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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

War-Name Aspirant

Creature - Human Warrior

Raid - War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn.

War-Name Aspirant can't be blocked by creatures with power 1 or less.

No battle means more to a Mardu warrior than the one that earns her war name.

Mana:
Power: 2/1
Cardset: Khans of Tarkir #126 (Uncommon)
Type: Creature

Archers' Parapet

Creature - Wall

Defender

, : Each opponent loses 1 life.

Every shaft is graven with a name from a kin tree, calling upon the spirits of the ancestors to make it fly true.

Mana:
Cardset: Khans of Tarkir #128 (Common)
Type: Creature

Feed the Clan

Instant

You gain 5 life.

Ferocious - You gain 10 life instead if you control a creature with power 4 or greater.

The Temur believe three things only are needed in life: a hot fire, a full belly, and a strong companion.

Mana:
Cardset: Khans of Tarkir #132 (Common)
Type: Instant

Heir of the Wilds

Creature - Human Warrior

Deathtouch

Ferocious - Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn.

In the high caves of the Qal Sisma mountains, young hunters quest to hear the echoes of their fierce ancestors.

Mana:
Power: 2/2
Cardset: Khans of Tarkir #134 (Uncommon)
Type: Creature

Highland Game

Creature - Elk

When Highland Game dies, you gain 2 life.

"Bring down a stag and fix its horns upon her head. This one hears the whispers."
-Chianul, at the weaving of Arel

Mana:
Power: 2/1
Cardset: Khans of Tarkir #135 (Common)
Type: Creature

Hooded Hydra

Creature - Snake Hydra

Hooded Hydra enters the battlefield with X +1/+1 counters on it.

When Hooded Hydra dies, put a 1/1 green Snake creature token onto the battlefield for each +1/+1 counter on it.

Morph

As Hooded Hydra is turned face up, put five +1/+1 counters on it.

Mana:
Cardset: Khans of Tarkir #136 (Mythic Rare)
Type: Creature

Rattleclaw Mystic

Creature - Human Shaman

: Add , , or to your mana pool.

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When Rattleclaw Mystic is turned face up, add to your mana pool.

Mana:
Power: 2/1
Cardset: Khans of Tarkir #144 (Rare)
Type: Creature

Savage Punch

Sorcery

Target creature you control fights target creature you don't control.

Ferocious - The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.

Mana:
Cardset: Khans of Tarkir #147 (Common)
Type: Sorcery

Smoke Teller

Creature - Human Shaman

: Look at target face-down creature.

"See your enemies from a thousand sides. Then you will find a thousand ways to kill them."

Mana:
Power: 2/2
Cardset: Khans of Tarkir #151 (Common)
Type: Creature

Temur Charger

Creature - Horse

Morph-Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When Temur Charger is turned face up, target creature gains trample until end of turn.

Mana:
Power: 3/1
Cardset: Khans of Tarkir #153 (Uncommon)
Type: Creature

Trail of Mystery

Enchantment

Whenever a face-down creature enters the battlefield under your control, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn.

Mana:
Cardset: Khans of Tarkir #154 (Rare)
Type: Enchantment

Chief of the Edge

Creature - Human Warrior

Other Warrior creatures you control get +1/+0.

"We are the swift, the strong, the blade's sharp shriek! Fear nothing, and strike!"

Mana:
Power: 3/2
Cardset: Khans of Tarkir #169 (Uncommon)
Type: Creature

Chief of the Scale

Creature - Human Warrior

Other Warrior creatures you control get +0/+1.

"We are the shield unbroken. If we fall today, we will die well, and our trees will bear our names in honor."

Mana:
Power: 2/3
Cardset: Khans of Tarkir #170 (Uncommon)
Type: Creature

Deflecting Palm

Instant

The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.

Mana:
Cardset: Khans of Tarkir #173 (Rare)
Type: Instant

Icefeather Aven

Creature - Bird Shaman

Flying

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When Icefeather Aven is turned face up, you may return another target creature to its owner's hand.

Mana:
Power: 2/2
Cardset: Khans of Tarkir #178 (Uncommon)
Type: Creature

Kin-Tree Invocation

Sorcery

Put an X/X black and green Spirit Warrior creature token onto the battlefield, where X is the greatest toughness among creatures you control.

The passing years add new rings to the tree's trunk, bolstering the spirits that dwell within.

Mana:
Cardset: Khans of Tarkir #183 (Uncommon)
Type: Sorcery

Mindswipe

Instant

Counter target spell unless its controller pays . Mindswipe deals X damage to that spell's controller.

"The past and the unwritten are frozen. To understand their meaning requires heat."
-Arel the Whisperer

Mana:
Cardset: Khans of Tarkir #189 (Rare)
Type: Instant

Rakshasa Deathdealer

Creature - Cat Demon

: Rakshasa Deathdealer gets +2/+2 until end of turn.

: Regenerate Rakshasa Deathdealer.

"Death fills me and makes me strong. You, it will reduce to nothing."

Mana:
Power: 2/2
Cardset: Khans of Tarkir #192 (Rare)
Type: Creature

Ride Down

Instant

Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.

"I will wash you from my hooves!"
-Mardu taunt

Mana:
Cardset: Khans of Tarkir #194 (Uncommon)
Type: Instant

Secret Plans

Enchantment

Face-down creatures you control get +0/+1.

Whenever a permanent you control is turned face up, draw a card.

Rakshasa trade in secrets, amassing wealth from their careful revelation.

Mana:
Cardset: Khans of Tarkir #198 (Uncommon)
Type: Enchantment

Cranial Archive

Artifact

, Exile Cranial Archive: Target player shuffles his or her graveyard into his or her library. Draw a card.

The greatest idea the zombie ever had in its head wasn't even its own.

Mana:
Cardset: Khans of Tarkir #218 (Uncommon)
Type: Artifact

Heart-Piercer Bow

Artifact - Equipment

Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls.

Equip

Designed by an ancient artificer, the finest Mardu bows are carved from dragon bone and strung with the wind itself.

Mana:
Cardset: Khans of Tarkir #221 (Uncommon)
Type: Artifact

Containment Priest

Creature - Human Cleric

Flash

If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.

Some protection requires a bit of finesse.

Mana:
Power: 2/2
Cardset: Commander 2014 #5 (Rare)
Type: Creature

Malicious Affliction

Instant

Morbid - When you cast Malicious Affliction, if a creature died this turn, you may copy Malicious Affliction and may choose a new target for the copy.

Destroy target nonblack creature.

"Such an affliction appears to seek out the pure."
-Byro, plague doctor

Mana:
Cardset: Commander 2014 #25 (Rare)
Type: Instant

Wake the Dead

Instant

Cast Wake the Dead only during combat on an opponent's turn.

Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step.

Mana:
Cardset: Commander 2014 #31 (Rare)
Type: Instant

Impact Resonance

Instant

Impact Resonance deals X damage divided as you choose among any number of target creatures, where X is the greatest amount of damage dealt by a source to a permanent or player this turn.

Mana:
Cardset: Commander 2014 #36 (Rare)
Type: Instant

Abzan Advantage

Instant

Target player sacrifices an enchantment. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

"To survive, you must seize every opportunity."
-Daghatar the Adamant

Mana:
Cardset: Fate Reforged #2 (Common)
Type: Instant

Arashin Cleric

Creature - Human Cleric

When Arashin Cleric enters the battlefield, you gain 3 life.

"We'll have time to put out the fires when those trapped within the ruins are safe."

Mana:
Power: 1/3
Cardset: Fate Reforged #5 (Common)
Type: Creature

Jeskai Barricade

Creature - Wall

Flash (You may cast this spell any time you could cast an instant.)

Defender

When Jeskai Barricade enters the battlefield, you may return another target creature you control to its owner's hand.

Mana:
Cardset: Fate Reforged #15 (Uncommon)
Type: Creature

Mastery of the Unseen

Enchantment

Whenever a permanent you control is turned face up, you gain 1 life for each creature you control.

: Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Mana:
Cardset: Fate Reforged #19 (Rare)
Type: Enchantment

Pressure Point

Instant

Tap target creature.

Draw a card.

By studying dragon anatomy, Jeskai monks have learned how to locate clusters of nerves that will incapacitate even the mightiest dragons.

Mana:
Cardset: Fate Reforged #21 (Common)
Type: Instant

Rally the Ancestors

Instant

Return each creature card with converted mana cost X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors.

"The family is a tree, and in times of need, every branch can be a weapon."
-Daghatar the Adamant

Mana:
Cardset: Fate Reforged #22 (Rare)
Type: Instant

Soul Summons

Sorcery

Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Ugin's magic reaches beyond the dragons. The clans have adapted it for war.

Mana:
Cardset: Fate Reforged #26 (Common)
Type: Sorcery

Soulfire Grand Master

Creature - Human Monk

Lifelink

Instant and sorcery spells you control have lifelink.

: The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves.

Mana:
Power: 2/2
Cardset: Fate Reforged #27 (Mythic Rare)
Type: Creature

Valorous Stance

Instant

Choose one -

• Target creature gains indestructible until end of turn.

• Destroy target creature with toughness 4 or greater.

"Every choice alters the path of fate."
-Sarkhan Vol

Mana:
Cardset: Fate Reforged #28 (Uncommon)
Type: Instant

Wandering Champion

Creature - Human Monk

Whenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card.

"Learn from your enemies, but do not tolerate them."

Mana:
Power: 3/1
Cardset: Fate Reforged #29 (Uncommon)
Type: Creature

Fascination

Sorcery

Choose one -

• Each player draws X cards.

• Each player puts the top X cards of his or her library into his or her graveyard.

Mana:
Cardset: Fate Reforged #34 (Uncommon)
Type: Sorcery

Frost Walker

Creature - Elemental

When Frost Walker becomes the target of a spell or ability, sacrifice it.

"As the clans carved out their territories, we saw allies where the Mardu saw only obstacles."
-Yasova Dragonclaw

Mana:
Power: 4/1
Cardset: Fate Reforged #35 (Uncommon)
Type: Creature

Jeskai Sage

Creature - Human Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Jeskai Sage dies, draw a card.

"The one who conquers the mind is greater than the one who conquers the world."

Mana:
Power: 1/1
Cardset: Fate Reforged #38 (Common)
Type: Creature

Neutralizing Blast

Instant

Counter target multicolored spell.

"To defeat your enemies, you must remove their ability to make war against you."

Mana:
Cardset: Fate Reforged #44 (Uncommon)
Type: Instant
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