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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Melesse Spirit

Creature - Angel Spirit

Flying, protection from black

Like a laughing knife, immaculate and sharp, is the Melesse.

Mana:
Power: 3/3
Cardset: Mirage #231 (Uncommon)
Type: Creature

Meletis Astronomer

Creature - Human Wizard

Heroic - Whenever you cast a spell that targets Meletis Astronomer, look at the top three cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Mana:
Power: 1/3
Cardset: Born of the Gods #43 (Uncommon)
Type: Creature

Meletis Charlatan

Creature - Human Wizard

, : The controller of target instant or sorcery spell copies it. That player may choose new targets for the copy.

"Every object has an echo in the Æther beyond the world. Every idea has a shadow that can be brought to light."

Mana:
Power: 2/3
Cardset: Theros #54 (Rare)
Type: Creature

Melira's Keepers

Creature - Human Warrior

Melira's Keepers can't have counters placed on it.

Her warriors are the last defense against the coming storm.

Mana:
Power: 4/4
Cardset: Mirrodin Besieged #83 (Uncommon)
Type: Creature

Melira, Sylvok Outcast

Legendary Creature - Human Scout

You can't get poison counters.

Creatures you control can't have -1/-1 counters placed on them.

Creatures your opponents control lose infect.

Once a pariah, now Mirrodin's greatest hope.

Mana:
Power: 2/2
Cardset: New Phyrexia #115 (Rare)
Type: Creature

Meloku the Clouded Mirror

Legendary Creature - Moonfolk Wizard

Flying

, Return a land you control to its owner's hand: Put a 1/1 blue Illusion creature token with flying onto the battlefield.

He loved his cities in the clouds. When he traveled to the lands below, he brought many reminders of his home.

Mana:
Power: 2/4
Cardset: Modern Masters #52 (Rare)
Champions of Kamigawa #74 (Rare)
Type: Creature

Melt Terrain

Sorcery

Destroy target land. Melt Terrain deals 2 damage to that land's controller.

Just as the most finely wrought metal can warp and rust, so too does Mirrodin buckle under pressures from without and within.

Mana:
Cardset: Scars of Mirrodin #97 (Common)
Type: Sorcery

Meltdown

Sorcery

Destroy each artifact with converted mana cost X or less.

Catastrophes happened so often at the mana rig that the viashino language had a special word to describe them.

Mana:
Cardset: Urza's Saga #203 (Uncommon)
Type: Sorcery

Melting

Enchantment

All lands are no longer snow.

"Who needs the sun when you've got me around?"
-Jaya Ballard, Task Mage

Mana:
Cardset: Ice Age #201 (Uncommon)
Type: Enchantment

Memnarch

Legendary Artifact Creature - Wizard

: Target permanent becomes an artifact in addition to its other types. (This effect lasts indefinitely.)

: Gain control of target artifact. (This effect lasts indefinitely.)

In the blur between metal and flesh, Memnarch found madness.

Mana:
Power: 4/5
Cardset: Archenemy #112 (Rare)
Darksteel #129 (Rare)
Type: Artifact Creature

Memnite

Artifact Creature - Construct

Reminders of Memnarch's reign still skirr across Mirrodin, reminiscent of his form if not his power.

Mana:
Power: 1/1
Cardset: Scars of Mirrodin #174 (Uncommon)
Type: Artifact Creature

Memoricide

Sorcery

Name a nonland card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library.

"You claim wisdom, yet I see nothing in here but tawdry wishes."

Mana:
Cardset: Scars of Mirrodin #69 (Rare)
Type: Sorcery

Memory Crystal

Artifact

Buyback costs cost less.

Hues of recollection flicker like facets of a gem.

Mana:
Cardset: Exodus #134 (Rare)
Type: Artifact

Memory Erosion

Enchantment

Whenever an opponent casts a spell, that player puts the top two cards of his or her library into his or her graveyard.

"The Filigree Texts do not compel you to act in accordance with their precepts. They only specify the consequences should you fail."
-Lodus of the Ethersworn

Mana:
Cardset: Commander #50 (Rare)
Shards of Alara #50 (Rare)
Type: Enchantment

Memory Jar

Artifact

, Sacrifice Memory Jar: Each player exiles all cards from his or her hand face down and draws seven cards. At the beginning of the next end step, each player discards his or her hand and returns to his or her hand each card he or she exiled this way.

Mana:
Cardset: Urza's Legacy #129 (Rare)
Type: Artifact

Memory Lapse

Instant

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

"Oh, I had a conscience once. But alas, I seem to have forgotten where I put it."
-Chandler

Mana:
Cardset: Seventh Edition #88 (Common)
Sixth Edition #81 (Unknown)
Fifth Edition #103 (Common)
Mirage #74 (Common)
Homelands #40 (Common)
Homelands #41 (Common)
Type: Instant

Memory Plunder

Instant

You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.

"Vengeance is the echo of the victim's own crime."
-Grensch, merrow cutthroat

Mana: {{/}}{{/}}{{/}}{{/}}
Cardset: Shadowmoor #169 (Rare)
Type: Instant

Memory Sluice

Sorcery

Target player puts the top four cards of his or her library into his or her graveyard.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Mana: {{/}}
Cardset: Shadowmoor #170 (Common)
Type: Sorcery

Memory's Journey

Instant

Target player shuffles up to three target cards from his or her graveyard into his or her library.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mana:
Cardset: Innistrad #66 (Uncommon)
Type: Instant

Menacing Ogre

Creature - Ogre

Trample, haste

When Menacing Ogre enters the battlefield, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on Menacing Ogre.

Mana:
Power: 3/3
Cardset: Onslaught #219 (Rare)
Type: Creature

Mending Hands

Instant

Prevent the next 4 damage that would be dealt to target creature or player this turn.

"I can staunch their blood, mend their flesh, and knit their bones. But I cannot restore their hope."
-Tender-Hand, kitsune healer

Mana:
Cardset: Ninth Edition #29 (Common)
Betrayers of Kamigawa #15 (Common)
Type: Instant

Mending Touch

Instant

Regenerate target creature.

"The gift of life must be freely given. Anything less would diminish us all."
-Arin, Selesnya healer

Mana:
Cardset: Dragon's Maze #44 (Common)
Type: Instant

Mental Agony

Sorcery

Target player discards two cards and loses 2 life.

"His mind is feeble. Feed him to the bats."

Mana:
Cardset: Avacyn Restored #114 (Common)
Type: Sorcery

Mental Discipline

Enchantment

, Discard a card: Draw a card.

Barrin drowned his doubts about Urza's project by delving ever deeper into its details.

Mana:
Cardset: Urza's Destiny #37 (Common)
Type: Enchantment

Mental Misstep

Instant

( can be paid with either or 2 life.)

Counter target spell with converted mana cost 1.

"Your first mistake was thinking I would let you live long enough to make a second."
-Sarnvax, Gitaxian sective

Mana:
Cardset: New Phyrexia #38 (Uncommon)
Type: Instant

Mental Note

Instant

Put the top two cards of your library into your graveyard.

Draw a card.

Some minds are more open than others.

Mana:
Cardset: Judgment #46 (Common)
Type: Instant

Mental Vapors

Sorcery

Target player discards a card.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Mana:
Cardset: Gatecrash #72 (Uncommon)
Type: Sorcery

Mentor of the Meek

Creature - Human Soldier

Whenever another creature with power 2 or less enters the battlefield under your control, you may pay . If you do, draw a card.

"In these halls there is no pass or fail. Your true test comes with the first full moon."

Mana:
Power: 2/2
Cardset: Commander 2014 #79 (Rare)
Innistrad #21 (Rare)
Type: Creature

Mephidross Vampire

Creature - Vampire

Flying

Each creature you control is a Vampire in addition to its other creature types and has "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature."

Mana:
Power: 3/4
Cardset: Fifth Dawn #53 (Rare)
Type: Creature

Mephitic Ooze

Creature - Ooze

Mephitic Ooze gets +1/+0 for each artifact you control.

Whenever Mephitic Ooze deals combat damage to a creature, destroy that creature. The creature can't be regenerated.

In Mephidross, refuse doesn't last long-it's all scavenged, reanimated, or consumed.

Mana:
Cardset: Darksteel #47 (Rare)
Type: Creature

Mer-Ek Nightblade

Creature - Orc Assassin

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has deathtouch.

Mana:
Power: 2/3
Cardset: Khans of Tarkir #79 (Uncommon)
Type: Creature

Mercadia's Downfall

Instant

Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls.

With an explosion that shook the foundation of the city, the Weatherlight burst from the underground hangar.

Mana:
Cardset: Mercadian Masques #205 (Uncommon)
Type: Instant

Mercadian Atlas

Artifact

At the beginning of your end step, if you didn't play a land this turn, you may draw a card.

One may as well chart the clouds as try to map Mercadia.

Mana:
Cardset: Mercadian Masques #305 (Rare)
Type: Artifact

Mercadian Bazaar

Land

Mercadian Bazaar enters the battlefield tapped.

: Put a storage counter on Mercadian Bazaar.

, Remove any number of storage counters from Mercadian Bazaar: Add to your mana pool for each storage counter removed this way.

Cardset: Mercadian Masques #321 (Uncommon)
Type: Land

Mercadian Lift

Artifact

, : Put a winch counter on Mercadian Lift.

, Remove X winch counters from Mercadian Lift: You may put a creature card with converted mana cost X from your hand onto the battlefield.

Mana:
Cardset: Mercadian Masques #306 (Rare)
Type: Artifact

Mercenaries

Creature - Human Mercenary

: The next time Mercenaries would deal damage to you this turn, prevent that damage. Any player may activate this ability.

"Blasted amateurs! Doesn't the queen think we can fight well enough on our own?"
-Avram Garrisson, Leader of the Knights of Stromgald

Mana:
Power: 3/3
Cardset: Ice Age #268 (Rare)
Type: Creature

Mercenary Informer

Creature - Human Rebel Mercenary

Mercenary Informer can't be the target of black spells or abilities from black sources.

: Put target nontoken Mercenary on the bottom of its owner's library.

The problem with rebels is that they so quickly reject authority.

Mana:
Power: 2/1
Cardset: Prophecy #15 (Rare)
Type: Creature

Merchant of Secrets

Creature - Human Wizard

When Merchant of Secrets enters the battlefield, draw a card.

To scrape out a living in Aphetto, wizards are reduced to selling rumors, lies, forgeries, or-if they get desperate enough-the truth.

Mana:
Power: 1/1
Cardset: Eighth Edition #90 (Common)
Legions #44 (Common)
Type: Creature

Merchant Scroll

Sorcery

Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library.

Lat-Nam wizards trade knowledge on scrolls made of magic so they can better guard against thieves and spies.

Mana:
Cardset: Eighth Edition #91 (Uncommon)
Homelands #42 (Uncommon)
Type: Sorcery

Merchant Ship

Creature - Human

Merchant Ship can't attack unless defending player controls an Island.

Whenever Merchant Ship attacks and isn't blocked, you gain 2 life.

When you control no Islands, sacrifice Merchant Ship.

Mana:
Cardset: Arabian Nights #23 (Uncommon)
Type: Creature
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