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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Armor Thrull

Creature - Thrull

, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.

"The worst thing about being a mercenary for the Ebon Hand is having to wear a dead Thrull." -Ivra Jursdotter

Mana:
Power: 1/3
Cardset: Fallen Empires #1 (Common)
Fallen Empires #2 (Common)
Fallen Empires #3 (Common)
Fallen Empires #4 (Common)
Type: Creature

Basal Thrull

Creature - Thrull

, Sacrifice Basal Thrull: Add to your mana pool.

Initially bred for sacrifice, the Thrulls eventually turned on their masters, the Order of the Ebon Hand, with gruesome results.
-Sarpadian Empires, vol. II

Mana:
Power: 1/2
Cardset: Fallen Empires #5 (Common)
Fallen Empires #6 (Common)
Fallen Empires #7 (Common)
Fallen Empires #8 (Common)
Type: Creature

Combat Medic

Creature - Human Cleric Soldier

: Prevent the next 1 damage that would be dealt to target creature or player this turn.

"Although Icatia's Combat Medics borrowed much of their knowledge from other societies, their skills were their own."
-Sarpadian Empires, vol. VI

Mana:
Cardset: Fallen Empires #133 (Common)
Fallen Empires #134 (Common)
Fallen Empires #135 (Common)
Fallen Empires #136 (Common)
Type: Creature

Deep Spawn

Creature - Homarid

Trample

At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard.

: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A permanent with shroud can't be the target of spells or abilities.)

Mana:
Power: 6/6
Cardset: Fallen Empires #34 (Uncommon)
Type: Creature

Dwarven Armorer

Creature - Dwarf

, , Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature.

"The few remaining pieces from this period suggest the Dwarves eventually made weapons and armor out of everything, even children's toys."
-Sarpadian Empires, vol. IV

Mana:
Cardset: Fallen Empires #104 (Rare)
Type: Creature

Dwarven Lieutenant

Creature - Dwarf Soldier

: Target Dwarf creature gets +1/+0 until end of turn.

"Dwarven officers were tireless in battle, moving up and down the lines to rally their troops and boost morale."
-Sarpadian Empires, vol. IV

Mana:
Power: 1/2
Cardset: Fallen Empires #106 (Uncommon)
Type: Creature

Ebon Praetor

Creature - Avatar Praetor

First strike, trample

At the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor.

Sacrifice a creature: Remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor. Activate this ability only during your upkeep and only once each turn.

Mana:
Power: 5/5
Cardset: Fallen Empires #11 (Rare)
Type: Creature

Elvish Farmer

Creature - Elf

At the beginning of your upkeep, put a spore counter on Elvish Farmer.

Remove three spore counters from Elvish Farmer: Put a 1/1 green Saproling creature token onto the battlefield.

Sacrifice a Saproling: You gain 2 life.

Mana:
Cardset: Fallen Empires #71 (Rare)
Type: Creature

Elvish Hunter

Creature - Elf Archer

, : Target creature doesn't untap during its controller's next untap step.

"Elves often tipped their arrows with a drug that caused a deep but harmless sleep."
-Sarpadian Empires, vol. III

Mana:
Power: 1/1
Cardset: Fallen Empires #72 (Common)
Fallen Empires #73 (Common)
Fallen Empires #74 (Common)
Type: Creature

Elvish Scout

Creature - Elf Scout

, : Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.

Even one whose ears were closely tuned to the sounds of Havenwood could miss hearing a Scout move past.

Mana:
Power: 1/1
Cardset: Fallen Empires #75 (Common)
Fallen Empires #76 (Common)
Fallen Empires #77 (Common)
Type: Creature

Farrel's Zealot

Creature - Human

Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn.

After the fall of Trokair, Farrel and his followers formally broke their ties with the rest of Icatia.

Mana:
Power: 2/2
Cardset: Fallen Empires #139 (Common)
Fallen Empires #140 (Common)
Fallen Empires #141 (Common)
Type: Creature

Farrelite Priest

Creature - Human Cleric

: Add to your mana pool. If this ability has been activated four or more times this turn, sacrifice Farrelite Priest at the beginning of the next end step.

Although their methods were often brutal, Farrel's followers believed in the preservation of justice and virtue.

Mana:
Power: 1/3
Cardset: Fallen Empires #137 (Uncommon)
Type: Creature

Feral Thallid

Creature - Fungus

At the beginning of your upkeep, put a spore counter on Feral Thallid.

Remove three spore counters from Feral Thallid: Regenerate Feral Thallid.

"Born and bred of fungus, Thallids were nearly impossible to kill."
-Sarpadian Empires, vol. I

Mana:
Power: 6/3
Cardset: Fallen Empires #78 (Uncommon)
Type: Creature

Goblin Chirurgeon

Creature - Goblin Shaman

Sacrifice a Goblin: Regenerate target creature.

The Chirurgeons patched up their fallen comrades with a gruesome mix of twisted limbs and mangled flesh.

Mana:
Cardset: Fallen Empires #110 (Common)
Fallen Empires #111 (Common)
Fallen Empires #112 (Common)
Type: Creature

Goblin Flotilla

Creature - Goblin

Islandwalk

At the beginning of each combat, unless you pay , whenever Goblin Flotilla blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn.

Exceptionally poor sailors, Goblins usually arrived at their destination retching and in no condition to fight.

Mana:
Power: 2/2
Cardset: Fallen Empires #113 (Rare)
Type: Creature

Hand of Justice

Creature - Avatar

, Tap three untapped white creatures you control: Destroy target creature.

"The Hand of Justice will come to cleanse the world if we are true."
-Oliver Farrel

Mana:
Power: 2/6
Cardset: Fallen Empires #142 (Rare)
Type: Creature

Homarid

Creature - Homarid

Homarid enters the battlefield with a tide counter on it.

At the beginning of your upkeep, put a tide counter on Homarid.

As long as there is exactly one tide counter on Homarid, it gets -1/-1.

As long as there are exactly three tide counters on Homarid, it gets +1/+1.

Whenever there are four tide counters on Homarid, remove all tide counters from it.

Mana:
Power: 2/2
Cardset: Fallen Empires #38 (Common)
Fallen Empires #39 (Common)
Fallen Empires #40 (Common)
Fallen Empires #41 (Common)
Type: Creature

Homarid Shaman

Creature - Homarid Shaman

: Tap target green creature.

"The ground grew swampy; hooves and claws sank into the marshy earth. Snarls of rage and bleats of despair echoed through the trees as the waters grew higher and higher."
-Kyliki of Havenwood,
"Havenwood Remembered"

Mana:
Power: 2/1
Cardset: Fallen Empires #42 (Rare)
Type: Creature

Icatian Infantry

Creature - Human Soldier

: Icatian Infantry gains first strike until end of turn.

: Icatian Infantry gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

The Icatian army easily repelled early surprise attacks by the Orcs on border towns like Montford.

Mana:
Power: 1/1
Cardset: Fallen Empires #144 (Common)
Fallen Empires #145 (Common)
Fallen Empires #146 (Common)
Fallen Empires #147 (Common)
Type: Creature

Icatian Javelineers

Creature - Human Soldier

Icatian Javelineers enters the battlefield with a javelin counter on it.

, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player.

Mana:
Power: 1/1
Cardset: Time Spiral "Timeshifted" #10 (Special)
Fallen Empires #148 (Common)
Fallen Empires #149 (Common)
Fallen Empires #150 (Common)
Type: Creature

Icatian Lieutenant

Creature - Human Soldier

: Target Soldier creature gets +1/+0 until end of turn.

To become an officer, an Icatian Soldier had to pass a series of tests. These evaluated not only fighting and leadership skills, but also integrity, honor, and moral strength.

Mana:
Power: 1/2
Cardset: Fallen Empires #151 (Rare)
Type: Creature

Icatian Moneychanger

Creature - Human

Icatian Moneychanger enters the battlefield with three credit counters on it.

When Icatian Moneychanger enters the battlefield, it deals 3 damage to you.

At the beginning of your upkeep, put a credit counter on Icatian Moneychanger.

Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Activate this ability only during your upkeep.

Mana:
Cardset: Fallen Empires #152 (Common)
Fallen Empires #153 (Common)
Fallen Empires #154 (Common)
Type: Creature

Icatian Skirmishers

Creature - Human Soldier

First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Whenever Icatian Skirmishers attacks, all creatures banded with it gain first strike until end of turn.

Skirmishers engaged raiders before they could reach the towns. Although these units typically suffered huge losses, they never lacked volunteers.

Mana:
Power: 1/1
Cardset: Fallen Empires #161 (Rare)
Type: Creature

Orcish Veteran

Creature - Orc

Orcish Veteran can't block white creatures with power 2 or greater.

: Orcish Veteran gains first strike until end of turn.

Orcs are not exactly known for their valor-although most Orcs have seen countless battles, only a handful have actually fought in them.

Mana:
Power: 2/2
Cardset: Fallen Empires #127 (Common)
Fallen Empires #128 (Common)
Fallen Empires #129 (Common)
Fallen Empires #130 (Common)
Type: Creature

Order of Leitbur

Creature - Human Cleric Knight

Protection from black

: Order of Leitbur gains first strike until end of turn.

: Order of Leitbur gets +1/+0 until end of turn.

Followers of Tourach regarded all other religions equally: with open contempt. Not so the followers of Leitbur, who made it their mission to eradicate the Order of the Ebon Hand.

Mana:
Power: 2/1
Cardset: Fallen Empires #163 (Common)
Fallen Empires #164 (Common)
Fallen Empires #165 (Common)
Type: Creature

Order of the Ebon Hand

Creature - Cleric Knight

Protection from white

: Order of the Ebon Hand gains first strike until end of turn.

: Order of the Ebon Hand gets +1/+0 until end of turn.

A true follower of Tourach took pride in achievement to the exclusion of other concerns.

Mana:
Power: 2/1
Cardset: Fallen Empires #25 (Common)
Fallen Empires #26 (Common)
Fallen Empires #27 (Common)
Type: Creature

River Merfolk

Creature - Merfolk

: River Merfolk gains mountainwalk until end of turn.

"Dwelling in icy mountain streams near their Goblin and Orcish foes, the River Merfolk were known for their stoicism."
-Sarpadian Empires, vol. V

Mana:
Power: 2/1
Cardset: Fallen Empires #51 (Rare)
Type: Creature

Spore Flower

Creature - Fungus

At the beginning of your upkeep, put a spore counter on Spore Flower.

Remove three spore counters from Spore Flower: Prevent all combat damage that would be dealt this turn.

Mana:
Cardset: Fallen Empires #86 (Uncommon)
Type: Creature

Svyelunite Priest

Creature - Merfolk Cleric

, : Target creature gains shroud until end of turn. Activate this ability only during your upkeep. (It can't be the target of spells or abilities.)

"Early Vodalians worshipped Svyelun, goddess of the Pearl Moon. Later she became a more abstract figure."
-Sarpadian Empires, vol. V

Mana:
Power: 1/1
Cardset: Fallen Empires #53 (Uncommon)
Type: Creature

Thallid

Creature - Fungus

At the beginning of your upkeep, put a spore counter on Thallid.

Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token onto the battlefield.

Mana:
Power: 1/1
Cardset: Modern Masters #167 (Common)
Time Spiral "Timeshifted" #86 (Special)
Fallen Empires #87 (Common)
Fallen Empires #88 (Common)
Fallen Empires #89 (Common)
Fallen Empires #90 (Common)
Type: Creature

Thallid Devourer

Creature - Fungus

At the beginning of your upkeep, put a spore counter on Thallid Devourer.

Remove three spore counters from Thallid Devourer: Put a 1/1 green Saproling creature token onto the battlefield.

Sacrifice a Saproling: Thallid Devourer gets +1/+2 until end of turn.

Mana:
Power: 2/2
Cardset: Fallen Empires #91 (Uncommon)
Type: Creature

Thelonite Druid

Creature - Human Cleric Druid

, , Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands.

"The magic at the heart of all living things can bear awe-inspiring fruit."
-Kolevi of Havenwood, Elder Druid

Mana:
Power: 1/1
Cardset: Fallen Empires #92 (Uncommon)
Type: Creature

Thelonite Monk

Creature - Insect Monk Cleric

, Sacrifice a green creature: Target land becomes a Forest. (This effect lasts indefinitely.)

"As the climate worsened, some Thelonites turned to fertilizing with fresh blood in an attempt to keep Havenwood alive and growing."
-Sarpadian Empires, vol. III

Mana:
Power: 1/2
Cardset: Fallen Empires #93 (Rare)
Type: Creature

Thorn Thallid

Creature - Fungus

At the beginning of your upkeep, put a spore counter on Thorn Thallid.

Remove three spore counters from Thorn Thallid: Thorn Thallid deals 1 damage to target creature or player.

"The danger in cultivating massive plants caught the elves by surprise."
-Sarpadian Empires, vol. III

Mana:
Power: 2/2
Cardset: Fallen Empires #96 (Common)
Fallen Empires #97 (Common)
Fallen Empires #98 (Common)
Fallen Empires #99 (Common)
Type: Creature

Thrull Champion

Creature - Thrull

Thrull creatures get +1/+1.

: Gain control of target Thrull for as long as you control Thrull Champion.

"Those idiots should never have bred Thrulls for combat!"
-Jherana Rure

Mana:
Power: 2/2
Cardset: Fallen Empires #29 (Rare)
Type: Creature

Thrull Wizard

Creature - Thrull Wizard

: Counter target black spell unless that spell's controller pays or .

"In crafting intelligent Thrulls to assist in sacrifices, Sahr inadvertantly set the stage for the Thrull Rebellion."
-Sarpadian Empires, vol. II

Mana:
Power: 1/1
Cardset: Fallen Empires #31 (Uncommon)
Type: Creature

Vodalian Knights

Creature - Merfolk Knight

First strike

Vodalian Knights can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Vodalian Knights.

: Vodalian Knights gains flying until end of turn.

Fear the Knight leaping from the water into the air, weapon ready.

Mana:
Power: 2/2
Cardset: Fallen Empires #58 (Rare)
Type: Creature

Vodalian Mage

Creature - Merfolk Wizard

, : Counter target spell unless its controller pays .

"Vodalian Mages are remarkable. Their merchants bring them arcane lore and devices from across the seas."
-Lydia Wynforth, Mayor of Trokair

Mana:
Power: 1/1
Cardset: Fallen Empires #59 (Common)
Fallen Empires #60 (Common)
Fallen Empires #61 (Common)
Type: Creature

Vodalian War Machine

Creature - Wall

Defender (This creature can't attack.)

Tap an untapped Merfolk you control: Vodalian War Machine can attack this turn as though it didn't have defender.

Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn.

When Vodalian War Machine dies, destroy all Merfolk tapped this turn to pay for its abilities.

Mana:
Cardset: Fallen Empires #66 (Rare)
Type: Creature

Banshee

Creature - Spirit

, : Banshee deals half X damage, rounded down, to target creature or player, and half X damage, rounded up, to you.

Some say Banshees are the hounds of Death, baying to herd their prey into the arms of their master.

Mana:
Cardset: The Dark #2 (Rare)
Type: Creature
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