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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Laccolith Grunt

Creature - Beast

Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt assigns no combat damage this turn.

They leave a trail of ash and sorrow.

Mana:
Power: 2/2
Cardset: Nemesis #87 (Common)
Type: Creature

Mana Cache

Enchantment

At the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls.

Remove a charge counter from Mana Cache: Add to your mana pool. Any player may activate this ability but only during his or her turn before the end step.

Mana:
Cardset: Nemesis #92 (Rare)
Type: Enchantment

Mogg Alarm

Sorcery

You may sacrifice two Mountains rather than pay Mogg Alarm's mana cost.

Put two 1/1 red Goblin creature tokens onto the battlefield.

They make mountains into mogg holes.

Mana:
Cardset: Nemesis #93 (Uncommon)
Type: Sorcery

Mogg Salvage

Instant

If an opponent controls an Island and you control a Mountain, you may cast Mogg Salvage without paying its mana cost.

Destroy target artifact.

Three moggs, one treasure, too bad.

Mana:
Cardset: Nemesis #94 (Uncommon)
Type: Instant

Rupture

Sorcery

Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player.

All creatures have an inner fire. Releasing it can be dangerous.

Mana:
Cardset: Nemesis #97 (Uncommon)
Type: Sorcery

Coiling Woodworm

Creature - Insect Worm

Coiling Woodworm's power is equal to the number of Forests on the battlefield.

Only the elves know where the woods end and the woodworm begins.

Mana:
Power: */1
Cardset: Nemesis #103 (Uncommon)
Type: Creature

Skyshroud Sentinel

Creature - Elf

When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, and put them into your hand. If you do, shuffle your library.

Mana:
Power: 1/1
Cardset: Nemesis #121 (Common)
Type: Creature

Wild Mammoth

Creature - Elephant

At the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of Wild Mammoth.

"Sit. Heel! Down! HELP!"

Mana:
Power: 3/4
Cardset: Nemesis #124 (Uncommon)
Type: Creature

Belbe's Armor

Artifact

, : Target creature gets -X/+X until end of turn.

It protects her from the ravages of Phyrexia and the savages of Rath.

Mana:
Cardset: Nemesis #126 (Uncommon)
Type: Artifact

Eye of Yawgmoth

Artifact

, , Sacrifice a creature: Reveal a number of cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and exile the rest.

Mana:
Cardset: Nemesis #129 (Rare)
Type: Artifact

Flowstone Armor

Artifact

You may choose not to untap Flowstone Armor during your untap step.

, : Target creature gets +1/-1 for as long as Flowstone Armor remains tapped.

Mana:
Cardset: Nemesis #131 (Uncommon)
Type: Artifact

Kill Switch

Artifact

, : Tap all other artifacts. They don't untap during their controllers' untap steps for as long as Kill Switch remains tapped.

Success is largely a matter of knowing which lever to pull.

Mana:
Cardset: Nemesis #133 (Rare)
Type: Artifact

Rejuvenation Chamber

Artifact

Fading 2 (This artifact enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

: You gain 2 life.

Mana:
Cardset: Nemesis #137 (Uncommon)
Type: Artifact

Tangle Wire

Artifact

Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land he or she controls for each fade counter on Tangle Wire.

Mana:
Cardset: From the Vault: Twenty #8 (Mythic Rare)
Nemesis #139 (Rare)
Type: Artifact

Abolish

Instant

You may discard a Plains card rather than pay Abolish's mana cost.

Destroy target artifact or enchantment.

As war raged on, the young mages became more direct in their tactics, often at great cost.

Mana:
Cardset: Elspeth vs. Tezzeret #29 (Uncommon)
Prophecy #1 (Uncommon)
Type: Instant

Aura Fracture

Enchantment

Sacrifice a land: Destroy target enchantment.

Jamuraa's rhystic mages treat magic as their garden, uprooting unwanted spells as bothersome weeds.

Mana:
Cardset: Prophecy #2 (Common)
Type: Enchantment

Glittering Lion

Creature - Cat

Prevent all damage that would be dealt to Glittering Lion.

: Until end of turn, Glittering Lion loses "Prevent all damage that would be dealt to Glittering Lion." Any player may activate this ability.

Mana:
Power: 2/2
Cardset: Prophecy #10 (Uncommon)
Type: Creature

Mercenary Informer

Creature - Human Rebel Mercenary

Mercenary Informer can't be the target of black spells or abilities from black sources.

: Put target nontoken Mercenary on the bottom of its owner's library.

The problem with rebels is that they so quickly reject authority.

Mana:
Power: 2/1
Cardset: Prophecy #15 (Rare)
Type: Creature

Mine Bearer

Creature - Human Soldier

, Sacrifice Mine Bearer: Destroy target attacking creature.

"The Keldons may have explosive tempers, but I have explosives."

Mana:
Power: 1/1
Cardset: Prophecy #16 (Common)
Type: Creature

Samite Sanctuary

Enchantment

: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability.

Our war is against suffering, not against those who cause it.
-Samite creed

Mana:
Cardset: Prophecy #21 (Rare)
Type: Enchantment

Shield Dancer

Creature - Human Rebel

: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead.

The harder your strike, the stronger her defense.

Mana:
Power: 1/3
Cardset: Prophecy #23 (Uncommon)
Type: Creature

Soul Charmer

Creature - Human Rebel

Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays .

She seeks the warmth of the living.

Mana:
Power: 2/2
Cardset: Prophecy #24 (Common)
Type: Creature

Troubled Healer

Creature - Human Cleric

Sacrifice a land: Prevent the next 2 damage that would be dealt to target creature or player this turn.

"Which is worse: nothing to defend, or no one to defend it?"

Mana:
Power: 1/2
Cardset: Prophecy #27 (Common)
Type: Creature

Quicksilver Wall

Creature - Wall

Defender (This creature can't attack.)

: Return Quicksilver Wall to its owner's hand. Any player may activate this ability.

"Ogg hit wall. Ogg no kill wall. Ogg hate wall!"

Mana:
Power: 1/6
Cardset: Prophecy #41 (Uncommon)
Type: Creature

Rethink

Instant

Counter target spell unless its controller pays , where X is its converted mana cost.

"Are you sure you want to do that?"

Mana:
Cardset: Prophecy #42 (Common)
Type: Instant

Rhystic Deluge

Enchantment

: Tap target creature unless its controller pays .

"I'll rain down on you with the power of magic itself. Then we'll see who prevails."
-Alexi, zephyr mage

Mana:
Cardset: Prophecy #43 (Common)
Type: Enchantment

Rhystic Study

Enchantment

Whenever an opponent casts a spell, you may draw a card unless that player pays .

Friends teach what you want to know. Enemies teach what you need to know.

Mana:
Cardset: Commander's Arsenal #15 (Common)
Prophecy #45 (Common)
Type: Enchantment

Ribbon Snake

Creature - Snake

Flying

: Ribbon Snake loses flying until end of turn. Any player may activate this ability.

All snakes slither. Only this one soars.

Mana:
Power: 2/3
Cardset: Prophecy #46 (Common)
Type: Creature

Bog Glider

Creature - Human Mercenary

Flying

, Sacrifice a land: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.

Mana:
Power: 1/1
Cardset: Prophecy #58 (Common)
Type: Creature

Chilling Apparition

Creature - Spirit

: Regenerate Chilling Apparition.

Whenever Chilling Apparition deals combat damage to a player, that player discards a card.

Mortal minds shrivel at its touch.

Mana:
Power: 1/1
Cardset: Prophecy #59 (Uncommon)
Type: Creature

Death Charmer

Creature - Worm Mercenary

Whenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless he or she pays .

It vents the chill of the grave.

Mana:
Power: 2/2
Cardset: Prophecy #61 (Common)
Type: Creature

Endbringer's Revel

Enchantment

: Return target creature card from a graveyard to its owner's hand. Any player may activate this ability but only any time he or she could cast a sorcery.

First death. Then Shauku.

Mana:
Cardset: Prophecy #63 (Uncommon)
Type: Enchantment

Noxious Field

Enchantment - Aura

Enchant land

Enchanted land has ": This land deals 1 damage to each creature and each player."

Ultimately, it became a three-way battle: the land attacked both armies.

Mana:
Cardset: Prophecy #70 (Uncommon)
Type: Enchantment

Rebel Informer

Creature - Human Mercenary Rebel

Rebel Informer can't be the target of white spells or abilities from white sources.

: Put target nontoken Rebel on the bottom of its owner's library.

The problem with mercenaries is that if you can buy their loyalty, others can too.

Mana:
Power: 1/2
Cardset: Prophecy #75 (Rare)
Type: Creature

Rhystic Tutor

Sorcery

Unless any player pays , search your library for a card, put that card into your hand, then shuffle your library.

Any lock can be undone, any secret revealed.

Mana:
Cardset: Prophecy #77 (Rare)
Type: Sorcery

Wall of Vipers

Creature - Snake Wall

Defender (This creature can't attack.)

: Destroy Wall of Vipers and target creature it's blocking. Any player may activate this ability.

What wall can never be climbed, but is always scaled?
-Nakaya riddle

Mana:
Power: 2/4
Cardset: Prophecy #80 (Uncommon)
Type: Creature

Citadel of Pain

Enchantment

At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands he or she controls.

"Battle is our religion. This fortress is our temple."
-Latulla, Keldon overseer

Mana:
Cardset: Prophecy #86 (Uncommon)
Type: Enchantment

Fault Riders

Creature - Human Soldier

Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate this ability only once each turn.

They turn geological upheaval into tactical advantage.

Mana:
Power: 2/2
Cardset: Prophecy #88 (Common)
Type: Creature

Keldon Arsonist

Creature - Human Soldier

, Sacrifice two lands: Destroy target land.

"Fields can be replanted. Settlements can be rebuilt. Burn it all."
-Latulla, Keldon overseer

Mana:
Power: 1/1
Cardset: Prophecy #92 (Uncommon)
Type: Creature

Rhystic Lightning

Instant

Rhystic Lightning deals 4 damage to target creature or player unless that creature's controller or that player pays . If he or she does, Rhystic Lightning deals 2 damage to the creature or player.

Mana:
Cardset: Prophecy #99 (Common)
Type: Instant
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