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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Merrow Commerce

Tribal Enchantment - Merfolk

At the beginning of your end step, untap all Merfolk you control.

Schools meet and mingle on Lorwyn's riverways. In the bustling interplay, the merrow renew their sense of community as they sharpen their wits and hone their trading skills.

Mana:
Cardset: Lorwyn #72 (Uncommon)
Type: Enchantment

Merrow Bonegnawer

Creature - Merfolk Rogue

: Target player exiles a card from his or her graveyard.

Whenever you cast a black spell, you may untap Merrow Bonegnawer.

Banished to the Dark Meanders for hideous crimes, some merrows find a taste for the darkness . . . and the dead.

Mana:
Power: 1/1
Cardset: Eventide #37 (Common)
Type: Creature

Merieke Ri Berit

Legendary Creature - Human

Merieke Ri Berit doesn't untap during your untap step.

: Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated.

Mana:
Power: 1/1
Cardset: Time Spiral "Timeshifted" #95 (Special)
Ice Age #375 (Rare)
Type: Creature

Merfolk Wayfinder

Creature - Merfolk Scout

Flying

When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.

Mana:
Power: 1/2
Cardset: Zendikar #56 (Uncommon)
Type: Creature

Merfolk Traders

Creature - Merfolk

When Merfolk Traders enters the battlefield, draw a card, then discard a card.

"As much as I hate water, I do love fish . . . ."
-Mirri of the Weatherlight

Mana:
Power: 1/2
Cardset: Weatherlight #43 (Common)
Type: Creature

Merfolk Thaumaturgist

Creature - Merfolk Wizard

: Switch target creature's power and toughness until end of turn.

"Blasted fishtails! It's not enough that they meddle with my head, but they twist my body as well."
-Tahngarth of the Weatherlight

Mana:
Power: 1/2
Cardset: Planar Chaos #56 (Common)
Type: Creature

Merfolk Spy

Creature - Merfolk Rogue

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from his or her hand.

Mana:
Power: 1/1
Cardset: Magic 2014 #62 (Common)
Magic 2011 #66 (Common)
Type: Creature

Merfolk Sovereign

Creature - Merfolk

Other Merfolk creatures you control get +1/+1.

: Target Merfolk creature is unblockable this turn.

"Be like the sea: flow around that which is unmovable; for everything else, crash into it unrelentingly."

Mana:
Power: 2/2
Cardset: Magic 2011 #65 (Rare)
Magic 2010 #62 (Rare)
Type: Creature

Merfolk Skyscout

Creature - Merfolk Scout

Flying

Whenever Merfolk Skyscout attacks or blocks, untap target permanent.

"Emeria is a pleasant lie, a figment to hide Emrakul's hideous face. I can only hope to uncover a truth that lies deeper still."

Mana:
Power: 2/3
Cardset: Rise of the Eldrazi #77 (Uncommon)
Type: Creature

Merfolk Seer

Creature - Merfolk Wizard

When Merfolk Seer dies, you may pay . If you do, draw a card.

The sea leaves no room for tears.
-Zhalfirin adage

Mana:
Power: 2/2
Cardset: Mirage #76 (Common)
Type: Creature

Merfolk Seastalkers

Creature - Merfolk Scout

Islandwalk

: Tap target creature without flying.

"Do they seek knowledge or wealth? Are they bandits or benefactors? It depends on who is chanting the tale."
-Nikou, Joraga bard

Mana:
Power: 2/3
Cardset: Zendikar #55 (Uncommon)
Type: Creature

Merfolk Raiders

Creature - Merfolk Soldier

Islandwalk

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

"Turn your back for a second and they just vanish! As if they weren't shifty enough before."
-Rhirhok, goblin archer

Mana:
Power: 2/3
Cardset: Mirage #75 (Common)
Type: Creature

Merfolk of the Pearl Trident

Creature - Merfolk

"The merfolk of the Pearl Trident have risen from the waves since the earliest days, at times allies to humans, other times enemies. Now their power is cresting again, and who can say which way the new tide will flow."
-Kalis, Onean scholar

Mana:
Power: 1/1
Cardset: Magic 2013 #60 (Common)
Seventh Edition #90 (Common)
Sixth Edition #82 (Unknown)
Fifth Edition #104 (Common)
Fourth Edition #86 (Common)
Revised Edition #68 (Common)
Unlimited Edition #67 (Common)
Beta Edition #67 (Unknown)
Alpha Edition #67 (Unknown)
Type: Creature

Merfolk of the Depths

Creature - Merfolk Soldier

Flash (You may cast this spell any time you could cast an instant.)

When giant sinkholes opened across Ravnica, they revealed buried oceans and the merfolk, once thought to be extinct.

Mana: {{/}}{{/}}
Power: 4/2
Cardset: Gatecrash #221 (Uncommon)
Type: Creature

Merfolk Observer

Creature - Merfolk Rogue

When Merfolk Observer enters the battlefield, look at the top card of target player's library.

"The structure gets bigger every hour, with hedrons coalescing even deep under the surface. If I could only get inside . . . ."

Mana:
Power: 2/1
Cardset: Rise of the Eldrazi #76 (Common)
Type: Creature

Merfolk Mesmerist

Creature - Merfolk Wizard

, : Target player puts the top two cards of his or her library into his or her graveyard.

"Don't you think if I saw a half-woman, half-fish with three glowing eyes, I'd have remembered?"
-Drugo, town guard

Mana:
Power: 1/2
Cardset: Magic 2012 #66 (Common)
Type: Creature

Merfolk Looter

Creature - Merfolk Rogue

: Draw a card, then discard a card.

Merfolk don't always know what they're looking for, but they're certain once they find it.

Mana:
Power: 1/1
Cardset: Magic 2012 #65 (Common)
Magic 2010 #61 (Common)
Tenth Edition #92 (Common)
Seventh Edition #89 (Uncommon)
Exodus #39 (Common)
Type: Creature

Merfolk Assassin

Creature - Merfolk Assassin

: Destroy target creature with islandwalk.

Mana:
Power: 1/2
Cardset: Time Spiral "Timeshifted" #25 (Special)
The Dark #31 (Rare)
Type: Creature

Mercy Killing

Instant

Target creature's controller sacrifices it, then puts X 1/1 green and white Elf Warrior creature tokens onto the battlefield, where X is that creature's power.

"We will give you the peace you seek, though you may not yet know you seek it."

Mana: {{/}}
Cardset: Shadowmoor #231 (Uncommon)
Type: Instant

Mercurial Pretender

Creature - Shapeshifter

You may have Mercurial Pretender enter the battlefield as a copy of any creature you control except it gains ": Return this creature to its owner's hand."

The king went off to find himself. Imagine his terror when he succeeded.

Mana:
Cardset: Magic 2015 #68 (Rare)
Type: Creature

Mercurial Kite

Creature - Bird

Flying

Whenever Mercurial Kite deals combat damage to a creature, tap that creature. That creature doesn't untap during its controller's next untap step.

Mana:
Power: 2/2
Cardset: Scourge #39 (Common)
Type: Creature

Mercurial Chemister

Creature - Human Wizard

, : Draw two cards.

, , Discard a card: Mercurial Chemister deals damage to target creature equal to the discarded card's converted mana cost.

What some see as "distracted" is really "fathoming the unfathomable."

Mana:
Power: 2/3
Cardset: Return to Ravnica #180 (Rare)
Type: Creature

Merciless Executioner

Creature - Orc Warrior

When Merciless Executioner enters the battlefield, each player sacrifices a creature.

He enjoys his work, for he sees only the worst Abzan criminals: those who betray their own kin.

Mana:
Power: 3/1
Cardset: Fate Reforged #76 (Uncommon)
Type: Creature

Merciless Eviction

Sorcery

Choose one - Exile all artifacts; or exile all creatures; or exile all enchantments; or exile all planeswalkers.

"I once saw the Obzedat moved to action. Since that day, I've been thankful that they're mainly lazy, and dead."
-Aurelia, to Gideon Jura

Mana:
Cardset: Gatecrash #177 (Rare)
Type: Sorcery

Merchant Ship

Creature - Human

Merchant Ship can't attack unless defending player controls an Island.

Whenever Merchant Ship attacks and isn't blocked, you gain 2 life.

When you control no Islands, sacrifice Merchant Ship.

Mana:
Cardset: Arabian Nights #23 (Uncommon)
Type: Creature

Merchant Scroll

Sorcery

Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library.

Lat-Nam wizards trade knowledge on scrolls made of magic so they can better guard against thieves and spies.

Mana:
Cardset: Eighth Edition #91 (Uncommon)
Homelands #42 (Uncommon)
Type: Sorcery

Merchant of Secrets

Creature - Human Wizard

When Merchant of Secrets enters the battlefield, draw a card.

To scrape out a living in Aphetto, wizards are reduced to selling rumors, lies, forgeries, or-if they get desperate enough-the truth.

Mana:
Power: 1/1
Cardset: Eighth Edition #90 (Common)
Legions #44 (Common)
Type: Creature

Mercenary Informer

Creature - Human Rebel Mercenary

Mercenary Informer can't be the target of black spells or abilities from black sources.

: Put target nontoken Mercenary on the bottom of its owner's library.

The problem with rebels is that they so quickly reject authority.

Mana:
Power: 2/1
Cardset: Prophecy #15 (Rare)
Type: Creature

Mercenaries

Creature - Human Mercenary

: The next time Mercenaries would deal damage to you this turn, prevent that damage. Any player may activate this ability.

"Blasted amateurs! Doesn't the queen think we can fight well enough on our own?"
-Avram Garrisson, Leader of the Knights of Stromgald

Mana:
Power: 3/3
Cardset: Ice Age #268 (Rare)
Type: Creature

Mercadian Lift

Artifact

, : Put a winch counter on Mercadian Lift.

, Remove X winch counters from Mercadian Lift: You may put a creature card with converted mana cost X from your hand onto the battlefield.

Mana:
Cardset: Mercadian Masques #306 (Rare)
Type: Artifact

Mercadian Bazaar

Land

Mercadian Bazaar enters the battlefield tapped.

: Put a storage counter on Mercadian Bazaar.

, Remove any number of storage counters from Mercadian Bazaar: Add to your mana pool for each storage counter removed this way.

Cardset: Mercadian Masques #321 (Uncommon)
Type: Land

Mercadian Atlas

Artifact

At the beginning of your end step, if you didn't play a land this turn, you may draw a card.

One may as well chart the clouds as try to map Mercadia.

Mana:
Cardset: Mercadian Masques #305 (Rare)
Type: Artifact

Mercadia's Downfall

Instant

Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls.

With an explosion that shook the foundation of the city, the Weatherlight burst from the underground hangar.

Mana:
Cardset: Mercadian Masques #205 (Uncommon)
Type: Instant

Mer-Ek Nightblade

Creature - Orc Assassin

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has deathtouch.

Mana:
Power: 2/3
Cardset: Khans of Tarkir #79 (Uncommon)
Type: Creature

Mephitic Ooze

Creature - Ooze

Mephitic Ooze gets +1/+0 for each artifact you control.

Whenever Mephitic Ooze deals combat damage to a creature, destroy that creature. The creature can't be regenerated.

In Mephidross, refuse doesn't last long-it's all scavenged, reanimated, or consumed.

Mana:
Cardset: Darksteel #47 (Rare)
Type: Creature

Mephidross Vampire

Creature - Vampire

Flying

Each creature you control is a Vampire in addition to its other creature types and has "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature."

Mana:
Power: 3/4
Cardset: Fifth Dawn #53 (Rare)
Type: Creature

Mentor of the Meek

Creature - Human Soldier

Whenever another creature with power 2 or less enters the battlefield under your control, you may pay . If you do, draw a card.

"In these halls there is no pass or fail. Your true test comes with the first full moon."

Mana:
Power: 2/2
Cardset: Commander 2014 #79 (Rare)
Innistrad #21 (Rare)
Type: Creature

Mental Vapors

Sorcery

Target player discards a card.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Mana:
Cardset: Gatecrash #72 (Uncommon)
Type: Sorcery

Mental Note

Instant

Put the top two cards of your library into your graveyard.

Draw a card.

Some minds are more open than others.

Mana:
Cardset: Judgment #46 (Common)
Type: Instant

Mental Misstep

Instant

( can be paid with either or 2 life.)

Counter target spell with converted mana cost 1.

"Your first mistake was thinking I would let you live long enough to make a second."
-Sarnvax, Gitaxian sective

Mana:
Cardset: New Phyrexia #38 (Uncommon)
Type: Instant
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