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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Common Cause

Enchantment

Nonartifact creatures get +2/+2 as long as they all share a color.

Mercadia City's troops are at their best when they have no enemy to fight.

Mana:
Cardset: Mercadian Masques #13 (Rare)
Type: Enchantment

Cornered Market

Enchantment

Players can't cast spells with the same name as a nontoken permanent.

Players can't play nonbasic lands with the same name as a nontoken permanent.

Don't step on the livelihood of other vendors, or they may step on you.
-Mercadian saying

Mana:
Cardset: Mercadian Masques #14 (Rare)
Type: Enchantment

Crackdown

Enchantment

Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.

"There is no place for mercy in defense of our lives."
-Ta-Spon, Cho-Arrim executioner

Mana:
Cardset: Mercadian Masques #15 (Rare)
Type: Enchantment

Devout Witness

Creature - Human Spellshaper

, , Discard a card: Destroy target artifact or enchantment.

The Cho-Arrim fought Mercadia's decadence with more than just swords.

Mana:
Power: 2/2
Cardset: Mercadian Masques #17 (Common)
Type: Creature

Ignoble Soldier

Creature - Human Soldier

Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn.

Cowardice is a term invented by those with no cunning.

Mana:
Power: 3/1
Cardset: Mercadian Masques #22 (Uncommon)
Type: Creature

Moonlit Wake

Enchantment

Whenever a creature dies, you gain 1 life.

"As long as Rushwood glows, no life is ever truly lost."
-Ta-Karnst, Cho-Arrim healer

Mana:
Cardset: Mercadian Masques #29 (Uncommon)
Type: Enchantment

Nightwind Glider

Creature - Human Rebel

Flying, protection from black

Once you learn to float on the shadows, you'll never fear them again.

Mana:
Power: 2/1
Cardset: Mercadian Masques #31 (Common)
Type: Creature

Ramosian Captain

Creature - Human Rebel

First strike

, : Search your library for a Rebel permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library.

The Cho-Arrim believe in leading by example.

Mana:
Power: 2/2
Cardset: Mercadian Masques #35 (Uncommon)
Type: Creature

Revered Elder

Creature - Human Cleric

: Prevent the next 1 damage that would be dealt to Revered Elder this turn.

The Cho-Arrim worship life and revere those who've experienced it longest.

Mana:
Power: 1/2
Cardset: Mercadian Masques #43 (Common)
Type: Creature

Righteous Indignation

Enchantment

Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn.

"You are the disease that plagues Mercadia. I am the healer's knife that will cut you out."

Mana:
Cardset: Mercadian Masques #46 (Uncommon)
Type: Enchantment

Task Force

Creature - Human Rebel

Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn.

They are the reflection of Rushwood's glow on the edge of a wooden sword.

Mana:
Power: 1/3
Cardset: Mercadian Masques #52 (Common)
Type: Creature

Thermal Glider

Creature - Human Rebel

Flying, protection from red

"The Mercadians are too busy looking down on us to see us coming."
-Cho-Arrim rebel

Mana:
Power: 2/1
Cardset: Mercadian Masques #53 (Common)
Type: Creature

Balloon Peddler

Creature - Human Spellshaper

, , Discard a card: Target creature gains flying until end of turn.

The market festival turned out to be the high point of Jaffy's visit.

Mana:
Power: 2/2
Cardset: Mercadian Masques #59 (Common)
Type: Creature

Chambered Nautilus

Creature - Nautilus Beast

Whenever Chambered Nautilus becomes blocked, you may draw a card.

What's merely a home for the nautilus can become exquisite jewelry in the hands of Saprazzan artisans.

Mana:
Power: 2/2
Cardset: Mercadian Masques #64 (Uncommon)
Type: Creature

Charisma

Enchantment - Aura

Enchant creature

Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield.

It was Gerrard's nature to lead and the Mercadians' to follow.

Mana:
Cardset: Mercadian Masques #66 (Rare)
Type: Enchantment

Drake Hatchling

Creature - Drake

Flying

: Drake Hatchling gets +1/+0 until end of turn. Activate this ability only once each turn.

There is beauty in the space between learning to fly and taking it for granted.

Mana:
Power: 1/3
Cardset: Mercadian Masques #76 (Common)
Type: Creature

High Seas

Enchantment

Red creature spells and green creature spells cost more to cast.

Bend as the wave breaks or it will break you as well.
-Saprazzan saying

Mana:
Cardset: Mercadian Masques #83 (Uncommon)
Type: Enchantment

Indentured Djinn

Creature - Djinn

Flying

When Indentured Djinn enters the battlefield, each other player may draw up to three cards.

It's not always clear who's the master and who's the servant.

Mana:
Power: 4/4
Cardset: Mercadian Masques #85 (Uncommon)
Type: Creature

Rishadan Airship

Creature - Human Pirate

Flying

Rishadan Airship can block only creatures with flying.

The view is truly spectacular-as long as you don't look at Rishada itself.

Mana:
Power: 3/1
Cardset: Mercadian Masques #91 (Common)
Type: Creature

Rishadan Cutpurse

Creature - Human Pirate

When Rishadan Cutpurse enters the battlefield, each opponent sacrifices a permanent unless he or she pays .

The bigger the purse, the greater the fool.
-Rishadan saying

Mana:
Power: 1/1
Cardset: Mercadian Masques #93 (Common)
Type: Creature

Saprazzan Raider

Creature - Merfolk

When Saprazzan Raider becomes blocked, return it to its owner's hand.

Some quick dagger work and then back to the sea-that's the Saprazzan way.

Mana:
Power: 1/2
Cardset: Mercadian Masques #102 (Common)
Type: Creature

Shoving Match

Instant

Until end of turn, all creatures gain ": Tap target creature."

Rishadan barkeeps know something the Mercadians have yet to learn: if you keep pushing, someone will eventually push back.

Mana:
Cardset: Mercadian Masques #103 (Uncommon)
Type: Instant

War Tax

Enchantment

: This turn, creatures can't attack unless their controller pays for each attacking creature he or she controls.

The worst thing about being a depraved pirate is having to work with a bunch of depraved pirates.

Mana:
Cardset: Mercadian Masques #113 (Uncommon)
Type: Enchantment

Alley Grifters

Creature - Human Mercenary

Whenever Alley Grifters becomes blocked, defending player discards a card.

One distracts the victim, the other extracts the valuables.

Mana:
Power: 2/2
Cardset: Mercadian Masques #115 (Common)
Type: Creature

Bog Smugglers

Creature - Human Mercenary

Swampwalk

They slide over the bog like oil across glass.

Mana:
Power: 2/2
Cardset: Mercadian Masques #117 (Common)
Type: Creature

Bog Witch

Creature - Human Spellshaper

, , Discard a card: Add to your mana pool.

The world is the body. The mana is the blood. The witch is the surgeon.

Mana:
Power: 1/1
Cardset: Archenemy #11 (Common)
Mercadian Masques #118 (Common)
Type: Creature

Cateran Brute

Creature - Horror Mercenary

, : Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.

The Cateran guild prefers to call them "public relations."

Mana:
Power: 2/2
Cardset: Mercadian Masques #120 (Common)
Type: Creature

Forced March

Sorcery

Destroy all creatures with converted mana cost X or less.

The Caterans call it a screening process. The dead are in no condition to argue.

Mana:
Cardset: Mercadian Masques #136 (Rare)
Type: Sorcery

Haunted Crossroads

Enchantment

: Put target creature card from your graveyard on top of your library.

It seemed as if no one wanted them to reach the Henge of Ramos-not even the dead.

Mana:
Cardset: Mercadian Masques #138 (Uncommon)
Type: Enchantment

Liability

Enchantment

Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life.

Gerrard realized that the helpless woman they'd rescued from Rath was nothing of the sort.

Mana:
Cardset: Mercadian Masques #144 (Rare)
Type: Enchantment

Maggot Therapy

Enchantment - Aura

Flash

Enchant creature

Enchanted creature gets +2/-2.

"If this is the cure, I'd hate to see the disease."
-Orim

Mana:
Cardset: Mercadian Masques #145 (Common)
Type: Enchantment

Nether Spirit

Creature - Spirit

At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to the battlefield.

It roams in both the worlds of the living and the dead but belongs to neither.

Mana:
Power: 2/2
Cardset: Mercadian Masques #149 (Rare)
Type: Creature

Quagmire Lamprey

Creature - Fish

Whenever Quagmire Lamprey becomes blocked by a creature, put a -1/-1 counter on that creature.

Mana:
Power: 1/1
Cardset: Mercadian Masques #154 (Uncommon)
Type: Creature

Skulking Fugitive

Creature - Horror Mercenary

When Skulking Fugitive becomes the target of a spell or ability, sacrifice it.

In the Cateran guild, being caught is a capital offense.

Mana:
Power: 3/4
Cardset: Mercadian Masques #161 (Common)
Type: Creature

Soul Channeling

Enchantment - Aura

Enchant creature

Pay 2 life: Regenerate enchanted creature.

Driven by masters more terrible than the Mercadians could imagine, the dark overseers would pay any price to keep their shipwrights working.

Mana:
Cardset: Mercadian Masques #163 (Common)
Type: Enchantment

Strongarm Thug

Creature - Human Mercenary

When Strongarm Thug enters the battlefield, you may return target Mercenary card from your graveyard to your hand.

"No, I insist-let *me* carry all that heavy jewelry."

Mana:
Power: 1/1
Cardset: Mercadian Masques #165 (Uncommon)
Type: Creature

Blaster Mage

Creature - Human Spellshaper

, , Discard a card: Destroy target Wall.

"Don't get up. I'll show myself out."

Mana:
Power: 2/2
Cardset: Mercadian Masques #175 (Common)
Type: Creature

Blood Hound

Creature - Hound

Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound.

At the beginning of your end step, remove all +1/+1 counters from Blood Hound.

Mana:
Power: 1/1
Cardset: Mercadian Masques #176 (Rare)
Type: Creature

Cavern Crawler

Creature - Insect

Mountainwalk

: Cavern Crawler gets +1/-1 until end of turn.

Mana:
Cardset: Mercadian Masques #181 (Common)
Type: Creature

Ceremonial Guard

Creature - Human Soldier

When Ceremonial Guard attacks or blocks, destroy it at end of combat.

"These guards are the most disciplined military unit in the city. They couldn't fight their way out of a broom closet, but they've got discipline."
-Gerrard, to Sisay

Mana:
Power: 3/4
Cardset: Mercadian Masques #182 (Common)
Type: Creature
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