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Allied Reinforcements

Sorcery

Put two 2/2 white Knight Ally creature tokens onto the battlefield.

"Our formation was scattered after Sea Gate fell. If you're fighting the Eldrazi, consider us your newest recruits."

Mana:
Cardset: Oath of the Gatewatch #15 (Uncommon)
Type: Sorcery

Boulder Salvo

Sorcery

Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Boulder Salvo deals 4 damage to target creature.

"If someone claims the sky is falling, I listen."
-Yon Basrel, Oran-Rief survivalist

Mana:
Cardset: Oath of the Gatewatch #102 (Common)
Type: Sorcery

Call the Gatewatch

Sorcery

Search your library for a planeswalker card, reveal it, and put it into your hand. Then shuffle your library.

"I've heard it said that a Planeswalker is someone who can always run from danger. But Gideon's right: we're also the ones who can choose to stay."
-Jace Beleren

Mana:
Cardset: Oath of the Gatewatch #16 (Rare)
Type: Sorcery

Crush of Tentacles

Sorcery

Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Return all nonland permanents to their owners' hands. If Crush of Tentacles's surge cost was paid, put an 8/8 blue Octopus creature token onto the battlefield.

Mana:
Cardset: Oath of the Gatewatch #53 (Mythic Rare)
Type: Sorcery

Devour in Flames

Sorcery

As an additional cost to cast Devour in Flames, return a land you control to its owner's hand.

Devour in Flames deals 5 damage to target creature or planeswalker.

Ob Nixilis had prepared for every eventuality-except Chandra Nalaar.

Mana:
Cardset: Oath of the Gatewatch #106 (Uncommon)
Type: Sorcery

Flaying Tendrils

Sorcery

Devoid (This card has no color.)

All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.

Only one Eldrazi stood against them, yet the defenders were outnumbered.

Mana:
Cardset: Oath of the Gatewatch #70 (Uncommon)
Type: Sorcery

Nissa's Judgment

Sorcery

Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature.

Mana:
Cardset: Oath of the Gatewatch #139 (Uncommon)
Type: Sorcery

Oblivion Strike

Sorcery

Devoid (This card has no color.)

Exile target creature.

It's bad enough to be torn to pieces. It's worse by far to be torn from the world itself.

Mana:
Cardset: Oath of the Gatewatch #75 (Common)
Type: Sorcery

Press into Service

Sorcery

Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Mana:
Cardset: Oath of the Gatewatch #114 (Uncommon)
Type: Sorcery

Remorseless Punishment

Sorcery

Target opponent loses 5 life unless that player discards two cards or sacrifices a creature or planeswalker. Repeat this process once.

"I have suffered a thousand lifetimes of agony on this wretched world. I've far less time to share with you, but I assure you, no less pain."
-Ob Nixilis

Mana:
Cardset: Oath of the Gatewatch #89 (Rare)
Type: Sorcery

Roiling Waters

Sorcery

Return up to two target creatures your opponents control to their owners' hands. Target player draws two cards.

"The Roil may be unpredictable, but it is not uncontrollable."
-Noyan Dar, Tazeem roilmage

Mana:
Cardset: Oath of the Gatewatch #62 (Uncommon)
Type: Sorcery

Ruin in Their Wake

Sorcery

Devoid (This card has no color.)

Search your library for a basic land card and reveal it. You may put that card onto the battlefield tapped if you control a land named Wastes. Otherwise, put that card into your hand. Then shuffle your library.

Mana:
Cardset: Oath of the Gatewatch #122 (Uncommon)
Type: Sorcery

Shoulder to Shoulder

Sorcery

Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Draw a card.

"Sea Gate may have fallen, but we still stand. We still fight."
-Gideon Jura

Mana:
Cardset: Oath of the Gatewatch #34 (Common)
Type: Sorcery

Slip Through Space

Sorcery

Devoid (This card has no color.)

Target creature can't be blocked this turn.

Draw a card.

The Eldrazi twisted in a direction that had no name, and a frontal assault became a panicked rout.

Mana:
Cardset: Oath of the Gatewatch #47 (Common)
Type: Sorcery

Sparkmage's Gambit

Sorcery

Sparkmage's Gambit deals 1 damage to each of up to two target creatures. Those creatures can't block this turn.

"A touch of lightning, and anyone can be taught to dance."
-Tobin, sparkmage

Mana:
Cardset: Oath of the Gatewatch #117 (Common)
Type: Sorcery

Witness the End

Sorcery

Devoid (This card has no color.)

Target opponent exiles two cards from his or her hand and loses 2 life.

"Ulamog stood before us at Sea Gate, ready to succumb . . . and then Kozilek arose. Whatever hope I had for our world died."
-Vandri, Kalastria emissary

Mana:
Cardset: Oath of the Gatewatch #82 (Common)
Type: Sorcery

Boiling Earth

Sorcery

Boiling Earth deals 1 damage to each creature your opponents control.

Awaken 4- (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #142 (Common)
Type: Sorcery

Brilliant Spectrum

Sorcery

Converge - Draw X cards, where X is the number of colors of mana spent to cast Brilliant Spectrum. Then discard two cards.

There are more sights on Zendikar than the eyes can see.

Mana:
Cardset: Battle for Zendikar #70 (Common)
Type: Sorcery

Bring to Light

Sorcery

Converge - Search your library for a creature, instant, or sorcery card with converted mana cost less than or equal to the number of colors of mana spent to cast Bring to Light, exile that card, then shuffle your library. You may cast that card without paying its mana cost.

Mana:
Cardset: Battle for Zendikar #209 (Rare)
Type: Sorcery

Call the Scions

Sorcery

Devoid (This card has no color.)

Put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add to your mana pool."

Ulamog's progeny swarm the land, draining Zendikar's mana to feed the titan's insatiable hunger.

Mana:
Cardset: Battle for Zendikar #165 (Common)
Type: Sorcery

Clutch of Currents

Sorcery

Return target creature to its owner's hand.

Awaken 3- (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #72 (Common)
Type: Sorcery

Coastal Discovery

Sorcery

Draw two cards.

Awaken 4- (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #73 (Uncommon)
Type: Sorcery

Crumble to Dust

Sorcery

Devoid (This card has no color.)

Exile target nonbasic land. Search its controller's graveyard, hand, and library for any number of cards with the same name as that land and exile them. Then that player shuffles his or her library.

Mana:
Cardset: Battle for Zendikar #128 (Uncommon)
Type: Sorcery

Demon's Grasp

Sorcery

Target creature gets -5/-5 until end of turn.

"Take what solace you can in the knowledge that you will not be here to witness Zendikar's demise."-Ob Nixilis

Mana:
Cardset: Battle for Zendikar #108 (Common)
Type: Sorcery

Earthen Arms

Sorcery

Put two +1/+1 counters on target permanent.

Awaken 4- (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #172 (Common)
Type: Sorcery

Exert Influence

Sorcery

Converge - Gain control of target creature if its power is less than or equal to the number of colors of mana spent to cast Exert Influence.

"I can't control its mind-I'm not even sure it has one. But I can dominate its will."

Mana:
Cardset: Battle for Zendikar #77 (Rare)
Type: Sorcery

Gruesome Slaughter

Sorcery

Until end of turn, colorless creatures you control gain ": This creature deals damage equal to its power to target creature."

Though Gideon arrived at Sea Gate too late to prevent the massacre, he still had enough time to lead its survivors to relative safety.

Mana:
Cardset: Battle for Zendikar #9 (Rare)
Type: Sorcery

March from the Tomb

Sorcery

Return any number of target Ally creature cards with total converted mana cost 8 or less from your graveyard to the battlefield.

They came from all walks of life, from every part of Zendikar, and they returned with one unifying cause.

Mana:
Cardset: Battle for Zendikar #214 (Rare)
Type: Sorcery

Mire's Malice

Sorcery

Target opponent discards two cards.

Awaken 3- (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #117 (Common)
Type: Sorcery

Nissa's Renewal

Sorcery

Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library. You gain 7 life.

Her connection to the plane restored, Nissa felt the power of Zendikar surge through her.

Mana:
Cardset: Battle for Zendikar #180 (Rare)
Type: Sorcery

Ondu Rising

Sorcery

Whenever a creature attacks this turn, it gains lifelink until end of turn.

Awaken 4- (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #41 (Uncommon)
Type: Sorcery

Painful Truths

Sorcery

Converge - You draw X cards and you lose X life, where X is the number of colors of mana spent to cast Painful Truths.

As the Eldrazi spread, no secret that could give Zendikar's defenders an advantage was considered too dangerous to seek.

Mana:
Cardset: Battle for Zendikar #120 (Rare)
Type: Sorcery

Part the Waterveil

Sorcery

Take an extra turn after this one. Exile Part the Waterveil.

Awaken 6- (If you cast this spell for , also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #80 (Mythic Rare)
Type: Sorcery

Planar Outburst

Sorcery

Destroy all nonland creatures.

Awaken 4- (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #42 (Rare)
Type: Sorcery

Processor Assault

Sorcery

Devoid (This card has no color.)

As an additional cost to cast Processor Assault, put a card an opponent owns from exile into that player's graveyard.

Processor Assault deals 5 damage to target creature.

Ulamog's processors trail behind him, converting ruined matter into furious energy.

Mana:
Cardset: Battle for Zendikar #132 (Uncommon)
Type: Sorcery

Radiant Flames

Sorcery

Converge - Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast Radiant Flames.

The fires of Zendikar are always hungry, and there is much on which they can feed.

Mana:
Cardset: Battle for Zendikar #151 (Rare)
Type: Sorcery

Reclaiming Vines

Sorcery

Destroy target artifact, enchantment, or land.

"This world tires of its long occupation."-Nissa Revane

Mana:
Cardset: Battle for Zendikar #185 (Common)
Type: Sorcery

Rising Miasma

Sorcery

All creatures get -2/-2 until end of turn.

Awaken 3- (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #122 (Uncommon)
Type: Sorcery

Roil Spout

Sorcery

Put target creature on top of its owner's library.

Awaken 4- (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #219 (Uncommon)
Type: Sorcery

Ruinous Path

Sorcery

Destroy target creature or planeswalker.

Awaken 4- (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #123 (Rare)
Type: Sorcery

Rush of Ice

Sorcery

Tap target creature. It doesn't untap during its controller's next untap step.

Awaken 3- (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #84 (Common)
Type: Sorcery

Seek the Wilds

Sorcery

Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

"In my downtime I used to paint the vistas. Now the vistas disappear faster than my downtime."

Mana:
Cardset: Battle for Zendikar #189 (Common)
Type: Sorcery

Serpentine Spike

Sorcery

Devoid (This card has no color.)

Serpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead.

Mana:
Cardset: Battle for Zendikar #133 (Rare)
Type: Sorcery

Sheer Drop

Sorcery

Destroy target tapped creature.

Awaken 3- (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #48 (Common)
Type: Sorcery

Swarm Surge

Sorcery

Devoid (This card has no color.)

Creatures you control get +2/+0 until end of turn. Colorless creatures you control also gain first strike until end of turn.

The Eldrazi rampaged across Zendikar in a tide of chittering, heaving flesh.

Mana:
Cardset: Battle for Zendikar #100 (Common)
Type: Sorcery

Touch of the Void

Sorcery

Devoid (This card has no color.)

Touch of the Void deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.

Some wounds never heal.

Mana:
Cardset: Battle for Zendikar #134 (Common)
Type: Sorcery

Transgress the Mind

Sorcery

Devoid (This card has no color.)

Target player reveals his or her hand. You choose a card from it with converted mana cost 3 or greater and exile that card.

"Fear of the unknown can be a wonderfully innocent thing, relatively speaking."-Anowon, the Ruin Sage

Mana:
Cardset: Battle for Zendikar #101 (Uncommon)
Type: Sorcery

Ugin's Insight

Sorcery

Scry X, where X is the highest converted mana cost among permanents you control, then draw three cards.

"You speak to me of the threat of Ulamog. But do not forget: they came as three."-Ugin, to Jace Beleren

Mana:
Cardset: Battle for Zendikar #87 (Rare)
Type: Sorcery

Unified Front

Sorcery

Converge - Put a 1/1 white Kor Ally creature token onto the battlefield for each color of mana spent to cast Unified Front.

The kor's pride in their independence has given way to a strong sense of community that embraces all of Zendikar.

Mana:
Cardset: Battle for Zendikar #53 (Uncommon)
Type: Sorcery

Clone Legion

Sorcery

For each creature target player controls, put a token onto the battlefield that's a copy of that creature.

Their lust for battle was so great that they didn't care their enemies wore their own faces.

Mana:
Cardset: Dragons of Tarkir #48 (Mythic Rare)
Type: Sorcery

Damnable Pact

Sorcery

Target player draws X cards and loses X life.

"Silumgar's mind is a dark labyrinth, full of grim secrets and subtle traps."
-Siara, the Dragon's Mouth

Mana:
Cardset: Dragons of Tarkir #93 (Rare)
Type: Sorcery

Defeat

Sorcery

Destroy target creature with power 2 or less.

"Wars are decided one life at a time."
-Gvar Barzeel, Kolaghan warrior

Mana:
Cardset: Dragons of Tarkir #97 (Common)
Type: Sorcery

Descent of the Dragons

Sorcery

Destroy any number of target creatures. For each creature destroyed this way, its controller puts a 4/4 red Dragon creature token with flying onto the battlefield.

Dragons emerge from tempests fully formed and terribly hungry.

Mana:
Cardset: Dragons of Tarkir #133 (Mythic Rare)
Type: Sorcery

Epic Confrontation

Sorcery

Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)

No matter the timeline, some legends will endure.

Mana:
Cardset: Dragons of Tarkir #185 (Common)
Type: Sorcery

Great Teacher's Decree

Sorcery

Creatures you control get +2/+1 until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Mana:
Cardset: Dragons of Tarkir #21 (Uncommon)
Type: Sorcery

Lose Calm

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

A lifetime of discipline forsaken in a moment of rage.

Mana:
Cardset: Dragons of Tarkir #147 (Common)
Type: Sorcery

Magmatic Chasm

Sorcery

Creatures without flying can't block this turn.

"Our shamans assert their mastery over the land, thwarting the lesser clans' attempts to stand in the way of our dragonlord."
-Allek, Atarka hunter

Mana:
Cardset: Dragons of Tarkir #148 (Common)
Type: Sorcery

Mystic Meditation

Sorcery

Draw three cards. Then discard two cards unless you discard a creature card.

"Still the mind and quiet the heart. Only then will you hear the Multiverse's great truths."
-Narset

Mana:
Cardset: Dragons of Tarkir #64 (Common)
Type: Sorcery

Ojutai's Summons

Sorcery

Put a 2/2 blue Djinn Monk creature token with flying onto the battlefield.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Mana:
Cardset: Dragons of Tarkir #68 (Common)
Type: Sorcery

Profound Journey

Sorcery

Return target permanent card from your graveyard to the battlefield.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Mana:
Cardset: Dragons of Tarkir #30 (Rare)
Type: Sorcery

Roast

Sorcery

Roast deals 5 damage to target creature without flying.

"Intruders in the lands of Atarka have but two choices: be consumed by fire, or be consumed by maw."
-Ulnok, Atarka shaman

Mana:
Cardset: Dragons of Tarkir #151 (Uncommon)
Type: Sorcery

Seismic Rupture

Sorcery

Seismic Rupture deals 2 damage to each creature without flying.

The shaman opened the earth beneath their feet, trapping the survivors within the crevices of Ayagor for Atarka to devour at her leisure.

Mana:
Cardset: Dragons of Tarkir #156 (Uncommon)
Type: Sorcery

Self-Inflicted Wound

Sorcery

Target opponent sacrifices a green or white creature. If that player does, he or she loses 2 life.

"Worse than watching the cruelest deed is watching it done by your own hand."
-Baihir, Dromoka mage

Mana:
Cardset: Dragons of Tarkir #117 (Uncommon)
Type: Sorcery

Sight Beyond Sight

Sorcery

Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Mana:
Cardset: Dragons of Tarkir #75 (Uncommon)
Type: Sorcery

Sunbringer's Touch

Sorcery

Bolster X, where X is the number of cards in your hand. Each creature you control with a +1/+1 counter on it gains trample until end of turn. (To bolster X, choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)

Mana:
Cardset: Dragons of Tarkir #209 (Rare)
Type: Sorcery

Taigam's Strike

Sorcery

Target creature gets +2/+0 until end of turn and can't be blocked this turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Mana:
Cardset: Dragons of Tarkir #81 (Common)
Type: Sorcery

Vandalize

Sorcery

Choose one or both -

• Destroy target artifact.

• Destroy target land.

"As we have learned from Kolaghan, to ruin is to rule."
-Shensu, Kolaghan rider

Mana:
Cardset: Dragons of Tarkir #165 (Common)
Type: Sorcery

Void Squall

Sorcery

Return target nonland permanent to its owner's hand.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Mana:
Cardset: Dragons of Tarkir #83 (Uncommon)
Type: Sorcery

Volcanic Vision

Sorcery

Return target instant or sorcery card from your graveyard to your hand. Volcanic Vision deals damage equal to that card's converted mana cost to each creature your opponents control. Exile Volcanic Vision.

Mana:
Cardset: Dragons of Tarkir #167 (Rare)
Type: Sorcery

Bathe in Dragonfire

Sorcery

Bathe in Dragonfire deals 4 damage to target creature.

The scent of cooked flesh lingers in the charred landscape of Tarkir.

Mana:
Cardset: Fate Reforged #92 (Common)
Type: Sorcery

Cached Defenses

Sorcery

Bolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.)

The glittering scales in the Abzan vaults represent mighty deeds of the past and protection for generations to come.

Mana:
Cardset: Fate Reforged #126 (Uncommon)
Type: Sorcery

Crux of Fate

Sorcery

Choose one -

• Destroy all Dragon creatures.

• Destroy all non-Dragon creatures.

Ugin's whispered summons led Sarkhan Vol to the moment that would echo down the centuries and seal Tarkir's fate: the primal battle between Ugin and Nicol Bolas.

Mana:
Cardset: Fate Reforged #65 (Rare)
Type: Sorcery

Dark Deal

Sorcery

Each player discards all the cards in his or her hand, then draws that many cards minus one.

The first khans of the Sultai relied on the magic of the rakshasa to ensure the survival of the clan.

Mana:
Cardset: Fate Reforged #66 (Uncommon)
Type: Sorcery

Diplomacy of the Wastes

Sorcery

Target opponent reveals his or her hand. You choose a nonland card from it. That player discards that card. If you control a Warrior, that player loses 2 life.

"Our emissaries are gifted negotiators."
-Alesha, Who Smiles at Death

Mana:
Cardset: Fate Reforged #67 (Uncommon)
Type: Sorcery

Fascination

Sorcery

Choose one -

• Each player draws X cards.

• Each player puts the top X cards of his or her library into his or her graveyard.

Mana:
Cardset: Fate Reforged #34 (Uncommon)
Type: Sorcery

Fearsome Awakening

Sorcery

Return target creature card from your graveyard to the battlefield. If it's a Dragon, put two +1/+1 counters on it.

On Tarkir, dragons emerge from enormous tempests, phenomena tied to Ugin's very presence on the plane.

Mana:
Cardset: Fate Reforged #69 (Uncommon)
Type: Sorcery

Fierce Invocation

Sorcery

Manifest the top card of your library, then put two +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Anger can empower those who embrace it.

Mana:
Cardset: Fate Reforged #98 (Common)
Type: Sorcery

Formless Nurturing

Sorcery

Manifest the top card of your library, then put a +1/+1 counter on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Mana:
Cardset: Fate Reforged #129 (Common)
Type: Sorcery

Ghastly Conscription

Sorcery

Exile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Mana:
Cardset: Fate Reforged #70 (Mythic Rare)
Type: Sorcery

Grave Strength

Sorcery

Choose target creature. Put the top three cards of your library into your graveyard, then put a +1/+1 counter on that creature for each creature card in your graveyard.

So long as death follows life, the supply lines of the Sultai will never be cut.

Mana:
Cardset: Fate Reforged #71 (Uncommon)
Type: Sorcery

Map the Wastes

Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Mana:
Cardset: Fate Reforged #134 (Common)
Type: Sorcery

Mob Rule

Sorcery

Choose one -

• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.

• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.

Mana:
Cardset: Fate Reforged #109 (Rare)
Type: Sorcery

Shamanic Revelation

Sorcery

Draw a card for each creature you control.

Ferocious - You gain 4 life for each creature you control with power 4 or greater.

First, whispers of ancient days. Then, visions of things to come.

Mana:
Cardset: Fate Reforged #138 (Rare)
Type: Sorcery

Shifting Loyalties

Sorcery

Exchange control of two target permanents that share a card type. (Artifact, creature, enchantment, land, and planeswalker are card types.)

"Show the enemy the true path, and the spirit will yearn to follow it."
-Houn, Jeskai elder

Mana:
Cardset: Fate Reforged #51 (Uncommon)
Type: Sorcery

Soul Summons

Sorcery

Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Ugin's magic reaches beyond the dragons. The clans have adapted it for war.

Mana:
Cardset: Fate Reforged #26 (Common)
Type: Sorcery

Tasigur's Cruelty

Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Each opponent discards two cards.

The cruelest tortures leave no mark upon the flesh.

Mana:
Cardset: Fate Reforged #88 (Common)
Type: Sorcery

Temporal Trespass

Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Take an extra turn after this one. Exile Temporal Trespass.

Few truly live in the moment.

Mana:
Cardset: Fate Reforged #55 (Mythic Rare)
Type: Sorcery

Wildcall

Sorcery

Manifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

A howl on the wind hides many dangers.

Mana:
Cardset: Fate Reforged #146 (Rare)
Type: Sorcery

Write into Being

Sorcery

Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Mana:
Cardset: Fate Reforged #59 (Common)
Type: Sorcery

Æther Gale

Sorcery

Return six target nonland permanents to their owners' hands.

The militia formed up in the central plaza awaiting the onslaught, but the giants never quite made it.

Mana:
Cardset: Commander 2014 #11 (Rare)
Type: Sorcery

Deploy to the Front

Sorcery

Put X 1/1 white Soldier creature tokens onto the battlefield, where X is the number of creatures on the battlefield.

"We will descend upon you like a plague of locusts to purge you from our lands!"
-Hirov, commander of the Thousand Swords

Mana:
Cardset: Commander 2014 #6 (Rare)
Type: Sorcery

Fell the Mighty

Sorcery

Destroy all creatures with power greater than target creature's power.

"They had it coming."
-Squire Imalia, savior of Thiswick

Mana:
Cardset: Commander 2014 #7 (Rare)
Type: Sorcery

Incite Rebellion

Sorcery

For each player, Incite Rebellion deals damage to that player and each creature that player controls equal to the number of creatures he or she controls.

Nothing breaks the monotony like a good old-fashioned riot.

Mana:
Cardset: Commander 2014 #37 (Rare)
Type: Sorcery

Infernal Offering

Sorcery

Choose an opponent. You and that player each sacrifice a creature. Each player who sacrificed a creature this way draws two cards.

Choose an opponent. Return a creature card from your graveyard to the battlefield, then that player returns a creature card from his or her graveyard to the battlefield.

Mana:
Cardset: Commander 2014 #24 (Rare)
Type: Sorcery

Necromantic Selection

Sorcery

Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.

It shambled from the cloud of ash and bone dust, undeterred by its own extinction.

Mana:
Cardset: Commander 2014 #26 (Rare)
Type: Sorcery

Scrap Mastery

Sorcery

Each player exiles all artifact cards from his or her graveyard, then sacrifices all artifacts he or she controls, then puts all cards he or she exiled this way onto the battlefield.

"Where a lesser mind sees junk, I see infinite potential."

Mana:
Cardset: Commander 2014 #38 (Rare)
Type: Sorcery

Sylvan Offering

Sorcery

Choose an opponent. You and that player each put an X/X green Treefolk creature token onto the battlefield.

Choose an opponent. You and that player each put X 1/1 green Elf Warrior creature tokens onto the battlefield.

Mana:
Cardset: Commander 2014 #48 (Rare)
Type: Sorcery

Wave of Vitriol

Sorcery

Each player sacrifices all artifacts, enchantments, and nonbasic lands he or she controls. For each land sacrificed this way, its controller may search his or her library for a basic land card and put it onto the battlefield tapped. Then each player who searched his or her library this way shuffles it.

Mana:
Cardset: Commander 2014 #51 (Rare)
Type: Sorcery

Arrow Storm

Sorcery

Arrow Storm deals 4 damage to target creature or player.

Raid - If you attacked with a creature this turn, instead Arrow Storm deals 5 damage to that creature or player and the damage can't be prevented.

First the thunder, then the rain.

Mana:
Cardset: Khans of Tarkir #98 (Common)
Type: Sorcery

Barrage of Boulders

Sorcery

Barrage of Boulders deals 1 damage to each creature you don't control.

Ferocious - If you control a creature with power 4 or greater, creatures can't block this turn.

Crude tactics can be effective nonetheless.

Mana:
Cardset: Khans of Tarkir #100 (Common)
Type: Sorcery