScroungeSorceryTarget opponent chooses an artifact card in his or her graveyard. Put that card onto the battlefield under your control. When leonin settlers abandon their homes to the nim, items of value are often left behind. |
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Barbed LightningInstantChoose one - Barbed Lightning deals 3 damage to target creature; or Barbed Lightning deals 3 damage to target player. Every creature on Mirrodin is a lightning rod. |
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DismantleSorceryDestroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control. "If only the living were so easily salvaged." |
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FlamebreakSorceryFlamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn. "Now I'm thirsty." |
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Krark-Clan StokerCreature - Goblin Shaman, Sacrifice an artifact: Add to your mana pool. Fallen enemies are fed to the scavengers. Fallen friends are thrown into the Great Furnace, their souls returned to the Great Mother. |
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Pulse of the ForgeInstantPulse of the Forge deals 4 damage to target player. Then if that player has more life than you, return Pulse of the Forge to its owner's hand. Before wars or weapons, there was anger. |
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UnforgeInstantDestroy target Equipment. If that Equipment was attached to a creature, Unforge deals 2 damage to that creature. Compared to the fire of the forge, the strength of steel is nothing. |
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Pulse of the TangleSorceryPut a 3/3 green Beast creature token onto the battlefield. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand. Before predators or prey, there was life. |
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TanglewalkerCreature - DryadEach creature you control is unblockable as long as defending player controls an artifact land. In bringing life to Mirrodin, Memnarch was more successful than he knew-for Mirrodin began to take on a life of its own. |
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Tel-Jilad WolfCreature - WolfWhenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn. Thanks to the wolves, Tel-Jilad is the one area of Mirrodin the myr don't see often. |
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Chimeric EggArtifactWhenever an opponent casts a nonartifact spell, put a charge counter on Chimeric Egg.
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Darksteel IngotArtifactIndestructible
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Myr LandshaperArtifact Creature - Myr: Target land becomes an artifact in addition to its other types until end of turn. One thing the myr can't do is enjoy the scenery. |
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Nemesis MaskArtifact - EquipmentAll creatures able to block equipped creature do so.
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Serum PowderArtifact: Add to your mana pool.
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SpellbinderArtifact - EquipmentImprint - When Spellbinder enters the battlefield, you may exile an instant card from your hand.
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Sword of Fire and IceArtifact - EquipmentEquipped creature gets +2/+2 and has protection from red and from blue.
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Sword of Light and ShadowArtifact - EquipmentEquipped creature gets +2/+2 and has protection from white and from black.
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ThunderstaffArtifactAs long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage.
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TrinisphereArtifactAs long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost to cast costs to cast instead.)
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