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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Shield Dancer

Creature - Human Rebel

: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead.

The harder your strike, the stronger her defense.

Mana:
Power: 1/3
Cardset: Prophecy #23 (Uncommon)
Type: Creature

Soul Charmer

Creature - Human Rebel

Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays .

She seeks the warmth of the living.

Mana:
Power: 2/2
Cardset: Prophecy #24 (Common)
Type: Creature

Troubled Healer

Creature - Human Cleric

Sacrifice a land: Prevent the next 2 damage that would be dealt to target creature or player this turn.

"Which is worse: nothing to defend, or no one to defend it?"

Mana:
Power: 1/2
Cardset: Prophecy #27 (Common)
Type: Creature

Quicksilver Wall

Creature - Wall

Defender (This creature can't attack.)

: Return Quicksilver Wall to its owner's hand. Any player may activate this ability.

"Ogg hit wall. Ogg no kill wall. Ogg hate wall!"

Mana:
Power: 1/6
Cardset: Prophecy #41 (Uncommon)
Type: Creature

Rethink

Instant

Counter target spell unless its controller pays , where X is its converted mana cost.

"Are you sure you want to do that?"

Mana:
Cardset: Prophecy #42 (Common)
Type: Instant

Rhystic Deluge

Enchantment

: Tap target creature unless its controller pays .

"I'll rain down on you with the power of magic itself. Then we'll see who prevails."
-Alexi, zephyr mage

Mana:
Cardset: Prophecy #43 (Common)
Type: Enchantment

Rhystic Study

Enchantment

Whenever an opponent casts a spell, you may draw a card unless that player pays .

Friends teach what you want to know. Enemies teach what you need to know.

Mana:
Cardset: Commander's Arsenal #15 (Common)
Prophecy #45 (Common)
Type: Enchantment

Ribbon Snake

Creature - Snake

Flying

: Ribbon Snake loses flying until end of turn. Any player may activate this ability.

All snakes slither. Only this one soars.

Mana:
Power: 2/3
Cardset: Prophecy #46 (Common)
Type: Creature

Bog Glider

Creature - Human Mercenary

Flying

, Sacrifice a land: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.

Mana:
Power: 1/1
Cardset: Prophecy #58 (Common)
Type: Creature

Chilling Apparition

Creature - Spirit

: Regenerate Chilling Apparition.

Whenever Chilling Apparition deals combat damage to a player, that player discards a card.

Mortal minds shrivel at its touch.

Mana:
Power: 1/1
Cardset: Prophecy #59 (Uncommon)
Type: Creature

Death Charmer

Creature - Worm Mercenary

Whenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless he or she pays .

It vents the chill of the grave.

Mana:
Power: 2/2
Cardset: Prophecy #61 (Common)
Type: Creature

Endbringer's Revel

Enchantment

: Return target creature card from a graveyard to its owner's hand. Any player may activate this ability but only any time he or she could cast a sorcery.

First death. Then Shauku.

Mana:
Cardset: Prophecy #63 (Uncommon)
Type: Enchantment

Noxious Field

Enchantment - Aura

Enchant land

Enchanted land has ": This land deals 1 damage to each creature and each player."

Ultimately, it became a three-way battle: the land attacked both armies.

Mana:
Cardset: Prophecy #70 (Uncommon)
Type: Enchantment

Rebel Informer

Creature - Human Mercenary Rebel

Rebel Informer can't be the target of white spells or abilities from white sources.

: Put target nontoken Rebel on the bottom of its owner's library.

The problem with mercenaries is that if you can buy their loyalty, others can too.

Mana:
Power: 1/2
Cardset: Prophecy #75 (Rare)
Type: Creature

Rhystic Tutor

Sorcery

Unless any player pays , search your library for a card, put that card into your hand, then shuffle your library.

Any lock can be undone, any secret revealed.

Mana:
Cardset: Prophecy #77 (Rare)
Type: Sorcery

Wall of Vipers

Creature - Snake Wall

Defender (This creature can't attack.)

: Destroy Wall of Vipers and target creature it's blocking. Any player may activate this ability.

What wall can never be climbed, but is always scaled?
-Nakaya riddle

Mana:
Power: 2/4
Cardset: Prophecy #80 (Uncommon)
Type: Creature

Citadel of Pain

Enchantment

At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands he or she controls.

"Battle is our religion. This fortress is our temple."
-Latulla, Keldon overseer

Mana:
Cardset: Prophecy #86 (Uncommon)
Type: Enchantment

Fault Riders

Creature - Human Soldier

Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate this ability only once each turn.

They turn geological upheaval into tactical advantage.

Mana:
Power: 2/2
Cardset: Prophecy #88 (Common)
Type: Creature

Keldon Arsonist

Creature - Human Soldier

, Sacrifice two lands: Destroy target land.

"Fields can be replanted. Settlements can be rebuilt. Burn it all."
-Latulla, Keldon overseer

Mana:
Power: 1/1
Cardset: Prophecy #92 (Uncommon)
Type: Creature

Rhystic Lightning

Instant

Rhystic Lightning deals 4 damage to target creature or player unless that creature's controller or that player pays . If he or she does, Rhystic Lightning deals 2 damage to the creature or player.

Mana:
Cardset: Prophecy #99 (Common)
Type: Instant

Search for Survivors

Sorcery

Reorder your graveyard at random. An opponent chooses a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, exile it.

There's no rest for a Keldon.

Mana:
Cardset: Prophecy #102 (Rare)
Type: Sorcery

Spur Grappler

Creature - Beast

Spur Grappler gets +2/+1 as long as you control no untapped lands.

Grapplers hunt in packs, driving their victims over steep mountain cliffs.

Mana:
Power: 2/1
Cardset: Prophecy #104 (Common)
Type: Creature

Task Mage Assembly

Enchantment

When there are no creatures on the battlefield, sacrifice Task Mage Assembly.

: Task Mage Assembly deals 1 damage to target creature. Any player may activate this ability but only any time he or she could cast a sorcery.

Mana:
Cardset: Prophecy #105 (Rare)
Type: Enchantment

Rib Cage Spider

Creature - Spider

Reach (This creature can block creatures with flying.)

Everything it sees it considers food-and with that many eyes, it's not liable to miss much.

Mana:
Power: 1/4
Cardset: Prophecy #121 (Common)
Type: Creature

Silt Crawler

Creature - Beast

When Silt Crawler enters the battlefield, tap all lands you control.

If they could replenish the land instead of draining it, Jamuraa would be teeming with them.

Mana:
Power: 3/3
Cardset: Prophecy #123 (Common)
Type: Creature

Verdant Field

Enchantment - Aura

Enchant land

Enchanted land has ": Target creature gets +1/+1 until end of turn."

Jolrael tends the land so that the land will tend the beasts.

Mana:
Cardset: Prophecy #130 (Uncommon)
Type: Enchantment

Wing Storm

Sorcery

Wing Storm deals damage to each player equal to twice the number of creatures with flying that player controls.

A thousand wings beating as one can choke the sky itself.

Mana:
Cardset: Prophecy #135 (Uncommon)
Type: Sorcery

Chimeric Idol

Artifact

: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn.

After a chimeric idol attacked them, the Keldons smashed all unfamiliar statues.

Mana:
Cardset: Prophecy #136 (Uncommon)
Type: Artifact

Benalish Emissary

Creature - Human Wizard

Kicker (You may pay an additional as you cast this spell.)

When Benalish Emissary enters the battlefield, if it was kicked, destroy target land.

Mana:
Power: 1/4
Cardset: Invasion #5 (Uncommon)
Type: Creature

Benalish Lancer

Creature - Human Knight

Kicker (You may pay an additional as you cast this spell.)

If Benalish Lancer was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike.

Mana:
Power: 2/2
Cardset: Knights vs. Dragons #12 (Unknown)
Invasion #7 (Common)
Type: Creature

Dismantling Blow

Instant

Kicker (You may pay an additional as you cast this spell.)

Destroy target artifact or enchantment.

If Dismantling Blow was kicked, draw two cards.

Mana:
Cardset: Invasion #14 (Common)
Type: Instant

Divine Presence

Enchantment

If a source would deal 4 or more damage to a creature or player, that source deals 3 damage to that creature or player instead.

"Serra's light isn't easily extinguished."
-Reya Dawnbringer

Mana:
Cardset: Invasion #15 (Rare)
Type: Enchantment

Protective Sphere

Enchantment

, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.)

Mana:
Cardset: Invasion #26 (Common)
Type: Enchantment

Pure Reflection

Enchantment

Whenever a player casts a creature spell, destroy all Reflections. Then that player puts an X/X white Reflection creature token onto the battlefield, where X is the converted mana cost of that spell.

Mana:
Cardset: Invasion #27 (Rare)
Type: Enchantment

Restrain

Instant

Prevent all combat damage that would be dealt by target attacking creature this turn.

Draw a card.

"Hanna would give up her own life before she'd abandon the Weatherlight."
-Sisay

Mana:
Cardset: Invasion #30 (Common)
Type: Instant

Rewards of Diversity

Enchantment

Whenever an opponent casts a multicolored spell, you gain 4 life.

"Everything is in place. Nothing can happen that isn't part of my plan."
-Urza

Mana:
Cardset: Invasion #32 (Uncommon)
Type: Enchantment

Spirit of Resistance

Enchantment

As long as you control a permanent of each color, prevent all damage that would be dealt to you.

"Our victory must come from all of Dominaria, or it will not come."
-Urza

Mana:
Cardset: Invasion #38 (Rare)
Type: Enchantment

Teferi's Care

Enchantment

, Sacrifice an enchantment: Destroy target enchantment.

: Counter target enchantment spell.

"If I do nothing else, I will protect my people."
-Teferi

Mana:
Cardset: Invasion #43 (Uncommon)
Type: Enchantment

Crystal Spray

Instant

Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.

Draw a card.

Mana:
Cardset: Invasion #50 (Rare)
Type: Instant

Distorting Wake

Sorcery

Return X target nonland permanents to their owners' hands.

Gerrard savored a grim smile as the Phyrexian portals disappeared behind the Weatherlight.

Mana:
Cardset: Commander 2014 #107 (Rare)
Invasion #52 (Rare)
Type: Sorcery
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